Files
devilution/Source/quests.cpp
2021-01-31 13:37:42 +01:00

964 lines
27 KiB
C++

/**
* @file quests.cpp
*
* Implementation of functionality for handling quests.
*/
#include "all.h"
int qtopline;
BOOL questlog;
BYTE *pQLogCel;
/** Contains the quests of the current game. */
QuestStruct quests[MAXQUESTS];
int qline;
int qlist[MAXQUESTS];
int numqlines;
int WaterDone;
int ReturnLvlX;
int ReturnLvlY;
int ReturnLvlT;
/** current frame # for the quest pentagram selector */
int questpentframe;
int ReturnLvl;
/** Contains the data related to each quest_id. */
QuestData questlist[MAXQUESTS] = {
// clang-format off
// _qdlvl, _qdmultlvl, _qlvlt, _qdtype, _qdrnd, _qslvl, _qflags, _qdmsg, _qlstr
{ 5, -1, DTYPE_NONE, Q_ROCK, 100, 0, QUEST_SINGLE, TEXT_INFRA5, "The Magic Rock" },
{ 9, -1, DTYPE_NONE, Q_MUSHROOM, 100, 0, QUEST_SINGLE, TEXT_MUSH8, "Black Mushroom" },
{ 4, -1, DTYPE_NONE, Q_GARBUD, 100, 0, QUEST_SINGLE, TEXT_GARBUD1, "Gharbad The Weak" },
{ 8, -1, DTYPE_NONE, Q_ZHAR, 100, 0, QUEST_SINGLE, TEXT_ZHAR1, "Zhar the Mad" },
{ 14, -1, DTYPE_NONE, Q_VEIL, 100, 0, QUEST_SINGLE, TEXT_VEIL9, "Lachdanan" },
{ 15, -1, DTYPE_NONE, Q_DIABLO, 100, 0, QUEST_ANY, TEXT_VILE3, "Diablo" },
{ 2, 2, DTYPE_NONE, Q_BUTCHER, 100, 0, QUEST_ANY, TEXT_BUTCH9, "The Butcher" },
{ 4, -1, DTYPE_NONE, Q_LTBANNER, 100, 0, QUEST_SINGLE, TEXT_BANNER2, "Ogden's Sign" },
{ 7, -1, DTYPE_NONE, Q_BLIND, 100, 0, QUEST_SINGLE, TEXT_BLINDING, "Halls of the Blind" },
{ 5, -1, DTYPE_NONE, Q_BLOOD, 100, 0, QUEST_SINGLE, TEXT_BLOODY, "Valor" },
{ 10, -1, DTYPE_NONE, Q_ANVIL, 100, 0, QUEST_SINGLE, TEXT_ANVIL5, "Anvil of Fury" },
{ 13, -1, DTYPE_NONE, Q_WARLORD, 100, 0, QUEST_SINGLE, TEXT_BLOODWAR, "Warlord of Blood" },
{ 3, 3, DTYPE_CATHEDRAL, Q_SKELKING, 100, 1, QUEST_ANY, TEXT_KING2, "The Curse of King Leoric" },
{ 2, -1, DTYPE_CAVES, Q_PWATER, 100, 4, QUEST_SINGLE, TEXT_POISON3, "Poisoned Water Supply" },
{ 6, -1, DTYPE_CATACOMBS, Q_SCHAMB, 100, 2, QUEST_SINGLE, TEXT_BONER, "The Chamber of Bone" },
{ 15, 15, DTYPE_CATHEDRAL, Q_BETRAYER, 100, 5, QUEST_ANY, TEXT_VILE1, "Archbishop Lazarus" },
#ifdef HELLFIRE
{ 17, 17, DTYPE_NONE, Q_GRAVE, 100, 0, QUEST_ANY, TEXT_GRAVE7, "Grave Matters" },
{ 9, 9, DTYPE_NONE, Q_FARMER, 100, 0, QUEST_ANY, TEXT_FARMER1, "Farmer's Orchard" },
{ 17, -1, DTYPE_NONE, Q_GIRL, 100, 0, QUEST_SINGLE, TEXT_GIRL2, "Little Girl" },
{ 19, -1, DTYPE_NONE, Q_TRADER, 100, 0, QUEST_SINGLE, TEXT_TRADER, "Wandering Trader" },
{ 17, 17, DTYPE_NONE, Q_DEFILER, 100, 0, QUEST_ANY, TEXT_DEFILER1, "The Defiler" },
{ 21, 21, DTYPE_NONE, Q_NAKRUL, 100, 0, QUEST_ANY, TEXT_NAKRUL1, "Na-Krul" },
{ 21, -1, DTYPE_NONE, Q_CORNSTN, 100, 0, QUEST_SINGLE, TEXT_CORNSTN, "Cornerstone of the World" },
{ 9, 9, DTYPE_NONE, Q_JERSEY, 100, 0, QUEST_ANY, TEXT_JERSEY4, "The Jersey's Jersey" },
#endif
// clang-format on
};
/**
* Specifies a delta in X-coordinates from the quest entrance for
* which the hover text of the cursor will be visible.
*/
char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
/**
* Specifies a delta in Y-coordinates from the quest entrance for
* which the hover text of the cursor will be visible.
*/
char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
const char *const questtrigstr[5] = {
"King Leoric's Tomb",
"The Chamber of Bone",
"Maze",
"A Dark Passage",
"Unholy Altar"
};
/**
* A quest group containing the three quests the Butcher,
* Ogden's Sign and Gharbad the Weak, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD };
/**
* A quest group containing the three quests Halls of the Blind,
* the Magic Rock and Valor, which ensures that exactly two of
* these three quests appear in any single player game.
*/
int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
/**
* A quest group containing the three quests Black Mushroom,
* Zhar the Mad and Anvil of Fury, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL };
/**
* A quest group containing the two quests Lachdanan and Warlord
* of Blood, which ensures that exactly one of these two quests
* appears in any single player game.
*/
int QuestGroup4[2] = { Q_VEIL, Q_WARLORD };
void InitQuests()
{
int i, initiatedQuests;
DWORD z;
if (gbMaxPlayers == 1) {
for (i = 0; i < MAXQUESTS; i++) {
quests[i]._qactive = QUEST_NOTAVAIL;
}
} else {
for (i = 0; i < MAXQUESTS; i++) {
if (!(questlist[i]._qflags & QUEST_ANY)) {
quests[i]._qactive = QUEST_NOTAVAIL;
}
}
}
questlog = FALSE;
questpentframe = 1;
WaterDone = 0;
initiatedQuests = 0;
for (z = 0; z < MAXQUESTS; z++) {
if (gbMaxPlayers > 1 && !(questlist[z]._qflags & QUEST_ANY))
continue;
quests[z]._qtype = questlist[z]._qdtype;
if (gbMaxPlayers > 1) {
quests[z]._qlevel = questlist[z]._qdmultlvl;
if (!delta_quest_inited(initiatedQuests)) {
quests[z]._qactive = QUEST_INIT;
quests[z]._qvar1 = 0;
quests[z]._qlog = FALSE;
}
initiatedQuests++;
} else {
quests[z]._qactive = QUEST_INIT;
quests[z]._qlevel = questlist[z]._qdlvl;
quests[z]._qvar1 = 0;
quests[z]._qlog = FALSE;
}
quests[z]._qslvl = questlist[z]._qslvl;
quests[z]._qtx = 0;
quests[z]._qty = 0;
quests[z]._qidx = z;
quests[z]._qlvltype = questlist[z]._qlvlt;
quests[z]._qvar2 = 0;
quests[z]._qmsg = questlist[z]._qdmsg;
}
if (gbMaxPlayers == 1) {
SetRndSeed(glSeedTbl[15]);
if (random_(0, 2) != 0)
quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
else
quests[Q_SKELKING]._qactive = QUEST_NOTAVAIL;
quests[QuestGroup1[random_(0, sizeof(QuestGroup1) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
quests[QuestGroup2[random_(0, sizeof(QuestGroup2) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
quests[QuestGroup3[random_(0, sizeof(QuestGroup3) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
quests[QuestGroup4[random_(0, sizeof(QuestGroup4) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
}
#ifdef _DEBUG
if (questdebug != -1)
quests[questdebug]._qactive = QUEST_ACTIVE;
#endif
#ifdef SPAWN
for (z = 0; z < MAXQUESTS; z++) {
quests[z]._qactive = QUEST_NOTAVAIL;
}
#endif
if (quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL)
quests[Q_SKELKING]._qvar2 = 2;
if (quests[Q_ROCK]._qactive == QUEST_NOTAVAIL)
quests[Q_ROCK]._qvar2 = 2;
quests[Q_LTBANNER]._qvar1 = 1;
if (gbMaxPlayers != 1)
quests[Q_BETRAYER]._qvar1 = 2;
}
void CheckQuests()
{
#ifndef SPAWN
int i, rportx, rporty;
if (QuestStatus(Q_BETRAYER) && gbMaxPlayers != 1 && quests[Q_BETRAYER]._qvar1 == 2) {
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
quests[Q_BETRAYER]._qvar1 = 3;
NetSendCmdQuest(TRUE, Q_BETRAYER);
}
if (gbMaxPlayers != 1) {
return;
}
if (currlevel == quests[Q_BETRAYER]._qlevel
&& !setlevel
&& quests[Q_BETRAYER]._qvar1 >= 2
&& (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || quests[Q_BETRAYER]._qactive == QUEST_DONE)
&& (quests[Q_BETRAYER]._qvar2 == 0 || quests[Q_BETRAYER]._qvar2 == 2)) {
quests[Q_BETRAYER]._qtx = 2 * quests[Q_BETRAYER]._qtx + 16;
quests[Q_BETRAYER]._qty = 2 * quests[Q_BETRAYER]._qty + 16;
rportx = quests[Q_BETRAYER]._qtx;
rporty = quests[Q_BETRAYER]._qty;
AddMissile(rportx, rporty, rportx, rporty, 0, MIS_RPORTAL, TARGET_MONSTERS, myplr, 0, 0);
quests[Q_BETRAYER]._qvar2 = 1;
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE) {
quests[Q_BETRAYER]._qvar1 = 3;
}
}
if (quests[Q_BETRAYER]._qactive == QUEST_DONE
&& setlevel
&& setlvlnum == SL_VILEBETRAYER
&& quests[Q_BETRAYER]._qvar2 == 4) {
rportx = 35;
rporty = 32;
AddMissile(rportx, rporty, rportx, rporty, 0, MIS_RPORTAL, TARGET_MONSTERS, myplr, 0, 0);
quests[Q_BETRAYER]._qvar2 = 3;
}
if (setlevel) {
if (setlvlnum == quests[Q_PWATER]._qslvl
&& quests[Q_PWATER]._qactive != QUEST_INIT
&& leveltype == quests[Q_PWATER]._qlvltype
&& nummonsters == 4
&& quests[Q_PWATER]._qactive != QUEST_DONE) {
quests[Q_PWATER]._qactive = QUEST_DONE;
PlaySfxLoc(IS_QUESTDN, plr[myplr]._px, plr[myplr]._py);
LoadPalette("Levels\\L3Data\\L3pwater.pal");
WaterDone = 32;
}
if (WaterDone > 0) {
palette_update_quest_palette(WaterDone);
WaterDone--;
}
} else if (plr[myplr]._pmode == PM_STAND) {
for (i = 0; i < MAXQUESTS; i++) {
if (currlevel == quests[i]._qlevel
&& quests[i]._qslvl != 0
&& quests[i]._qactive != QUEST_NOTAVAIL
&& plr[myplr]._px == quests[i]._qtx
&& plr[myplr]._py == quests[i]._qty) {
if (quests[i]._qlvltype != DTYPE_NONE) {
setlvltype = quests[i]._qlvltype;
}
StartNewLvl(myplr, WM_DIABSETLVL, quests[i]._qslvl);
}
}
}
#endif
}
BOOL ForceQuests()
{
#ifndef SPAWN
int i, j, qx, qy, ql;
if (gbMaxPlayers != 1) {
return FALSE;
}
for (i = 0; i < MAXQUESTS; i++) {
if (i != Q_BETRAYER && currlevel == quests[i]._qlevel && quests[i]._qslvl != 0) {
ql = quests[quests[i]._qidx]._qslvl - 1;
qx = quests[i]._qtx;
qy = quests[i]._qty;
for (j = 0; j < 7; j++) {
if (qx + questxoff[j] == cursmx && qy + questyoff[j] == cursmy) {
sprintf(infostr, "To %s", questtrigstr[ql]);
cursmx = qx;
cursmy = qy;
return TRUE;
}
}
}
}
#endif
return FALSE;
}
BOOL QuestStatus(int i)
{
if (setlevel)
return FALSE;
if (currlevel != quests[i]._qlevel)
return FALSE;
if (quests[i]._qactive == QUEST_NOTAVAIL)
return FALSE;
if (gbMaxPlayers != 1 && !(questlist[i]._qflags & QUEST_ANY))
return FALSE;
return TRUE;
}
void CheckQuestKill(int m, BOOL sendmsg)
{
#ifndef SPAWN
int i, j;
if (monster[m].MType->mtype == MT_SKING) {
quests[Q_SKELKING]._qactive = QUEST_DONE;
sfxdelay = 30;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR82;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE82;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE82;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK82;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE82;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR82;
}
#endif
if (sendmsg)
NetSendCmdQuest(TRUE, Q_SKELKING);
} else if (monster[m].MType->mtype == MT_CLEAVER) {
quests[Q_BUTCHER]._qactive = QUEST_DONE;
sfxdelay = 30;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR80;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE80;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE80;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK80;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE80;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR80;
}
#endif
if (sendmsg)
NetSendCmdQuest(TRUE, Q_BUTCHER);
} else if (monster[m].mName == UniqMonst[UMT_GARBUD].mName) { //"Gharbad the Weak"
quests[Q_GARBUD]._qactive = QUEST_DONE;
sfxdelay = 30;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR61;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE61;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE61;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK61;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE61;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR61;
}
#endif
} else if (monster[m].mName == UniqMonst[UMT_ZHAR].mName) { //"Zhar the Mad"
quests[Q_ZHAR]._qactive = QUEST_DONE;
sfxdelay = 30;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR62;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE62;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE62;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK62;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE62;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR62;
}
#endif
} else if (monster[m].mName == UniqMonst[UMT_LAZURUS].mName && gbMaxPlayers != 1) { //"Arch-Bishop Lazarus"
quests[Q_BETRAYER]._qactive = QUEST_DONE;
quests[Q_BETRAYER]._qvar1 = 7;
sfxdelay = 30;
quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR83;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE83;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE83;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK83;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE83;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR83;
}
#endif
if (sendmsg) {
NetSendCmdQuest(TRUE, Q_BETRAYER);
NetSendCmdQuest(TRUE, Q_DIABLO);
}
} else if (monster[m].mName == UniqMonst[UMT_LAZURUS].mName && gbMaxPlayers == 1) { //"Arch-Bishop Lazarus"
quests[Q_BETRAYER]._qactive = QUEST_DONE;
sfxdelay = 30;
InitVPTriggers();
quests[Q_BETRAYER]._qvar1 = 7;
quests[Q_BETRAYER]._qvar2 = 4;
quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, TARGET_MONSTERS, myplr, 0, 0);
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR83;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE83;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE83;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK83;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE83;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR83;
}
#endif
} else if (monster[m].mName == UniqMonst[UMT_WARLORD].mName) { //"Warlord of Blood"
quests[Q_WARLORD]._qactive = QUEST_DONE;
sfxdelay = 30;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR94;
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE94;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE94;
}
#ifdef HELLFIRE
else if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK94;
} else if (plr[myplr]._pClass == PC_BARD) {
sfxdnum = PS_ROGUE94;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
sfxdnum = PS_WARR94;
}
#endif
}
#endif
}
void DrawButcher()
{
int x, y;
x = 2 * setpc_x + 16;
y = 2 * setpc_y + 16;
DRLG_RectTrans(x + 3, y + 3, x + 10, y + 10);
}
void DrawSkelKing(int q, int x, int y)
{
quests[q]._qtx = 2 * x + 28;
quests[q]._qty = 2 * y + 23;
}
void DrawWarLord(int x, int y)
{
int rw, rh;
int i, j;
BYTE *sp, *setp;
int v;
setp = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", NULL);
rw = *setp;
sp = setp + 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
for (j = y; j < y + rh; j++) {
for (i = x; i < x + rw; i++) {
if (*sp != 0) {
v = *sp;
} else {
v = 6;
}
dungeon[i][j] = v;
sp += 2;
}
}
mem_free_dbg(setp);
}
void DrawSChamber(int q, int x, int y)
{
int i, j;
int rw, rh;
int xx, yy;
BYTE *sp, *setp;
int v;
setp = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", NULL);
rw = *setp;
sp = setp + 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
for (j = y; j < y + rh; j++) {
for (i = x; i < x + rw; i++) {
if (*sp != 0) {
v = *sp;
} else {
v = 3;
}
dungeon[i][j] = v;
sp += 2;
}
}
xx = 2 * x + 22;
yy = 2 * y + 23;
quests[q]._qtx = xx;
quests[q]._qty = yy;
mem_free_dbg(setp);
}
void DrawLTBanner(int x, int y)
{
int rw, rh;
int i, j;
BYTE *sp, *setp;
setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", NULL);
rw = *setp;
sp = setp + 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
pdungeon[x + i][y + j] = *sp;
}
sp += 2;
}
}
mem_free_dbg(setp);
}
void DrawBlind(int x, int y)
{
int rw, rh;
int i, j;
BYTE *sp, *setp;
setp = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", NULL);
rw = *setp;
sp = setp + 2;
rh = *sp;
sp += 2;
setpc_x = x;
setpc_y = y;
setpc_w = rw;
setpc_h = rh;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
pdungeon[x + i][y + j] = *sp;
}
sp += 2;
}
}
mem_free_dbg(setp);
}
void DrawBlood(int x, int y)
{
int rw, rh;
int i, j;
BYTE *sp, *setp;
setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL);
rw = *setp;
sp = setp + 2;
rh = *sp;
sp += 2;
setpc_x = x;
setpc_y = y;
setpc_w = rw;
setpc_h = rh;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
dungeon[x + i][y + j] = *sp;
}
sp += 2;
}
}
mem_free_dbg(setp);
}
void DRLG_CheckQuests(int x, int y)
{
int i;
for (i = 0; i < MAXQUESTS; i++) {
if (QuestStatus(i)) {
switch (quests[i]._qtype) {
case Q_BUTCHER:
DrawButcher();
break;
case Q_LTBANNER:
DrawLTBanner(x, y);
break;
case Q_BLIND:
DrawBlind(x, y);
break;
case Q_BLOOD:
DrawBlood(x, y);
break;
case Q_WARLORD:
DrawWarLord(x, y);
break;
case Q_SKELKING:
DrawSkelKing(i, x, y);
break;
case Q_SCHAMB:
DrawSChamber(i, x, y);
break;
}
}
}
}
void SetReturnLvlPos()
{
switch (setlvlnum) {
case SL_SKELKING:
ReturnLvlX = quests[Q_SKELKING]._qtx + 1;
ReturnLvlY = quests[Q_SKELKING]._qty;
ReturnLvl = quests[Q_SKELKING]._qlevel;
ReturnLvlT = DTYPE_CATHEDRAL;
break;
case SL_BONECHAMB:
ReturnLvlX = quests[Q_SCHAMB]._qtx + 1;
ReturnLvlY = quests[Q_SCHAMB]._qty;
ReturnLvl = quests[Q_SCHAMB]._qlevel;
ReturnLvlT = DTYPE_CATACOMBS;
break;
case SL_POISONWATER:
ReturnLvlX = quests[Q_PWATER]._qtx;
ReturnLvlY = quests[Q_PWATER]._qty + 1;
ReturnLvl = quests[Q_PWATER]._qlevel;
ReturnLvlT = DTYPE_CATHEDRAL;
break;
case SL_VILEBETRAYER:
ReturnLvlX = quests[Q_BETRAYER]._qtx + 1;
ReturnLvlY = quests[Q_BETRAYER]._qty - 1;
ReturnLvl = quests[Q_BETRAYER]._qlevel;
ReturnLvlT = DTYPE_HELL;
break;
}
}
void GetReturnLvlPos()
{
if (quests[Q_BETRAYER]._qactive == QUEST_DONE)
quests[Q_BETRAYER]._qvar2 = 2;
ViewX = ReturnLvlX;
ViewY = ReturnLvlY;
currlevel = ReturnLvl;
leveltype = ReturnLvlT;
}
void ResyncMPQuests()
{
#ifndef SPAWN
if (quests[Q_SKELKING]._qactive == QUEST_INIT
&& currlevel >= quests[Q_SKELKING]._qlevel - 1
&& currlevel <= quests[Q_SKELKING]._qlevel + 1) {
quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_SKELKING);
}
if (quests[Q_BUTCHER]._qactive == QUEST_INIT
&& currlevel >= quests[Q_BUTCHER]._qlevel - 1
&& currlevel <= quests[Q_BUTCHER]._qlevel + 1) {
quests[Q_BUTCHER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_BUTCHER);
}
if (quests[Q_BETRAYER]._qactive == QUEST_INIT && currlevel == quests[Q_BETRAYER]._qlevel - 1) {
quests[Q_BETRAYER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_BETRAYER);
}
if (QuestStatus(Q_BETRAYER))
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
#ifdef HELLFIRE
if (quests[Q_GRAVE]._qactive == QUEST_INIT && currlevel == quests[Q_GRAVE]._qlevel - 1) {
quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_GRAVE);
}
if (quests[Q_DEFILER]._qactive == QUEST_INIT && currlevel == quests[Q_DEFILER]._qlevel - 1) {
quests[Q_DEFILER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_DEFILER);
}
if (quests[Q_NAKRUL]._qactive == QUEST_INIT && currlevel == quests[Q_NAKRUL]._qlevel - 1) {
quests[Q_NAKRUL]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_NAKRUL);
}
if (quests[Q_JERSEY]._qactive == QUEST_INIT && currlevel == quests[Q_JERSEY]._qlevel - 1) {
quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(TRUE, Q_JERSEY);
}
#endif
#endif
}
void ResyncQuests()
{
#ifndef SPAWN
int i, tren, x, y;
if (setlevel && setlvlnum == quests[Q_PWATER]._qslvl && quests[Q_PWATER]._qactive != QUEST_INIT && leveltype == quests[Q_PWATER]._qlvltype) {
if (quests[Q_PWATER]._qactive == QUEST_DONE)
LoadPalette("Levels\\L3Data\\L3pwater.pal");
else
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
for (i = 0; i <= 32; i++)
palette_update_quest_palette(i);
}
if (QuestStatus(Q_LTBANNER)) {
if (quests[Q_LTBANNER]._qvar1 == 1)
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
if (quests[Q_LTBANNER]._qvar1 == 2) {
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2);
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = tren;
}
if (quests[Q_LTBANNER]._qvar1 == 3) {
x = setpc_x;
y = setpc_y;
ObjChangeMapResync(x, y, x + setpc_w + 1, y + setpc_h + 1);
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = tren;
}
}
if (currlevel == quests[Q_MUSHROOM]._qlevel) {
if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && quests[Q_MUSHROOM]._qvar1 == 0) {
SpawnQuestItem(IDI_FUNGALTM, 0, 0, 5, 1);
quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED;
} else {
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
Qtalklist[TOWN_WITCH]._qblkm = -1;
Qtalklist[TOWN_HEALER]._qblkm = TEXT_MUSH3;
} else if (quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) {
Qtalklist[TOWN_HEALER]._qblkm = -1;
}
}
}
}
if (currlevel == quests[Q_VEIL]._qlevel + 1 && quests[Q_VEIL]._qactive == QUEST_ACTIVE && quests[Q_VEIL]._qvar1 == 0) {
quests[Q_VEIL]._qvar1 = 1;
SpawnQuestItem(IDI_GLDNELIX, 0, 0, 5, 1);
}
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
if (quests[Q_BETRAYER]._qvar1 >= 4)
ObjChangeMapResync(1, 11, 20, 18);
if (quests[Q_BETRAYER]._qvar1 >= 6)
ObjChangeMapResync(1, 18, 20, 24);
if (quests[Q_BETRAYER]._qvar1 >= 7)
InitVPTriggers();
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
}
if (currlevel == quests[Q_BETRAYER]._qlevel
&& !setlevel
&& (quests[Q_BETRAYER]._qvar2 == 1 || quests[Q_BETRAYER]._qvar2 >= 3)
&& (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || quests[Q_BETRAYER]._qactive == QUEST_DONE)) {
quests[Q_BETRAYER]._qvar2 = 2;
}
#endif
}
void PrintQLString(int x, int y, BOOL cjustflag, const char *str, int col)
{
int len, width, off, i, k, s;
BYTE c;
s = SStringY[y];
off = x + PitchTbl[SStringY[y] + 44 + SCREEN_Y] + 32 + SCREEN_X;
len = strlen(str);
k = 0;
if (cjustflag) {
width = 0;
for (i = 0; i < len; i++)
width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1;
if (width < 257)
k = (257 - width) >> 1;
off += k;
}
if (qline == y) {
CelDraw(cjustflag ? x + k + 12 + SCREEN_X : x + 12 + SCREEN_X, s + 205, pSPentSpn2Cels, questpentframe, 12);
}
for (i = 0; i < len; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
k += fontkern[c] + 1;
if (c && k <= 257) {
PrintChar(off, c, col);
}
off += fontkern[c] + 1;
}
if (qline == y) {
CelDraw(cjustflag ? x + k + 36 + SCREEN_X : 276 + SCREEN_X - x, s + 205, pSPentSpn2Cels, questpentframe, 12);
}
}
void DrawQuestLog()
{
int y, i;
PrintQLString(0, 2, TRUE, "Quest Log", 3);
CelDraw(64, 511, pQLogCel, 1, 320);
y = qtopline;
for (i = 0; i < numqlines; i++) {
PrintQLString(0, y, TRUE, questlist[qlist[i]]._qlstr, 0);
y += 2;
}
PrintQLString(0, 22, TRUE, "Close Quest Log", 0);
questpentframe = (questpentframe & 7) + 1;
}
void StartQuestlog()
{
DWORD i;
numqlines = 0;
for (i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_ACTIVE && quests[i]._qlog) {
qlist[numqlines] = i;
numqlines++;
}
}
if (numqlines > 5) {
qtopline = 5 - (numqlines >> 1);
} else {
qtopline = 8;
}
qline = 22;
if (numqlines != 0)
qline = qtopline;
questlog = TRUE;
questpentframe = 1;
}
void QuestlogUp()
{
if (numqlines) {
if (qline == qtopline) {
qline = 22;
} else if (qline == 22) {
qline = qtopline + 2 * numqlines - 2;
} else {
qline -= 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogDown()
{
if (numqlines) {
if (qline == 22) {
qline = qtopline;
} else if (qline == qtopline + 2 * numqlines - 2) {
qline = 22;
} else {
qline += 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogEnter()
{
PlaySFX(IS_TITLSLCT);
if (numqlines && qline != 22)
InitQTextMsg(quests[qlist[(qline - qtopline) >> 1]]._qmsg);
questlog = FALSE;
}
void QuestlogESC()
{
int y, i;
y = (MouseY - 32) / 12;
if (numqlines) {
for (i = 0; i < numqlines; i++) {
if (y == qtopline + 2 * i) {
qline = y;
QuestlogEnter();
}
}
}
if (y == 22) {
qline = 22;
QuestlogEnter();
}
}
void SetMultiQuest(int q, int s, int l, int v1)
{
#ifndef SPAWN
if (quests[q]._qactive != QUEST_DONE) {
if (s > quests[q]._qactive)
quests[q]._qactive = s;
quests[q]._qlog |= l;
if (v1 > quests[q]._qvar1)
quests[q]._qvar1 = v1;
}
#endif
}