Files
docker-steamcmd-server/scripts/start-server.sh

93 lines
2.7 KiB
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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Checking if everything is installed correctly---"
if [ ! -f ${SERVER_DIR}/valve/gfx.wad ]; then
echo "---Not everything is installed correctly, trying again---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
fi
else
echo "---Everything is installed correctly---"
fi
echo "---Prepare Server---"
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
fi
if [ ! -f ${DATA_DIR}/.steam/sdk32/steamclient.so ]; then
cp ${SERVER_DIR}/steamclient.so ${DATA_DIR}/.steam/sdk32/steamclient.so
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
if [ ! -d ${SERVER_DIR}/cstrike ]; then
echo "---Server ready---"
else
rm -R ${SERVER_DIR}/cstrike
echo "---Server ready---"
fi
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/hlds_run ${GAME_PARAMS} -console +port ${GAME_PORT}