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55
Dockerfile
55
Dockerfile
@@ -1,38 +1,39 @@
|
|||||||
FROM ubuntu
|
FROM ich777/debian-baseimage
|
||||||
|
|
||||||
MAINTAINER Mattie
|
LABEL org.opencontainers.image.authors="admin@minenet.at"
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||||||
|
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
|
||||||
|
|
||||||
RUN dpkg --add-architecture i386
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RUN apt-get update && \
|
||||||
RUN apt-get update
|
apt-get -y install --no-install-recommends lib32gcc-s1 libsqlite3-0 && \
|
||||||
RUN apt-get -y install libstdc++6:i386
|
rm -rf /var/lib/apt/lists/*
|
||||||
RUN apt-get -y install wget
|
|
||||||
|
|
||||||
ENV DATA_DIR="/serverdata"
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ENV DATA_DIR="/serverdata"
|
||||||
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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||||||
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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||||||
ENV GAME_ID="740"
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ENV GAME_ID="template"
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||||||
ENV GAME_NAME="csgo"
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ENV GAME_PARAMS="template"
|
||||||
ENV GAME_PARAMS="+game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2"
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ENV DEBUG_OUTPUT=""
|
||||||
|
ENV LOG_OUTPUT=""
|
||||||
|
ENV LOG_FILE="stn.log"
|
||||||
|
ENV DELETE_LOG="true"
|
||||||
|
ENV VALIDATE=""
|
||||||
|
ENV UMASK=000
|
||||||
|
ENV UID=99
|
||||||
|
ENV GID=100
|
||||||
|
ENV USERNAME=""
|
||||||
|
ENV PASSWRD=""
|
||||||
|
ENV USER="steam"
|
||||||
|
ENV DATA_PERM=770
|
||||||
|
|
||||||
RUN mkdir $DATA_DIR
|
RUN mkdir $DATA_DIR && \
|
||||||
RUN mkdir $STEAMCMD_DIR
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mkdir $STEAMCMD_DIR && \
|
||||||
RUN mkdir $SERVER_DIR
|
mkdir $SERVER_DIR && \
|
||||||
RUN mkdir -p ~/.steam/sdk32
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useradd -d $SERVER_DIR -s /bin/bash $USER && \
|
||||||
|
chown -R $USER $DATA_DIR && \
|
||||||
RUN wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz \
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ulimit -n 2048
|
||||||
&& tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz \
|
|
||||||
&& rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz \
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||||||
&& chmod -R 774 ${STEAMCMD_DIR} ${STEAMCMD_DIR}/linux32 $SERVER_DIR \
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||||||
&& ln -s ${STEAMCMD_DIR}/linux32/steamclient.so ~/.steam/sdk32/steamclient.so
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||||||
RUN ulimit -n 2048
|
|
||||||
|
|
||||||
EXPOSE 27015
|
|
||||||
EXPOSE 27015/udp
|
|
||||||
EXPOSE 27020/udp
|
|
||||||
EXPOSE 27005/udp
|
|
||||||
|
|
||||||
ADD /scripts/ /opt/scripts/
|
ADD /scripts/ /opt/scripts/
|
||||||
RUN chmod -R 774 /opt/scripts/
|
RUN chmod -R 770 /opt/scripts/
|
||||||
|
|
||||||
#Server Start
|
#Server Start
|
||||||
ENTRYPOINT ["/opt/scripts/start-csgo.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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49
README.md
49
README.md
@@ -1,28 +1,33 @@
|
|||||||
#Steamcmd in docker
|
# SteamCMD in Docker optimized for Unraid
|
||||||
This dockerfill will download/install steamcmd.
|
This Docker will download and install SteamCMD. It will also install Survive The Nights and run it.
|
||||||
It will also install the server you want(like csgo,tf2,ins ...)
|
|
||||||
|
|
||||||
##Env params
|
**Update Notice:** Simply restart the container if a newer version of the game is available.
|
||||||
| Name | Value | Default |
|
|
||||||
|
## Env params
|
||||||
|
| Name | Value | Example |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
| DATA_DIR | main folder | /serverdata |
|
| STEAMCMD_DIR | Can be excluded. Maps Steamcmd itself to a real folder on the host filesystem. The benefit of doing this is that if you run multiple containers from this image, or others built from different branches in the repository, you can map them all to this folder and only have one copy of Steamcmd rather than tens, hundreds, or even thousands of copies, between all of your containers, needlessly wasting space. | /serverdata/steamcmd |
|
||||||
| STEAMCMD_DIR | folder for steamcmd | /serverdata/steamcmd |
|
| SERVER_DIR | Should **not** be excluded, but can be. This maps the server files that store your server information. If your container is removed, the server files will be preserved to whatever path you /path/to/host/ on the host machine so you don't lose your world. **If you restart your container, and your world is gone because you excluded this, no one here can help you recover your data.** | /serverdata/serverfiles |
|
||||||
| SERVER_DIR | folder for gamefile | /serverdata/serverfiles |
|
| GAME_ID | Set the AppID that Steamcmd will use to install/update/validate the server files. | 1502300 |
|
||||||
| GAME_ID | steamid for server | 740 |
|
| UID | User Identifier | 99 |
|
||||||
| GAME_NAME | srcds gamename | csgo |
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| GID | Group Identifier | 100 |
|
||||||
| GAME_PARAMS | values to start the server | +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2 |
|
| VALIDATE | Validates the game data | false |
|
||||||
|
|
||||||
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
|
***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
|
||||||
|
|
||||||
> And for GAME_NAME there is no list, so a quick search should give you the result
|
## Run example
|
||||||
|
|
||||||
##Run example
|
|
||||||
```
|
```
|
||||||
docker run --name csgo-server -d \
|
docker run --name SurviveTheNights -d \
|
||||||
-p 27015:27015 -p 27015:27015/udp -p 27020:27020/udp -p 27005:27005/udp \
|
--restart unless-stopped \
|
||||||
--env 'GAME_ID=740' \
|
-p 7950-7951:7950-7951/udp \
|
||||||
--env 'GAME_NAME=csgo' \
|
--env 'GAME_ID=1502300' \
|
||||||
--env 'GAME_PARAMS=+game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2' \
|
--env 'UID=99' \
|
||||||
--volume /share/CACHEDEV1_DATA/Public/VM/Docker/CSGO:/serverdata \
|
--env 'GID=100' \
|
||||||
mattie/docker-steamcmd-server:latest
|
--volume /path/to/steamcmd:/serverdata/steamcmd \
|
||||||
|
--volume /path/to/survivethenights:/serverdata/serverfiles \
|
||||||
|
ich777/steamcmd:stn
|
||||||
```
|
```
|
||||||
|
|
||||||
|
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it! This specific branch for Survive The Nights has also been tested successfully in an Archlinux environment (thank you to [SteindelSE](https://github.com/SteindelSE) for the PR and confirmation).
|
||||||
|
|
||||||
|
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
|
77
config/ServerConfig.txt
Normal file
77
config/ServerConfig.txt
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
// _____ _ _______ _ _ _ _ _ _
|
||||||
|
// / ____| (_) |__ __| | | \ | (_) | | | |
|
||||||
|
// | (___ _ _ _ ____ _____ _____ | | | |__ ___ | \| |_ __ _| |__ | |_ ___
|
||||||
|
// \___ \| | | | '__\ \ / / \ \ / / _ \ | | | '_ \ / _ \ | . ` | |/ _` | '_ \| __/ __|
|
||||||
|
// ____) | |_| | | \ V /| |\ V / __/ | | | | | | __/ | |\ | | (_| | | | | |_\__ \
|
||||||
|
// |_____/ \__,_|_| \_/ |_| \_/ \___| |_| |_| |_|\___| |_| \_|_|\__, |_| |_|\__|___/
|
||||||
|
// / ____| / _(_) __/ |
|
||||||
|
// | (___ ___ _ ____ _____ _ __ ___ ___ _ __ | |_ _ __ _ |___/
|
||||||
|
// \___ \ / _ \ '__\ \ / / _ \ '__| / __/ _ \| '_ \| _| |/ _` |
|
||||||
|
// ____) | __/ | \ V / __/ | | (_| (_) | | | | | | | (_| |
|
||||||
|
// |_____/ \___|_| \_/ \___|_| \___\___/|_| |_|_| |_|\__, |
|
||||||
|
// __/ |
|
||||||
|
// |___/
|
||||||
|
//
|
||||||
|
// Configuration Options
|
||||||
|
//
|
||||||
|
// Usage
|
||||||
|
//
|
||||||
|
// Options
|
||||||
|
// ServerOwner: {String} Optional //This is only required for first start in order to write to the ServerUsers.txt this must be your steamID64, find ID at - https://steamid.io/
|
||||||
|
// ServerName: {String} Required //Default "New Private Server". Quotations required but will not show in server list.
|
||||||
|
// ServerPassword: {String} Optional //String server password. Must not contain spaces. Quotations required but will not be included in password.
|
||||||
|
// FirstJoinWelcomeMessage: {String} Optional //Message displayed to player when player joins the server for the first time.
|
||||||
|
// RecurringWelcomeMessage: {String} Optional //Message displayed to player when player rejoins the server.
|
||||||
|
// ProgressTime: {true, false} Optional //Enable day night cycle.
|
||||||
|
// DayCycleInMinutes: {int} Optional //Length of a day night cycle in minutes.
|
||||||
|
// TimePersistence: {true, false} Optional //Continue from time, day and month after server restart. False means the server starts at mid day in spring on server start.
|
||||||
|
// StartingWeather: {0,1,2,3} Optional //Default 0. Sunny=0 LightRain=1 HeavyRain=2 Storm=3 LightSnow=4 HeavySnow=5 SnowStorm=6.
|
||||||
|
// RandomWeather: {true, false} Optional //True by default. Weather switches at random to match season.
|
||||||
|
// NameTagDistance: {0,1,2,3} Optional //The distance at which nametags no longer show. 0 = off, 1 = near, 2 medium(default) and 3 = far.
|
||||||
|
// ShowLoginMessages: {true, false} Optional //Should login messages show when new player enters or leaves the server.
|
||||||
|
// ShowDeathMessages: {true, false} Optional //Should the server announce when a player dies.
|
||||||
|
// PlayerNutrition: {true, false} Optional //Does the players nutrition and hydration go down.
|
||||||
|
// StaminaDrainRate: {true, false} Optional //Does stamina drain.
|
||||||
|
// LootSpawnRate: {0-9} Optional //Global loot spawn rate. 0=NoLoot 1=Rare 2=Medium 3=High
|
||||||
|
// GrowRate: {0,1,2,3} Optional //Global grow rate. 0=NoGrowing 1=Slow 2=Medium 3=Fast
|
||||||
|
// HordeDifficulty: {0,1,2,3} Optional //Horde difficulty. 0=NoHorde 1=Easy 2=Medium 3=Hard
|
||||||
|
// ZombieAmount: {0,1,2,3} Optional //The overall density of zombies in the world between 0 and 5. 0 = off
|
||||||
|
// PassiveAiAmount: {0,1,2,3} Optional //The overall density of passive AI in the world between 0 and 5. 0 = off
|
||||||
|
// VehicleSpawnRate: {0 - 9} Optional //Global spawn rate for vehicles. This number is a multiplier against LootSpawnRate
|
||||||
|
// StartingComponentsAmount:{0,1,2,3} Optional //The global amount of starting components inside of machines like generators and electricity panels.
|
||||||
|
// ForcedSpawnPoint {0 > max} Optional //the spawn point that is chosen by default. Based on the spawnPoints array. Comment or remove if not needed. Alternatively mark as -1 to disable.
|
||||||
|
// ServerLoadType {0>} Optional //Determines the amount of sectors loaded when running in the editor. 0 = soft load and likely wants to be on when testing.
|
||||||
|
// RestartRate {int} Optional //The amount of hours between server restarts. Note if set to 12 then the servers will restart at 3am and 3pm local time. If set to 24h then server will restart at 3am
|
||||||
|
// SoloDifficulty {int} Optional //Presets for game difficulty on solo server. 0=easy, 1= med, 2 hard and 3 = hardcore.
|
||||||
|
//
|
||||||
|
// Format
|
||||||
|
// string Example: ServerOwner=76561198004636696
|
||||||
|
// int Example: DayCycleInMinutes=45
|
||||||
|
//
|
||||||
|
ServerIP=0.0.0.0
|
||||||
|
ServerPort=7950
|
||||||
|
ServerOwner=
|
||||||
|
ServerName="StN Docker Server"
|
||||||
|
ServerPassword="Docker"
|
||||||
|
WelcomeMessage="Welcome to the server."
|
||||||
|
RecurringWelcomeMessage="Welcome to the server."
|
||||||
|
ProgressTime=true
|
||||||
|
DayCycleInMinutes=45
|
||||||
|
TimePersistence=true
|
||||||
|
StartingWeather=0
|
||||||
|
RandomWeather=true
|
||||||
|
NameTagDistance=2
|
||||||
|
ShowLoginMessages=true
|
||||||
|
ShowDeathMessages=true
|
||||||
|
PlayerNutrition=true
|
||||||
|
StaminaDrainRate=true
|
||||||
|
LootSpawnRate=3
|
||||||
|
HordeDifficulty=2
|
||||||
|
ZombieAmount=2
|
||||||
|
PassiveAiAmount=2
|
||||||
|
VehicleSpawnRate=2
|
||||||
|
StartingComponentsAmount=2
|
||||||
|
ShowInPublicLobby=true
|
||||||
|
PvpDisabled=false
|
||||||
|
PlayerStartingItems=2574
|
||||||
|
SoloDifficulty=2
|
@@ -1,24 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
|
|
||||||
echo "Steamcmd not found!"
|
|
||||||
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
|
|
||||||
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
|
|
||||||
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
|
|
||||||
chmod -R 774 ${STEAMCMD_DIR}/steamcmd.sh ${STEAMCMD_DIR}/linux32/steamcmd
|
|
||||||
ln -s ${STEAMCMD_DIR}/linux32/steamclient.so ~/.steam/sdk32/steamclient.so
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "---Update steamcmd---"
|
|
||||||
${STEAMCMD_DIR}/steamcmd.sh \
|
|
||||||
+login anonymous \
|
|
||||||
+quit
|
|
||||||
|
|
||||||
echo "---Update server---"
|
|
||||||
${STEAMCMD_DIR}/steamcmd.sh \
|
|
||||||
+login anonymous \
|
|
||||||
+force_install_dir $SERVER_DIR \
|
|
||||||
+app_update $GAME_ID \
|
|
||||||
+quit
|
|
||||||
|
|
||||||
echo "---Start Server---"
|
|
||||||
${SERVER_DIR}/srcds_run -game $GAME_NAME -usercon -console $GAME_PARAMS +ip 0.0.0.0 +port 27015 +sv_lan 0
|
|
74
scripts/start-server.sh
Normal file
74
scripts/start-server.sh
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
|
||||||
|
echo "SteamCMD not found!"
|
||||||
|
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
|
||||||
|
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
|
||||||
|
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "---Update SteamCMD---"
|
||||||
|
if [ "${USERNAME}" == "" ]; then
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+login anonymous \
|
||||||
|
+quit
|
||||||
|
else
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+login ${USERNAME} ${PASSWRD} \
|
||||||
|
+quit
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "---Update Server---"
|
||||||
|
if [ "${USERNAME}" == "" ]; then
|
||||||
|
if [ "${VALIDATE}" == "true" ]; then
|
||||||
|
echo "---Validating installation---"
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+force_install_dir ${SERVER_DIR} \
|
||||||
|
+login anonymous \
|
||||||
|
+app_update ${GAME_ID} validate \
|
||||||
|
+quit
|
||||||
|
else
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+force_install_dir ${SERVER_DIR} \
|
||||||
|
+login anonymous \
|
||||||
|
+app_update ${GAME_ID} \
|
||||||
|
+quit
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
if [ "${VALIDATE}" == "true" ]; then
|
||||||
|
echo "---Validating installation---"
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+force_install_dir ${SERVER_DIR} \
|
||||||
|
+login ${USERNAME} ${PASSWRD} \
|
||||||
|
+app_update ${GAME_ID} validate \
|
||||||
|
+quit
|
||||||
|
else
|
||||||
|
${STEAMCMD_DIR}/steamcmd.sh \
|
||||||
|
+force_install_dir ${SERVER_DIR} \
|
||||||
|
+login ${USERNAME} ${PASSWRD} \
|
||||||
|
+app_update ${GAME_ID} \
|
||||||
|
+quit
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "---Prepare Server---"
|
||||||
|
if [ ! -d ${SERVER_DIR}/Config ]; then
|
||||||
|
echo "---Please wait, initializing server!---"
|
||||||
|
timeout 10 ${SERVER_DIR}/Server_Linux_x64 >/dev/null 2>&1
|
||||||
|
if [ ! -d ${SERVER_DIR}/Config ]; then
|
||||||
|
echo "---Something went wrong, can't initialize server!---"
|
||||||
|
sleep infinity
|
||||||
|
fi
|
||||||
|
sed -i '/ServerIP=/c\ServerIP=0.0.0.0' ${SERVER_DIR}/Config/ServerConfig.txt
|
||||||
|
sed -i '/ServerName=\"New Private Server\"/c\ServerName=\"StN Docker Server\"' ${SERVER_DIR}/Config/ServerConfig.txt
|
||||||
|
sed -i '/ServerPassword=/c\ServerPassword=\"Docker"' ${SERVER_DIR}/Config/ServerConfig.txt
|
||||||
|
fi
|
||||||
|
chmod -R ${DATA_PERM} ${DATA_DIR}
|
||||||
|
echo "---Server ready---"
|
||||||
|
|
||||||
|
echo "---Start Server---"
|
||||||
|
cd ${SERVER_DIR}
|
||||||
|
if [ "${DEBUG_OUTPUT}" == "true" ]; then
|
||||||
|
${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS}
|
||||||
|
else
|
||||||
|
${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS} > /dev/null
|
||||||
|
fi
|
41
scripts/start.sh
Normal file
41
scripts/start.sh
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
echo "---Ensuring UID: ${UID} matches user---"
|
||||||
|
usermod -u ${UID} ${USER}
|
||||||
|
echo "---Ensuring GID: ${GID} matches user---"
|
||||||
|
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
|
||||||
|
usermod -g ${GID} ${USER}
|
||||||
|
echo "---Setting umask to ${UMASK}---"
|
||||||
|
umask ${UMASK}
|
||||||
|
|
||||||
|
echo "---Checking for optional scripts---"
|
||||||
|
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||||
|
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||||
|
|
||||||
|
if [ -f /opt/scripts/start-user.sh ]; then
|
||||||
|
echo "---Found optional script, executing---"
|
||||||
|
chmod -f +x /opt/scripts/start-user.sh ||:
|
||||||
|
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
|
||||||
|
else
|
||||||
|
echo "---No optional script found, continuing---"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "---Taking ownership of data...---"
|
||||||
|
chown -R root:${GID} /opt/scripts
|
||||||
|
chmod -R 750 /opt/scripts
|
||||||
|
chown -R ${UID}:${GID} ${DATA_DIR}
|
||||||
|
|
||||||
|
echo "---Starting...---"
|
||||||
|
term_handler() {
|
||||||
|
pkill -SIGINT Server_Linux_x6
|
||||||
|
tail --pid=$(pgrep Server_Linux_x6) -f 2>/dev/null
|
||||||
|
exit 143;
|
||||||
|
}
|
||||||
|
|
||||||
|
trap 'kill ${!}; term_handler' SIGTERM
|
||||||
|
su ${USER} -c "/opt/scripts/start-server.sh" &
|
||||||
|
killpid="$!"
|
||||||
|
while true
|
||||||
|
do
|
||||||
|
wait $killpid
|
||||||
|
exit 0;
|
||||||
|
done
|
Reference in New Issue
Block a user