Files
devilution/Source/trigs.cpp
2021-01-31 13:37:42 +01:00

1007 lines
24 KiB
C++

/**
* @file trigs.cpp
*
* Implementation of functionality for triggering events when the player enters an area.
*/
#include "all.h"
BOOL townwarps[3];
BOOL trigflag;
int numtrigs;
TriggerStruct trigs[MAXTRIGGERS];
int TWarpFrom;
/** Specifies the dungeon piece IDs which constitute stairways leading down to the cathedral from town. */
int TownDownList[] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down to the catacombs from town. */
int TownWarp1List[] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 };
#ifdef HELLFIRE
int TownCryptList[] = { 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, -1 };
int TownHiveList[] = { 1307, 1308, 1309, 1310, -1 };
#endif
/** Specifies the dungeon piece IDs which constitute stairways leading up from the cathedral. */
int L1UpList[] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the cathedral. */
int L1DownList[] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from the catacombs. */
int L2UpList[] = { 266, 267, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the catacombs. */
int L2DownList[] = { 269, 270, 271, 272, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the catacombs. */
int L2TWarpUpList[] = { 558, 559, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from the caves. */
int L3UpList[] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the caves. */
int L3DownList[] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the caves. */
int L3TWarpUpList[] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from hell. */
int L4UpList[] = { 82, 83, 90, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from hell. */
int L4DownList[] = { 120, 130, 131, 132, 133, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from hell. */
int L4TWarpUpList[] = { 421, 422, 429, -1 };
/** Specifies the dungeon piece IDs which constitute stairways leading down to Diablo from hell. */
int L4PentaList[] = { 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, -1 };
#ifdef HELLFIRE
int L5TWarpUpList[] = { 172, 173, 174, 175, 176, 177, 178, 179, 184, -1 };
int L5UpList[] = { 149, 150, 151, 152, 153, 154, 155, 157, 158, 159, -1 };
int L5DownList[] = { 125, 126, 129, 131, 132, 135, 136, 140, 142, -1 };
int L6TWarpUpList[] = { 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, -1 };
int L6UpList[] = { 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, -1 };
int L6DownList[] = { 57, 58, 59, 60, 61, 62, 63, 64, -1 };
#endif
#ifndef SPAWN
void InitNoTriggers()
{
numtrigs = 0;
trigflag = FALSE;
}
#endif
void InitTownTriggers()
{
int i;
numtrigs = 0;
trigs[numtrigs]._tx = 25;
trigs[numtrigs]._ty = 29;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
#ifndef SPAWN
if (gbMaxPlayers == MAX_PLRS) {
for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {
townwarps[i] = TRUE;
}
trigs[numtrigs]._tx = 49;
trigs[numtrigs]._ty = 21;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 5;
numtrigs++;
trigs[numtrigs]._tx = 17;
trigs[numtrigs]._ty = 69;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
trigs[numtrigs]._tx = 41;
trigs[numtrigs]._ty = 80;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
#ifdef HELLFIRE
trigs[numtrigs]._tx = 36;
trigs[numtrigs]._ty = 24;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 21;
numtrigs++;
trigs[numtrigs]._tx = 80;
trigs[numtrigs]._ty = 62;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 17;
numtrigs++;
#endif
} else {
#endif
for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {
townwarps[i] = FALSE;
}
#ifndef SPAWN
#ifdef HELLFIRE
if (plr[myplr].pTownWarps & 1 || plr[myplr]._pLevel >= 10) {
#else
if (plr[myplr].pTownWarps & 1) {
#endif
trigs[numtrigs]._tx = 49;
trigs[numtrigs]._ty = 21;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 5;
numtrigs++;
townwarps[0] = TRUE;
}
#ifdef HELLFIRE
if (plr[myplr].pTownWarps & 2 || plr[myplr]._pLevel >= 15) {
#else
if (plr[myplr].pTownWarps & 2) {
#endif
townwarps[1] = TRUE;
trigs[numtrigs]._tx = 17;
trigs[numtrigs]._ty = 69;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
}
#ifdef HELLFIRE
if (plr[myplr].pTownWarps & 4 || plr[myplr]._pLevel >= 20) {
#else
if (plr[myplr].pTownWarps & 4) {
#endif
townwarps[2] = TRUE;
trigs[numtrigs]._tx = 41;
trigs[numtrigs]._ty = 80;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
}
#ifdef HELLFIRE
if (quests[Q_GRAVE]._qactive == QUEST_DONE) {
trigs[numtrigs]._tx = 36;
trigs[numtrigs]._ty = 24;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 21;
numtrigs++;
}
trigs[numtrigs]._tx = 80;
trigs[numtrigs]._ty = 62;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 17;
numtrigs++;
#endif
}
#endif
trigflag = FALSE;
}
void InitL1Triggers()
{
int i, j;
numtrigs = 0;
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 129) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 115) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
#ifdef HELLFIRE
} else {
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 184) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 158) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 126) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
}
#endif
trigflag = FALSE;
}
#ifndef SPAWN
void InitL2Triggers()
{
int i, j;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 267 && (i != quests[Q_SCHAMB]._qtx || j != quests[Q_SCHAMB]._qty)) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 559) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 271) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL3Triggers()
{
int i, j;
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 171) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 168) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 549) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
#ifdef HELLFIRE
} else {
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 66) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 63) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 80) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
}
#endif
trigflag = FALSE;
}
void InitL4Triggers()
{
int i, j;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 83) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 422) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 120) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370 && quests[Q_BETRAYER]._qactive == QUEST_DONE) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitSKingTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 82;
trigs[0]._ty = 42;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitSChambTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 70;
trigs[0]._ty = 39;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitPWaterTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 30;
trigs[0]._ty = 83;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitVPTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 35;
trigs[0]._ty = 32;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
#endif
BOOL ForceTownTrig()
{
int i, j, k, l;
#ifdef HELLFIRE
for (i = 0; TownCryptList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == TownCryptList[i]) {
strcpy(infostr, "Down to Crypt");
cursmx = 36;
cursmy = 24;
return TRUE;
}
}
for (i = 0; TownHiveList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == TownHiveList[i]) {
strcpy(infostr, "Down to Hive");
cursmx = 80;
cursmy = 62;
return TRUE;
}
}
#endif
for (i = 0; TownDownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == TownDownList[i]) {
strcpy(infostr, "Down to dungeon");
cursmx = 25;
cursmy = 29;
return TRUE;
}
}
if (townwarps[0]) {
for (j = 0; TownWarp1List[j] != -1; j++) {
if (dPiece[cursmx][cursmy] == TownWarp1List[j]) {
strcpy(infostr, "Down to catacombs");
cursmx = 49;
cursmy = 21;
return TRUE;
}
}
}
if (townwarps[1]) {
for (k = 1199; k <= 1220; k++) {
if (dPiece[cursmx][cursmy] == k) {
strcpy(infostr, "Down to caves");
cursmx = 17;
cursmy = 69;
return TRUE;
}
}
}
if (townwarps[2]) {
for (l = 1240; l <= 1255; l++) {
if (dPiece[cursmx][cursmy] == l) {
strcpy(infostr, "Down to hell");
cursmx = 41;
cursmy = 80;
return TRUE;
}
}
}
return FALSE;
}
BOOL ForceL1Trig()
{
int i, j;
#ifdef HELLFIRE
int dx, dy;
#endif
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
for (i = 0; L1UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
if (currlevel > 1)
sprintf(infostr, "Up to level %i", currlevel - 1);
else
strcpy(infostr, "Up to town");
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L1DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
#ifdef HELLFIRE
} else {
for (i = 0; L5UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L5UpList[i]) {
sprintf(infostr, "Up to Crypt level %i", currlevel - 21);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (dPiece[cursmx][cursmy] == 317) {
strcpy(infostr, "Cornerstone of the World");
return TRUE;
}
for (i = 0; L5DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L5DownList[i]) {
sprintf(infostr, "Down to Crypt level %i", currlevel - 19);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 21) {
for (i = 0; L5TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L5TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
}
#endif
return FALSE;
}
BOOL ForceL2Trig()
{
int i, j, dx, dy;
for (i = 0; L2UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2UpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
sprintf(infostr, "Up to level %i", currlevel - 1);
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
for (i = 0; L2DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 5) {
for (i = 0; L2TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
return FALSE;
}
BOOL ForceL3Trig()
{
int i, j, dx, dy;
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
for (i = 0; L3UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L3UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L3DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3DownList[i]
|| dPiece[cursmx + 1][cursmy] == L3DownList[i]
|| dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
#ifdef HELLFIRE
} else {
for (i = 0; L6UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L6UpList[i]) {
sprintf(infostr, "Up to Nest level %i", currlevel - 17);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L6DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L6DownList[i]
|| dPiece[cursmx + 1][cursmy] == L6DownList[i]
|| dPiece[cursmx + 2][cursmy] == L6DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel - 15);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
#endif
if (currlevel == 9) {
for (i = 0; L3TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
#ifdef HELLFIRE
if (currlevel == 17) {
for (i = 0; L6TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L6TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
#endif
return FALSE;
}
BOOL ForceL4Trig()
{
int i, j, dx, dy;
for (i = 0; L4UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L4UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L4DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 13) {
for (i = 0; L4TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
if (currlevel == 15) {
for (i = 0; L4PentaList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4PentaList[i]) {
strcpy(infostr, "Down to Diablo");
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
return FALSE;
}
void Freeupstairs()
{
int i, tx, ty, xx, yy;
for (i = 0; i < numtrigs; i++) {
tx = trigs[i]._tx;
ty = trigs[i]._ty;
for (yy = -2; yy <= 2; yy++) {
for (xx = -2; xx <= 2; xx++) {
dFlags[tx + xx][ty + yy] |= BFLAG_POPULATED;
}
}
}
}
BOOL ForceSKingTrig()
{
int i;
for (i = 0; L1UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_SKELKING]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForceSChambTrig()
{
int i;
for (i = 0; L2DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_SCHAMB]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForcePWaterTrig()
{
int i;
for (i = 0; L3DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_PWATER]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
void CheckTrigForce()
{
trigflag = FALSE;
if (MouseY > PANEL_TOP - 1) {
return;
}
if (!setlevel) {
switch (leveltype) {
case DTYPE_TOWN:
trigflag = ForceTownTrig();
break;
case DTYPE_CATHEDRAL:
trigflag = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
trigflag = ForceL2Trig();
break;
case DTYPE_CAVES:
trigflag = ForceL3Trig();
break;
case DTYPE_HELL:
trigflag = ForceL4Trig();
break;
}
if (leveltype != DTYPE_TOWN && !trigflag) {
trigflag = ForceQuests();
}
} else {
switch (setlvlnum) {
case SL_SKELKING:
trigflag = ForceSKingTrig();
break;
case SL_BONECHAMB:
trigflag = ForceSChambTrig();
break;
case SL_POISONWATER:
trigflag = ForcePWaterTrig();
break;
}
}
if (trigflag) {
ClearPanel();
}
}
void CheckTriggers()
{
int x, y, i;
BOOL abort;
char abortflag;
if (plr[myplr]._pmode != PM_STAND)
return;
for (i = 0; i < numtrigs; i++) {
if (plr[myplr]._px != trigs[i]._tx || plr[myplr]._py != trigs[i]._ty) {
continue;
}
switch (trigs[i]._tmsg) {
case WM_DIABNEXTLVL:
#ifdef SPAWN
if (currlevel >= 2) {
NetSendCmdLoc(TRUE, CMD_WALKXY, plr[myplr]._px, plr[myplr]._py + 1);
PlaySFX(PS_WARR18);
InitDiabloMsg(EMSG_NOT_IN_SHAREWARE);
} else {
#endif
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
return;
StartNewLvl(myplr, trigs[i]._tmsg, currlevel + 1);
#ifdef SPAWN
}
#endif
break;
case WM_DIABPREVLVL:
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
return;
StartNewLvl(myplr, trigs[i]._tmsg, currlevel - 1);
break;
case WM_DIABRTNLVL:
StartNewLvl(myplr, trigs[i]._tmsg, ReturnLvl);
break;
case WM_DIABTOWNWARP:
if (gbMaxPlayers != 1) {
abort = FALSE;
if (trigs[i]._tlvl == 5 && plr[myplr]._pLevel < 8) {
abort = TRUE;
x = plr[myplr]._px;
y = plr[myplr]._py + 1;
abortflag = EMSG_REQUIRES_LVL_8;
}
if (trigs[i]._tlvl == 9 && plr[myplr]._pLevel < 13) {
abort = TRUE;
x = plr[myplr]._px + 1;
y = plr[myplr]._py;
abortflag = EMSG_REQUIRES_LVL_13;
}
if (trigs[i]._tlvl == 13 && plr[myplr]._pLevel < 17) {
abort = TRUE;
x = plr[myplr]._px;
y = plr[myplr]._py + 1;
abortflag = EMSG_REQUIRES_LVL_17;
}
if (abort) {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR43);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE43);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE43);
#endif
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
PlaySFX(PS_MONK43);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_BARD) {
PlaySFX(PS_ROGUE43);
#endif
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
PlaySFX(PS_WARR43);
}
#endif
InitDiabloMsg(abortflag);
NetSendCmdLoc(TRUE, CMD_WALKXY, x, y);
return;
}
}
StartNewLvl(myplr, trigs[i]._tmsg, trigs[i]._tlvl);
break;
case WM_DIABTWARPUP:
TWarpFrom = currlevel;
StartNewLvl(myplr, trigs[i]._tmsg, 0);
break;
default:
app_fatal("Unknown trigger msg");
break;
}
}
}