mirror of
https://github.com/diasurgical/devilution.git
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1007 lines
24 KiB
C++
1007 lines
24 KiB
C++
/**
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* @file trigs.cpp
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*
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* Implementation of functionality for triggering events when the player enters an area.
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*/
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#include "all.h"
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BOOL townwarps[3];
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BOOL trigflag;
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int numtrigs;
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TriggerStruct trigs[MAXTRIGGERS];
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int TWarpFrom;
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/** Specifies the dungeon piece IDs which constitute stairways leading down to the cathedral from town. */
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int TownDownList[] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down to the catacombs from town. */
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int TownWarp1List[] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 };
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#ifdef HELLFIRE
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int TownCryptList[] = { 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, -1 };
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int TownHiveList[] = { 1307, 1308, 1309, 1310, -1 };
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#endif
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the cathedral. */
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int L1UpList[] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the cathedral. */
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int L1DownList[] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the catacombs. */
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int L2UpList[] = { 266, 267, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the catacombs. */
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int L2DownList[] = { 269, 270, 271, 272, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the catacombs. */
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int L2TWarpUpList[] = { 558, 559, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the caves. */
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int L3UpList[] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the caves. */
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int L3DownList[] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the caves. */
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int L3TWarpUpList[] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up from hell. */
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int L4UpList[] = { 82, 83, 90, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down from hell. */
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int L4DownList[] = { 120, 130, 131, 132, 133, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from hell. */
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int L4TWarpUpList[] = { 421, 422, 429, -1 };
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/** Specifies the dungeon piece IDs which constitute stairways leading down to Diablo from hell. */
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int L4PentaList[] = { 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, -1 };
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#ifdef HELLFIRE
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int L5TWarpUpList[] = { 172, 173, 174, 175, 176, 177, 178, 179, 184, -1 };
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int L5UpList[] = { 149, 150, 151, 152, 153, 154, 155, 157, 158, 159, -1 };
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int L5DownList[] = { 125, 126, 129, 131, 132, 135, 136, 140, 142, -1 };
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int L6TWarpUpList[] = { 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, -1 };
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int L6UpList[] = { 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, -1 };
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int L6DownList[] = { 57, 58, 59, 60, 61, 62, 63, 64, -1 };
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#endif
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#ifndef SPAWN
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void InitNoTriggers()
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{
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numtrigs = 0;
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trigflag = FALSE;
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}
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#endif
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void InitTownTriggers()
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{
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int i;
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numtrigs = 0;
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trigs[numtrigs]._tx = 25;
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trigs[numtrigs]._ty = 29;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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#ifndef SPAWN
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if (gbMaxPlayers == MAX_PLRS) {
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for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {
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townwarps[i] = TRUE;
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}
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trigs[numtrigs]._tx = 49;
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trigs[numtrigs]._ty = 21;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 5;
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numtrigs++;
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trigs[numtrigs]._tx = 17;
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trigs[numtrigs]._ty = 69;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 9;
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numtrigs++;
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trigs[numtrigs]._tx = 41;
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trigs[numtrigs]._ty = 80;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 13;
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numtrigs++;
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#ifdef HELLFIRE
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trigs[numtrigs]._tx = 36;
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trigs[numtrigs]._ty = 24;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 21;
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numtrigs++;
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trigs[numtrigs]._tx = 80;
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trigs[numtrigs]._ty = 62;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 17;
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numtrigs++;
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#endif
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} else {
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#endif
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for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {
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townwarps[i] = FALSE;
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}
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#ifndef SPAWN
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#ifdef HELLFIRE
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if (plr[myplr].pTownWarps & 1 || plr[myplr]._pLevel >= 10) {
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#else
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if (plr[myplr].pTownWarps & 1) {
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#endif
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trigs[numtrigs]._tx = 49;
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trigs[numtrigs]._ty = 21;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 5;
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numtrigs++;
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townwarps[0] = TRUE;
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}
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#ifdef HELLFIRE
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if (plr[myplr].pTownWarps & 2 || plr[myplr]._pLevel >= 15) {
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#else
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if (plr[myplr].pTownWarps & 2) {
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#endif
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townwarps[1] = TRUE;
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trigs[numtrigs]._tx = 17;
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trigs[numtrigs]._ty = 69;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 9;
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numtrigs++;
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}
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#ifdef HELLFIRE
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if (plr[myplr].pTownWarps & 4 || plr[myplr]._pLevel >= 20) {
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#else
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if (plr[myplr].pTownWarps & 4) {
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#endif
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townwarps[2] = TRUE;
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trigs[numtrigs]._tx = 41;
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trigs[numtrigs]._ty = 80;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 13;
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numtrigs++;
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}
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#ifdef HELLFIRE
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if (quests[Q_GRAVE]._qactive == QUEST_DONE) {
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trigs[numtrigs]._tx = 36;
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trigs[numtrigs]._ty = 24;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 21;
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numtrigs++;
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}
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trigs[numtrigs]._tx = 80;
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trigs[numtrigs]._ty = 62;
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trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
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trigs[numtrigs]._tlvl = 17;
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numtrigs++;
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#endif
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}
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#endif
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trigflag = FALSE;
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}
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void InitL1Triggers()
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{
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int i, j;
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numtrigs = 0;
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#ifdef HELLFIRE
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if (currlevel < 17) {
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#endif
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 129) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 115) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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}
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}
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#ifdef HELLFIRE
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} else {
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 184) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
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trigs[numtrigs]._tlvl = 0;
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numtrigs++;
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}
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if (dPiece[i][j] == 158) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 126) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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}
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}
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}
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#endif
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trigflag = FALSE;
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}
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#ifndef SPAWN
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void InitL2Triggers()
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{
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int i, j;
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numtrigs = 0;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 267 && (i != quests[Q_SCHAMB]._qtx || j != quests[Q_SCHAMB]._qty)) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 559) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
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trigs[numtrigs]._tlvl = 0;
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numtrigs++;
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}
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if (dPiece[i][j] == 271) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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}
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}
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trigflag = FALSE;
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}
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void InitL3Triggers()
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{
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int i, j;
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#ifdef HELLFIRE
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if (currlevel < 17) {
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#endif
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numtrigs = 0;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 171) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 168) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 549) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
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numtrigs++;
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}
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}
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}
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#ifdef HELLFIRE
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} else {
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numtrigs = 0;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 66) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 63) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 80) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
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numtrigs++;
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}
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}
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}
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}
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#endif
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trigflag = FALSE;
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}
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void InitL4Triggers()
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{
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int i, j;
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numtrigs = 0;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 83) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
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numtrigs++;
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}
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if (dPiece[i][j] == 422) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
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trigs[numtrigs]._tlvl = 0;
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numtrigs++;
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}
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if (dPiece[i][j] == 120) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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}
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}
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dPiece[i][j] == 370 && quests[Q_BETRAYER]._qactive == QUEST_DONE) {
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trigs[numtrigs]._tx = i;
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trigs[numtrigs]._ty = j;
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
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numtrigs++;
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}
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}
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}
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trigflag = FALSE;
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}
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void InitSKingTriggers()
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{
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trigflag = FALSE;
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numtrigs = 1;
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trigs[0]._tx = 82;
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trigs[0]._ty = 42;
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trigs[0]._tmsg = WM_DIABRTNLVL;
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}
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void InitSChambTriggers()
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{
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trigflag = FALSE;
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numtrigs = 1;
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trigs[0]._tx = 70;
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trigs[0]._ty = 39;
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trigs[0]._tmsg = WM_DIABRTNLVL;
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}
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void InitPWaterTriggers()
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{
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trigflag = FALSE;
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numtrigs = 1;
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trigs[0]._tx = 30;
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trigs[0]._ty = 83;
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trigs[0]._tmsg = WM_DIABRTNLVL;
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}
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void InitVPTriggers()
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{
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trigflag = FALSE;
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numtrigs = 1;
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trigs[0]._tx = 35;
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trigs[0]._ty = 32;
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trigs[0]._tmsg = WM_DIABRTNLVL;
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}
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#endif
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BOOL ForceTownTrig()
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{
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int i, j, k, l;
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#ifdef HELLFIRE
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for (i = 0; TownCryptList[i] != -1; i++) {
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if (dPiece[cursmx][cursmy] == TownCryptList[i]) {
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strcpy(infostr, "Down to Crypt");
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cursmx = 36;
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cursmy = 24;
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return TRUE;
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}
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}
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for (i = 0; TownHiveList[i] != -1; i++) {
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if (dPiece[cursmx][cursmy] == TownHiveList[i]) {
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strcpy(infostr, "Down to Hive");
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cursmx = 80;
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cursmy = 62;
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return TRUE;
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}
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}
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#endif
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for (i = 0; TownDownList[i] != -1; i++) {
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if (dPiece[cursmx][cursmy] == TownDownList[i]) {
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strcpy(infostr, "Down to dungeon");
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cursmx = 25;
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cursmy = 29;
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return TRUE;
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}
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}
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if (townwarps[0]) {
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for (j = 0; TownWarp1List[j] != -1; j++) {
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if (dPiece[cursmx][cursmy] == TownWarp1List[j]) {
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strcpy(infostr, "Down to catacombs");
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cursmx = 49;
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cursmy = 21;
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return TRUE;
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}
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}
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}
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if (townwarps[1]) {
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for (k = 1199; k <= 1220; k++) {
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if (dPiece[cursmx][cursmy] == k) {
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strcpy(infostr, "Down to caves");
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cursmx = 17;
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cursmy = 69;
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return TRUE;
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}
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}
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}
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if (townwarps[2]) {
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for (l = 1240; l <= 1255; l++) {
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if (dPiece[cursmx][cursmy] == l) {
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strcpy(infostr, "Down to hell");
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cursmx = 41;
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cursmy = 80;
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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BOOL ForceL1Trig()
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|
{
|
|
int i, j;
|
|
#ifdef HELLFIRE
|
|
int dx, dy;
|
|
#endif
|
|
|
|
#ifdef HELLFIRE
|
|
if (currlevel < 17) {
|
|
#endif
|
|
for (i = 0; L1UpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
|
|
if (currlevel > 1)
|
|
sprintf(infostr, "Up to level %i", currlevel - 1);
|
|
else
|
|
strcpy(infostr, "Up to town");
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; L1DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L1DownList[i]) {
|
|
sprintf(infostr, "Down to level %i", currlevel + 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef HELLFIRE
|
|
} else {
|
|
for (i = 0; L5UpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L5UpList[i]) {
|
|
sprintf(infostr, "Up to Crypt level %i", currlevel - 21);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (dPiece[cursmx][cursmy] == 317) {
|
|
strcpy(infostr, "Cornerstone of the World");
|
|
return TRUE;
|
|
}
|
|
for (i = 0; L5DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L5DownList[i]) {
|
|
sprintf(infostr, "Down to Crypt level %i", currlevel - 19);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (currlevel == 21) {
|
|
for (i = 0; L5TWarpUpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L5TWarpUpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
strcpy(infostr, "Up to town");
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL ForceL2Trig()
|
|
{
|
|
int i, j, dx, dy;
|
|
|
|
for (i = 0; L2UpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L2UpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
sprintf(infostr, "Up to level %i", currlevel - 1);
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; L2DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
|
|
sprintf(infostr, "Down to level %i", currlevel + 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currlevel == 5) {
|
|
for (i = 0; L2TWarpUpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L2TWarpUpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
strcpy(infostr, "Up to town");
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL ForceL3Trig()
|
|
{
|
|
int i, j, dx, dy;
|
|
|
|
#ifdef HELLFIRE
|
|
if (currlevel < 17) {
|
|
#endif
|
|
for (i = 0; L3UpList[i] != -1; ++i) {
|
|
if (dPiece[cursmx][cursmy] == L3UpList[i]) {
|
|
sprintf(infostr, "Up to level %i", currlevel - 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; L3DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L3DownList[i]
|
|
|| dPiece[cursmx + 1][cursmy] == L3DownList[i]
|
|
|| dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
|
|
sprintf(infostr, "Down to level %i", currlevel + 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef HELLFIRE
|
|
} else {
|
|
for (i = 0; L6UpList[i] != -1; ++i) {
|
|
if (dPiece[cursmx][cursmy] == L6UpList[i]) {
|
|
sprintf(infostr, "Up to Nest level %i", currlevel - 17);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; L6DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L6DownList[i]
|
|
|| dPiece[cursmx + 1][cursmy] == L6DownList[i]
|
|
|| dPiece[cursmx + 2][cursmy] == L6DownList[i]) {
|
|
sprintf(infostr, "Down to level %i", currlevel - 15);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (currlevel == 9) {
|
|
for (i = 0; L3TWarpUpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L3TWarpUpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
strcpy(infostr, "Up to town");
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef HELLFIRE
|
|
if (currlevel == 17) {
|
|
for (i = 0; L6TWarpUpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L6TWarpUpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
strcpy(infostr, "Up to town");
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL ForceL4Trig()
|
|
{
|
|
int i, j, dx, dy;
|
|
|
|
for (i = 0; L4UpList[i] != -1; ++i) {
|
|
if (dPiece[cursmx][cursmy] == L4UpList[i]) {
|
|
sprintf(infostr, "Up to level %i", currlevel - 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; L4DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L4DownList[i]) {
|
|
sprintf(infostr, "Down to level %i", currlevel + 1);
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currlevel == 13) {
|
|
for (i = 0; L4TWarpUpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L4TWarpUpList[i]) {
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
|
|
dx = abs(trigs[j]._tx - cursmx);
|
|
dy = abs(trigs[j]._ty - cursmy);
|
|
if (dx < 4 && dy < 4) {
|
|
strcpy(infostr, "Up to town");
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currlevel == 15) {
|
|
for (i = 0; L4PentaList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L4PentaList[i]) {
|
|
strcpy(infostr, "Down to Diablo");
|
|
for (j = 0; j < numtrigs; j++) {
|
|
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
|
cursmx = trigs[j]._tx;
|
|
cursmy = trigs[j]._ty;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Freeupstairs()
|
|
{
|
|
int i, tx, ty, xx, yy;
|
|
|
|
for (i = 0; i < numtrigs; i++) {
|
|
tx = trigs[i]._tx;
|
|
ty = trigs[i]._ty;
|
|
|
|
for (yy = -2; yy <= 2; yy++) {
|
|
for (xx = -2; xx <= 2; xx++) {
|
|
dFlags[tx + xx][ty + yy] |= BFLAG_POPULATED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL ForceSKingTrig()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; L1UpList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
|
|
sprintf(infostr, "Back to Level %i", quests[Q_SKELKING]._qlevel);
|
|
cursmx = trigs[0]._tx;
|
|
cursmy = trigs[0]._ty;
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL ForceSChambTrig()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; L2DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
|
|
sprintf(infostr, "Back to Level %i", quests[Q_SCHAMB]._qlevel);
|
|
cursmx = trigs[0]._tx;
|
|
cursmy = trigs[0]._ty;
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL ForcePWaterTrig()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; L3DownList[i] != -1; i++) {
|
|
if (dPiece[cursmx][cursmy] == L3DownList[i]) {
|
|
sprintf(infostr, "Back to Level %i", quests[Q_PWATER]._qlevel);
|
|
cursmx = trigs[0]._tx;
|
|
cursmy = trigs[0]._ty;
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CheckTrigForce()
|
|
{
|
|
trigflag = FALSE;
|
|
|
|
if (MouseY > PANEL_TOP - 1) {
|
|
return;
|
|
}
|
|
|
|
if (!setlevel) {
|
|
switch (leveltype) {
|
|
case DTYPE_TOWN:
|
|
trigflag = ForceTownTrig();
|
|
break;
|
|
case DTYPE_CATHEDRAL:
|
|
trigflag = ForceL1Trig();
|
|
break;
|
|
case DTYPE_CATACOMBS:
|
|
trigflag = ForceL2Trig();
|
|
break;
|
|
case DTYPE_CAVES:
|
|
trigflag = ForceL3Trig();
|
|
break;
|
|
case DTYPE_HELL:
|
|
trigflag = ForceL4Trig();
|
|
break;
|
|
}
|
|
if (leveltype != DTYPE_TOWN && !trigflag) {
|
|
trigflag = ForceQuests();
|
|
}
|
|
} else {
|
|
switch (setlvlnum) {
|
|
case SL_SKELKING:
|
|
trigflag = ForceSKingTrig();
|
|
break;
|
|
case SL_BONECHAMB:
|
|
trigflag = ForceSChambTrig();
|
|
break;
|
|
case SL_POISONWATER:
|
|
trigflag = ForcePWaterTrig();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (trigflag) {
|
|
ClearPanel();
|
|
}
|
|
}
|
|
|
|
void CheckTriggers()
|
|
{
|
|
int x, y, i;
|
|
BOOL abort;
|
|
char abortflag;
|
|
|
|
if (plr[myplr]._pmode != PM_STAND)
|
|
return;
|
|
|
|
for (i = 0; i < numtrigs; i++) {
|
|
if (plr[myplr]._px != trigs[i]._tx || plr[myplr]._py != trigs[i]._ty) {
|
|
continue;
|
|
}
|
|
|
|
switch (trigs[i]._tmsg) {
|
|
case WM_DIABNEXTLVL:
|
|
#ifdef SPAWN
|
|
if (currlevel >= 2) {
|
|
NetSendCmdLoc(TRUE, CMD_WALKXY, plr[myplr]._px, plr[myplr]._py + 1);
|
|
PlaySFX(PS_WARR18);
|
|
InitDiabloMsg(EMSG_NOT_IN_SHAREWARE);
|
|
} else {
|
|
#endif
|
|
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
|
|
return;
|
|
StartNewLvl(myplr, trigs[i]._tmsg, currlevel + 1);
|
|
#ifdef SPAWN
|
|
}
|
|
#endif
|
|
break;
|
|
case WM_DIABPREVLVL:
|
|
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
|
|
return;
|
|
StartNewLvl(myplr, trigs[i]._tmsg, currlevel - 1);
|
|
break;
|
|
case WM_DIABRTNLVL:
|
|
StartNewLvl(myplr, trigs[i]._tmsg, ReturnLvl);
|
|
break;
|
|
case WM_DIABTOWNWARP:
|
|
if (gbMaxPlayers != 1) {
|
|
abort = FALSE;
|
|
|
|
if (trigs[i]._tlvl == 5 && plr[myplr]._pLevel < 8) {
|
|
abort = TRUE;
|
|
x = plr[myplr]._px;
|
|
y = plr[myplr]._py + 1;
|
|
abortflag = EMSG_REQUIRES_LVL_8;
|
|
}
|
|
|
|
if (trigs[i]._tlvl == 9 && plr[myplr]._pLevel < 13) {
|
|
abort = TRUE;
|
|
x = plr[myplr]._px + 1;
|
|
y = plr[myplr]._py;
|
|
abortflag = EMSG_REQUIRES_LVL_13;
|
|
}
|
|
|
|
if (trigs[i]._tlvl == 13 && plr[myplr]._pLevel < 17) {
|
|
abort = TRUE;
|
|
x = plr[myplr]._px;
|
|
y = plr[myplr]._py + 1;
|
|
abortflag = EMSG_REQUIRES_LVL_17;
|
|
}
|
|
|
|
if (abort) {
|
|
if (plr[myplr]._pClass == PC_WARRIOR) {
|
|
PlaySFX(PS_WARR43);
|
|
#ifndef SPAWN
|
|
} else if (plr[myplr]._pClass == PC_ROGUE) {
|
|
PlaySFX(PS_ROGUE43);
|
|
} else if (plr[myplr]._pClass == PC_SORCERER) {
|
|
PlaySFX(PS_MAGE43);
|
|
#endif
|
|
}
|
|
#ifdef HELLFIRE
|
|
else if (plr[myplr]._pClass == PC_MONK) {
|
|
PlaySFX(PS_MONK43);
|
|
#ifndef SPAWN
|
|
} else if (plr[myplr]._pClass == PC_BARD) {
|
|
PlaySFX(PS_ROGUE43);
|
|
#endif
|
|
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
|
|
PlaySFX(PS_WARR43);
|
|
}
|
|
#endif
|
|
|
|
InitDiabloMsg(abortflag);
|
|
NetSendCmdLoc(TRUE, CMD_WALKXY, x, y);
|
|
return;
|
|
}
|
|
}
|
|
|
|
StartNewLvl(myplr, trigs[i]._tmsg, trigs[i]._tlvl);
|
|
break;
|
|
case WM_DIABTWARPUP:
|
|
TWarpFrom = currlevel;
|
|
StartNewLvl(myplr, trigs[i]._tmsg, 0);
|
|
break;
|
|
default:
|
|
app_fatal("Unknown trigger msg");
|
|
break;
|
|
}
|
|
}
|
|
}
|