„scripts/start-server.sh“ ändern
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@@ -52,14 +52,24 @@ fi
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echo "---Prepare Server---"
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chmod -R 770 ${DATA_DIR}
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echo "---Checking for old logs---"
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find ${SERVER_DIR} -name "masterLog.*" -exec rm -f {} \;
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echo "---Checking if everything is in place---"
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
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echo "---Moving files in place---"
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir ${DATA_DIR}/.steam/sdk64
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fi
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cp ${SERVER_DIR}/linux64/steamclient.so ${DATA_DIR}/.steam/sdk64/steamclient.so
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sleep 2
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
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echo "---Something went wrong, couldn't move steamclient.so putting server into sleep mode---"
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sleep infinity
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fi
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echo "---Everyting moved correctly---"
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fi
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echo "---Everyting is in place---"
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echo "---Server ready---"
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echo "---Start Server---"
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cd ${SERVER_DIR}
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screen -S ColonySurvival -L -Logfile ${SERVER_DIR}/masterLog.0 -d -m \
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mono colonyserverdedicated.exe start_server \
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+server.name "${SRV_NAME}" +server.networktype ${SRV_NETTYPE} +server.world ${SRV_WORLDNAME} ${GAME_PARAMS}
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sleep 2
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tail -f ${SERVER_DIR}/masterLog.0
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colonyserver.x86_64 -batchmode -nographics +server.name "${SRV_NAME}" +server.networktype ${SRV_NETTYPE} +server.world ${SRV_WORLDNAME} ${GAME_PARAMS}
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