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109 Commits
v1.0.1 ... stn

Author SHA1 Message Date
6b14a6890f „scripts/start.sh“ ändern 2022-10-25 11:10:06 +02:00
99278ea531 „Dockerfile“ ändern 2022-05-06 10:56:18 +02:00
b6dc5f1806 „scripts/start.sh“ ändern 2022-04-18 14:28:33 +02:00
648c47ebdb „scripts/start-server.sh“ ändern 2022-04-18 14:28:20 +02:00
90ac8e9bb9 „scripts/start.sh“ ändern 2022-04-07 17:14:57 +02:00
84b9b3d9e4 Updated readme.md
Thank you to https://github.com/SteindelSE
2021-12-13 11:18:36 +01:00
1f14dbd17c „scripts/start-server.sh“ ändern 2021-09-29 23:53:48 +02:00
4fe8192daa „scripts/start-server.sh“ ändern 2021-09-29 23:49:27 +02:00
5f4dfde04d „scripts/start-server.sh“ ändern 2021-09-29 23:33:52 +02:00
fbced9166d „Dockerfile“ ändern 2021-09-29 23:32:34 +02:00
efd94ac122 „Dockerfile“ ändern 2021-09-29 23:25:17 +02:00
a56f360506 „Dockerfile“ ändern 2021-09-29 23:23:17 +02:00
20170f4fa1 Dateien hochladen nach „config“ 2021-09-29 23:20:49 +02:00
d65bed5c16 „scripts/start-server.sh“ ändern 2021-09-29 23:20:02 +02:00
e7453e8fcb „scripts/start-server.sh“ ändern 2021-09-29 23:16:05 +02:00
db1416ca55 „scripts/start.sh“ ändern 2021-09-29 23:15:48 +02:00
fb501b8f3b „scripts/start-server.sh“ ändern 2021-09-29 23:03:18 +02:00
e932571b9f „scripts/start-server.sh“ ändern 2021-09-29 22:43:08 +02:00
96c13e74b1 „Dockerfile“ ändern 2021-09-29 22:42:51 +02:00
3c7103ca6e „scripts/start-server.sh“ ändern 2021-09-29 22:42:03 +02:00
c327a7b5cb „Dockerfile“ ändern 2021-09-29 22:40:01 +02:00
cc70357b5d „scripts/start.sh“ ändern 2021-09-29 22:39:23 +02:00
b92b6b5f32 „Dockerfile“ ändern 2021-09-29 22:38:46 +02:00
1c7ea757ee „Dockerfile“ ändern 2021-09-29 21:59:34 +02:00
02142603fa „scripts/start.sh“ ändern 2020-07-20 12:55:06 +02:00
c462756343 „scripts/start.sh“ ändern 2020-04-11 14:05:59 +02:00
d67f46d5f4 „.drone.yml“ löschen 2020-03-08 20:52:03 +01:00
2a2ff0efa6 „.drone.yml“ hinzufügen
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-05 20:31:30 +01:00
8eb4317b39 „scripts/start-server.sh“ ändern 2020-02-25 14:49:46 +01:00
4aa289f92f „scripts/start.sh“ hinzufügen 2020-02-25 14:49:33 +01:00
66df523708 „Dockerfile“ ändern 2020-02-25 14:18:30 +01:00
477d46c985 „Dockerfile“ ändern 2020-01-18 10:17:53 +01:00
336838900e „Dockerfile“ ändern 2019-12-26 08:45:00 +01:00
a080c77f61 „Dockerfile“ ändern 2019-12-26 08:37:40 +01:00
8944322d49 „Dockerfile“ ändern 2019-12-26 08:37:15 +01:00
ba464b9bd1 „Dockerfile“ ändern 2019-12-26 08:01:41 +01:00
bf873f21f3 „scripts/start-server.sh“ ändern 2019-11-11 11:14:38 +01:00
3d7e698bc5 „scripts/start-server.sh“ ändern 2019-11-11 09:07:00 +01:00
a29620dd5a „scripts/start-server.sh“ ändern 2019-11-11 09:02:46 +01:00
8f13b8850d „Dockerfile“ ändern 2019-11-11 09:02:20 +01:00
7d0b2023cc „scripts/start-server.sh“ ändern 2019-06-12 22:36:54 +02:00
a9333a0352 „scripts/start-server.sh“ ändern 2019-05-21 11:57:20 +02:00
f3b120f82d „scripts/start-server.sh“ ändern 2019-05-20 22:58:31 +02:00
b380bc7f24 Update start-server.sh 2019-04-29 17:32:41 +02:00
c463e82651 Update start-server.sh 2019-04-29 13:20:07 +02:00
1c1fbc6826 Update Dockerfile 2019-04-29 12:54:18 +02:00
36be851863 Update start-server.sh 2019-04-29 12:23:48 +02:00
1cb61cf7ec Update Dockerfile 2019-04-29 12:23:07 +02:00
adc4ac4616 Update start-server.sh 2019-04-24 13:01:42 +02:00
c96b1c14b8 Update start-server.sh 2019-04-24 12:15:54 +02:00
d5fa207964 Update README.md 2019-04-23 18:03:13 +02:00
26ca9f1ad0 Update README.md 2019-04-23 18:02:45 +02:00
d50caefedd Update README.md 2019-04-23 18:02:15 +02:00
3a2fd6a598 Update start-server.sh 2019-04-23 17:38:06 +02:00
a7f37fcf85 Update Dockerfile 2019-04-23 17:35:08 +02:00
d5d85ac911 Update start-server.sh 2019-04-23 17:26:45 +02:00
f6900bf5a5 Update Dockerfile 2019-04-23 17:17:42 +02:00
546dc7c319 Update start-server.sh 2019-04-23 17:08:45 +02:00
74d636577e Update start-server.sh 2019-04-23 16:54:42 +02:00
d448df5801 Update Dockerfile 2019-04-23 11:48:08 +02:00
a663bbb7fa Update start-server.sh 2019-04-23 11:47:05 +02:00
53a86c7ea2 Update start-server.sh 2019-04-23 10:07:34 +02:00
d7e0a36f88 Update Dockerfile 2019-04-23 10:01:28 +02:00
83d06598c4 Update README.md 2019-04-23 09:41:05 +02:00
45a951f94e Update Dockerfile 2019-04-23 09:40:24 +02:00
51c9ecf700 Update start-server.sh 2019-04-23 09:39:37 +02:00
376f7a06dc Update start-server.sh 2019-04-17 10:55:49 +02:00
cb19c5f003 Update Dockerfile 2019-04-17 10:55:26 +02:00
e8a67cf353 Update start-server.sh 2019-04-17 10:48:41 +02:00
eeb873b5a8 Update Dockerfile 2019-04-17 10:46:58 +02:00
ff2e78a8bd Update start-server.sh 2019-04-17 10:05:45 +02:00
6c67d0b0e2 Update Dockerfile 2019-04-17 10:05:05 +02:00
a0cbf4f91f Update Dockerfile 2019-04-17 10:00:11 +02:00
f80ef02c6e Update start-server.sh 2019-04-17 09:49:22 +02:00
036f1356de Update Dockerfile 2019-04-17 09:39:47 +02:00
09168405e1 Update Dockerfile
corrected syntax error
2019-04-17 09:29:51 +02:00
924c6017b9 Update Dockerfile 2019-04-17 09:25:39 +02:00
f64ab2abd1 Update start-server.sh
fixed "steamclient.so" error
2019-04-17 08:50:28 +02:00
36590b4d65 Update Dockerfile 2019-04-16 18:02:39 +02:00
5d89185447 Update README.md 2019-04-16 17:18:18 +02:00
769ffb051b Update README.md 2019-04-16 17:02:33 +02:00
0c05977241 Update README.md 2019-04-16 17:01:50 +02:00
93c791552d Update README.md 2019-04-16 16:57:31 +02:00
2b40b1eb63 Update Dockerfile 2019-04-16 15:05:57 +02:00
f4bbb08354 fixed server start 2019-04-16 14:52:00 +02:00
e1bc103b7b Update Dockerfile 2019-04-16 12:47:37 +02:00
9d96e65385 Update Dockerfile 2019-04-16 12:34:28 +02:00
9d41321985 Update Dockerfile 2019-04-16 12:05:49 +02:00
6ee5c060ec Update Dockerfile 2019-04-16 12:05:12 +02:00
9fe2f36cf1 Update Dockerfile 2019-04-16 11:54:13 +02:00
553f592a2f Update Dockerfile 2019-04-16 11:49:40 +02:00
c1d656cc46 rights fixed 2019-04-16 11:45:41 +02:00
b817d5b177 rights fixed 2019-04-16 11:45:29 +02:00
de5943d244 path fix 2019-04-16 11:03:20 +02:00
7ea682bc64 added non root user 2019-04-16 10:39:02 +02:00
mattieserver
353ffae4f6 Update README.md 2017-07-19 11:09:02 +02:00
mattieserver
1784bd6089 Update README.md 2016-06-15 13:21:24 +02:00
mattieserver
9a04db8c7a Update Dockerfile 2016-04-08 18:05:54 +02:00
mattieserver
726a4522fa Update Dockerfile 2016-03-22 17:08:03 +01:00
mattijs vanhaverbeke
6b4e787021 removed \ 2016-03-18 13:57:44 +01:00
mattijs vanhaverbeke
5ade361ec9 update dockerfile & start script 2016-03-18 13:52:28 +01:00
mattijs vanhaverbeke
3a5a8c1c11 changed some files
steamclient.so: cannot open shared object file: No such file or
directory
2016-03-18 13:26:55 +01:00
mattijs vanhaverbeke
6d72a2dae7 removed symbolic link 2016-03-18 12:46:10 +01:00
mattieserver
3ca64f4fb0 Update Dockerfile 2016-03-17 10:20:22 +01:00
mattieserver
187727f842 Update and rename start-csgo.sh to start-server.sh 2016-03-17 10:20:04 +01:00
mattieserver
f8c7456f4f Update Dockerfile 2016-03-17 10:19:28 +01:00
mattieserver
ad05453649 Update start-csgo.sh 2016-03-09 17:41:58 +01:00
mattieserver
c17e75cc71 Update README.md 2016-03-09 17:41:16 +01:00
mattieserver
e9d87318a6 Update Dockerfile 2016-03-09 17:39:10 +01:00
6 changed files with 247 additions and 73 deletions

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@@ -1,38 +1,39 @@
FROM ubuntu FROM ich777/debian-baseimage
MAINTAINER Mattie LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN dpkg --add-architecture i386 RUN apt-get update && \
RUN apt-get update apt-get -y install --no-install-recommends lib32gcc-s1 libsqlite3-0 && \
RUN apt-get -y install libstdc++6:i386 rm -rf /var/lib/apt/lists/*
RUN apt-get -y install wget
ENV DATA_DIR="/serverdata" ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd" ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles" ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="740" ENV GAME_ID="template"
ENV GAME_NAME="csgo" ENV GAME_PARAMS="template"
ENV GAME_PARAMS="+game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2" ENV DEBUG_OUTPUT=""
ENV LOG_OUTPUT=""
ENV LOG_FILE="stn.log"
ENV DELETE_LOG="true"
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
ENV GID=100
ENV USERNAME=""
ENV PASSWRD=""
ENV USER="steam"
ENV DATA_PERM=770
RUN mkdir $DATA_DIR RUN mkdir $DATA_DIR && \
RUN mkdir $STEAMCMD_DIR mkdir $STEAMCMD_DIR && \
RUN mkdir $SERVER_DIR mkdir $SERVER_DIR && \
RUN mkdir -p ~/.steam/sdk32 useradd -d $SERVER_DIR -s /bin/bash $USER && \
chown -R $USER $DATA_DIR && \
RUN wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz \ ulimit -n 2048
&& tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz \
&& rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz \
&& chmod -R 774 ${STEAMCMD_DIR} ${STEAMCMD_DIR}/linux32 $SERVER_DIR \
&& ln -s ${STEAMCMD_DIR}/linux32/steamclient.so ~/.steam/sdk32/steamclient.so
RUN ulimit -n 2048
EXPOSE 27015
EXPOSE 27015/udp
EXPOSE 27020/udp
EXPOSE 27005/udp
ADD /scripts/ /opt/scripts/ ADD /scripts/ /opt/scripts/
RUN chmod -R 774 /opt/scripts/ RUN chmod -R 770 /opt/scripts/
#Server Start #Server Start
ENTRYPOINT ["/opt/scripts/start-csgo.sh"] ENTRYPOINT ["/opt/scripts/start.sh"]

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#Steamcmd in docker # SteamCMD in Docker optimized for Unraid
This dockerfill will download/install steamcmd. This Docker will download and install SteamCMD. It will also install Survive The Nights and run it.
It will also install the server you want(like csgo,tf2,ins ...)
##Env params **Update Notice:** Simply restart the container if a newer version of the game is available.
| Name | Value | Default |
## Env params
| Name | Value | Example |
| --- | --- | --- | | --- | --- | --- |
| DATA_DIR | main folder | /serverdata | | STEAMCMD_DIR | Can be excluded. Maps Steamcmd itself to a real folder on the host filesystem. The benefit of doing this is that if you run multiple containers from this image, or others built from different branches in the repository, you can map them all to this folder and only have one copy of Steamcmd rather than tens, hundreds, or even thousands of copies, between all of your containers, needlessly wasting space. | /serverdata/steamcmd |
| STEAMCMD_DIR | folder for steamcmd | /serverdata/steamcmd | | SERVER_DIR | Should **not** be excluded, but can be. This maps the server files that store your server information. If your container is removed, the server files will be preserved to whatever path you /path/to/host/ on the host machine so you don't lose your world. **If you restart your container, and your world is gone because you excluded this, no one here can help you recover your data.** | /serverdata/serverfiles |
| SERVER_DIR | folder for gamefile | /serverdata/serverfiles | | GAME_ID | Set the AppID that Steamcmd will use to install/update/validate the server files. | 1502300 |
| GAME_ID | steamid for server | 740 | | UID | User Identifier | 99 |
| GAME_NAME | srcds gamename | csgo | | GID | Group Identifier | 100 |
| GAME_PARAMS | values to start the server | +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2 | | VALIDATE | Validates the game data | false |
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List) ***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
> And for GAME_NAME there is no list, so a quick search should give you the result ## Run example
##Run example
``` ```
docker run --name csgo-server -d \ docker run --name SurviveTheNights -d \
-p 27015:27015 -p 27015:27015/udp -p 27020:27020/udp -p 27005:27005/udp \ --restart unless-stopped \
--env 'GAME_ID=740' \ -p 7950-7951:7950-7951/udp \
--env 'GAME_NAME=csgo' \ --env 'GAME_ID=1502300' \
--env 'GAME_PARAMS=+game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2' \ --env 'UID=99' \
--volume /share/CACHEDEV1_DATA/Public/VM/Docker/CSGO:/serverdata \ --env 'GID=100' \
mattie/docker-steamcmd-server:latest --volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/survivethenights:/serverdata/serverfiles \
ich777/steamcmd:stn
``` ```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it! This specific branch for Survive The Nights has also been tested successfully in an Archlinux environment (thank you to [SteindelSE](https://github.com/SteindelSE) for the PR and confirmation).
This Docker is forked from mattieserver, thank you for this wonderfull Docker.

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config/ServerConfig.txt Normal file
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// _____ _ _______ _ _ _ _ _ _
// / ____| (_) |__ __| | | \ | (_) | | | |
// | (___ _ _ _ ____ _____ _____ | | | |__ ___ | \| |_ __ _| |__ | |_ ___
// \___ \| | | | '__\ \ / / \ \ / / _ \ | | | '_ \ / _ \ | . ` | |/ _` | '_ \| __/ __|
// ____) | |_| | | \ V /| |\ V / __/ | | | | | | __/ | |\ | | (_| | | | | |_\__ \
// |_____/ \__,_|_| \_/ |_| \_/ \___| |_| |_| |_|\___| |_| \_|_|\__, |_| |_|\__|___/
// / ____| / _(_) __/ |
// | (___ ___ _ ____ _____ _ __ ___ ___ _ __ | |_ _ __ _ |___/
// \___ \ / _ \ '__\ \ / / _ \ '__| / __/ _ \| '_ \| _| |/ _` |
// ____) | __/ | \ V / __/ | | (_| (_) | | | | | | | (_| |
// |_____/ \___|_| \_/ \___|_| \___\___/|_| |_|_| |_|\__, |
// __/ |
// |___/
//
// Configuration Options
//
// Usage
//
// Options
// ServerOwner: {String} Optional //This is only required for first start in order to write to the ServerUsers.txt this must be your steamID64, find ID at - https://steamid.io/
// ServerName: {String} Required //Default "New Private Server". Quotations required but will not show in server list.
// ServerPassword: {String} Optional //String server password. Must not contain spaces. Quotations required but will not be included in password.
// FirstJoinWelcomeMessage: {String} Optional //Message displayed to player when player joins the server for the first time.
// RecurringWelcomeMessage: {String} Optional //Message displayed to player when player rejoins the server.
// ProgressTime: {true, false} Optional //Enable day night cycle.
// DayCycleInMinutes: {int} Optional //Length of a day night cycle in minutes.
// TimePersistence: {true, false} Optional //Continue from time, day and month after server restart. False means the server starts at mid day in spring on server start.
// StartingWeather: {0,1,2,3} Optional //Default 0. Sunny=0 LightRain=1 HeavyRain=2 Storm=3 LightSnow=4 HeavySnow=5 SnowStorm=6.
// RandomWeather: {true, false} Optional //True by default. Weather switches at random to match season.
// NameTagDistance: {0,1,2,3} Optional //The distance at which nametags no longer show. 0 = off, 1 = near, 2 medium(default) and 3 = far.
// ShowLoginMessages: {true, false} Optional //Should login messages show when new player enters or leaves the server.
// ShowDeathMessages: {true, false} Optional //Should the server announce when a player dies.
// PlayerNutrition: {true, false} Optional //Does the players nutrition and hydration go down.
// StaminaDrainRate: {true, false} Optional //Does stamina drain.
// LootSpawnRate: {0-9} Optional //Global loot spawn rate. 0=NoLoot 1=Rare 2=Medium 3=High
// GrowRate: {0,1,2,3} Optional //Global grow rate. 0=NoGrowing 1=Slow 2=Medium 3=Fast
// HordeDifficulty: {0,1,2,3} Optional //Horde difficulty. 0=NoHorde 1=Easy 2=Medium 3=Hard
// ZombieAmount: {0,1,2,3} Optional //The overall density of zombies in the world between 0 and 5. 0 = off
// PassiveAiAmount: {0,1,2,3} Optional //The overall density of passive AI in the world between 0 and 5. 0 = off
// VehicleSpawnRate: {0 - 9} Optional //Global spawn rate for vehicles. This number is a multiplier against LootSpawnRate
// StartingComponentsAmount:{0,1,2,3} Optional //The global amount of starting components inside of machines like generators and electricity panels.
// ForcedSpawnPoint {0 > max} Optional //the spawn point that is chosen by default. Based on the spawnPoints array. Comment or remove if not needed. Alternatively mark as -1 to disable.
// ServerLoadType {0>} Optional //Determines the amount of sectors loaded when running in the editor. 0 = soft load and likely wants to be on when testing.
// RestartRate {int} Optional //The amount of hours between server restarts. Note if set to 12 then the servers will restart at 3am and 3pm local time. If set to 24h then server will restart at 3am
// SoloDifficulty {int} Optional //Presets for game difficulty on solo server. 0=easy, 1= med, 2 hard and 3 = hardcore.
//
// Format
// string Example: ServerOwner=76561198004636696
// int Example: DayCycleInMinutes=45
//
ServerIP=0.0.0.0
ServerPort=7950
ServerOwner=
ServerName="StN Docker Server"
ServerPassword="Docker"
WelcomeMessage="Welcome to the server."
RecurringWelcomeMessage="Welcome to the server."
ProgressTime=true
DayCycleInMinutes=45
TimePersistence=true
StartingWeather=0
RandomWeather=true
NameTagDistance=2
ShowLoginMessages=true
ShowDeathMessages=true
PlayerNutrition=true
StaminaDrainRate=true
LootSpawnRate=3
HordeDifficulty=2
ZombieAmount=2
PassiveAiAmount=2
VehicleSpawnRate=2
StartingComponentsAmount=2
ShowInPublicLobby=true
PvpDisabled=false
PlayerStartingItems=2574
SoloDifficulty=2

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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "Steamcmd not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
chmod -R 774 ${STEAMCMD_DIR}/steamcmd.sh ${STEAMCMD_DIR}/linux32/steamcmd
ln -s ${STEAMCMD_DIR}/linux32/steamclient.so ~/.steam/sdk32/steamclient.so
fi
echo "---Update steamcmd---"
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
echo "---Update server---"
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID \
+quit
echo "---Start Server---"
${SERVER_DIR}/srcds_run -game $GAME_NAME -usercon -console $GAME_PARAMS +ip 0.0.0.0 +port 27015 +sv_lan 0

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scripts/start-server.sh Normal file
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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Prepare Server---"
if [ ! -d ${SERVER_DIR}/Config ]; then
echo "---Please wait, initializing server!---"
timeout 10 ${SERVER_DIR}/Server_Linux_x64 >/dev/null 2>&1
if [ ! -d ${SERVER_DIR}/Config ]; then
echo "---Something went wrong, can't initialize server!---"
sleep infinity
fi
sed -i '/ServerIP=/c\ServerIP=0.0.0.0' ${SERVER_DIR}/Config/ServerConfig.txt
sed -i '/ServerName=\"New Private Server\"/c\ServerName=\"StN Docker Server\"' ${SERVER_DIR}/Config/ServerConfig.txt
sed -i '/ServerPassword=/c\ServerPassword=\"Docker"' ${SERVER_DIR}/Config/ServerConfig.txt
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
if [ "${DEBUG_OUTPUT}" == "true" ]; then
${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS}
else
${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS} > /dev/null
fi

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scripts/start.sh Normal file
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#!/bin/bash
echo "---Ensuring UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Ensuring GID: ${GID} matches user---"
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Checking for optional scripts---"
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
fi
echo "---Taking ownership of data...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
pkill -SIGINT Server_Linux_x6
tail --pid=$(pgrep Server_Linux_x6) -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
done