mirror of
https://github.com/diasurgical/devilution.git
synced 2025-07-23 12:33:00 +02:00
4147 lines
84 KiB
C++
4147 lines
84 KiB
C++
/**
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* @file engine.cpp
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*
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* Implementation of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#include "all.h"
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#include "../3rdParty/Storm/Source/storm.h"
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#ifdef USE_ASM
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#pragma warning(disable : 4731) // frame pointer register 'ebp' modified by inline assembly code
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#endif
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/** automap pixel color 8-bit (palette entry) */
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char gbPixelCol;
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/** flip - if y < x */
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BOOL gbRotateMap;
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/** Seed value before the most recent call to SetRndSeed() */
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int orgseed;
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/** Width of sprite being blitted */
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int sgnWidth;
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/** Current game seed */
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int sglGameSeed;
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static CCritSect sgMemCrit;
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/** Number of times the current seed has been fetched */
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int SeedCount;
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/** valid - if x/y are in bounds */
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BOOL gbNotInView;
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/**
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* Specifies the increment used in the Borland C/C++ pseudo-random.
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*/
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const int RndInc = 1;
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/**
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const int RndMult = 0x015A4E35;
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/**
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* @brief Find the start of a CEL frame
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nDataSize Will be set to frame size
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*/
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__FINLINE BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize)
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{
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DWORD *pFrameTable;
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DWORD nCellStart;
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pFrameTable = (DWORD *)pCelBuff;
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nCellStart = SwapLE32(pFrameTable[nCel]);
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*nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart;
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return pCelBuff + nCellStart;
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}
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/**
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* @brief Calculate the size of a CEL frame
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @return Size of CEL in bytes
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*/
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__FINLINE int CelGetFrameSize(BYTE *pCelBuff, int nCel)
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{
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DWORD *pFrameTable;
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pFrameTable = (DWORD *)pCelBuff;
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return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]);
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}
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/**
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* @brief Blit CEL sprite to the given buffer
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
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*/
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void CelBlit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int w;
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assert(pDecodeTo != NULL);
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if (pDecodeTo == NULL)
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return;
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assert(pRLEBytes != NULL);
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if (pRLEBytes == NULL)
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return;
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#ifdef USE_ASM
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__asm {
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mov esi, pRLEBytes
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mov edi, pDecodeTo
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mov eax, BUFFER_WIDTH
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add eax, nWidth
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mov w, eax
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mov ebx, nDataSize
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add ebx, esi
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label1:
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mov edx, nWidth
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label2:
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xor eax, eax
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lodsb
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or al, al
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js label6
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sub edx, eax
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mov ecx, eax
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shr ecx, 1
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jnb label3
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movsb
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jecxz label5
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label3:
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shr ecx, 1
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jnb label4
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movsw
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jecxz label5
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label4:
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rep movsd
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label5:
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or edx, edx
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jz label7
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jmp label2
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label6:
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neg al
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add edi, eax
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sub edx, eax
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jnz label2
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label7:
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sub edi, w
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cmp ebx, esi
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jnz label1
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}
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#else
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int i;
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BYTE width;
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BYTE *src, *dst;
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src = pRLEBytes;
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dst = pDecodeTo;
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (width & 1) {
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dst[0] = src[0];
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src++;
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dst++;
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}
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width >>= 1;
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if (width & 1) {
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dst[0] = src[0];
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dst[1] = src[1];
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src += 2;
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dst += 2;
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}
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width >>= 1;
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for (; width; width--) {
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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dst[3] = src[3];
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src += 4;
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dst += 4;
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}
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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#endif
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}
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/**
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* @brief Blit CEL sprite to the back buffer at the given coordinates
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(gpBuffer);
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if (gpBuffer == NULL)
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return;
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assert(pCelBuff != NULL);
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if (pCelBuff == NULL)
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return;
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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CelBlit(&gpBuffer[sx + PitchTbl[sy]], pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Blit a given CEL frame to the given buffer
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* @param pBuff Target buffer
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != NULL);
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if (pCelBuff == NULL)
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return;
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assert(pBuff != NULL);
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if (pBuff == NULL)
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return;
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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CelBlit(pBuff, pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Same as CelDraw but with the option to skip parts of the top and bottom of the sprite
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
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* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
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*/
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void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
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{
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BYTE *pRLEBytes;
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DWORD *pFrameTable;
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int nDataStart, nDataSize, nDataCap;
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assert(gpBuffer);
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if (gpBuffer == NULL)
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return;
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assert(pCelBuff != NULL);
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if (pCelBuff == NULL)
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return;
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pFrameTable = (DWORD *)pCelBuff;
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pRLEBytes = &pCelBuff[pFrameTable[nCel]];
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nDataStart = *(WORD *)&pRLEBytes[CelSkip];
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if (!nDataStart)
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return;
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nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
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if (CelCap == 8)
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nDataCap = 0;
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else
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nDataCap = *(WORD *)&pRLEBytes[CelCap];
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if (nDataCap)
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nDataSize = nDataCap - nDataStart;
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else
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nDataSize -= nDataStart;
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CelBlit(
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&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
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pRLEBytes + nDataStart,
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nDataSize,
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nWidth);
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}
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/**
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* @brief Same as CelBlit but with the option to skip parts of the top and bottom of the sprite
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* @param pBuff Target buffer
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
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* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
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*/
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void CelClippedBlit(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
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{
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BYTE *pRLEBytes;
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DWORD *pFrameTable;
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int nDataStart, nDataSize, nDataCap;
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assert(pCelBuff != NULL);
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if (pCelBuff == NULL)
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return;
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assert(pBuff != NULL);
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if (pBuff == NULL)
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return;
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pFrameTable = (DWORD *)pCelBuff;
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pRLEBytes = &pCelBuff[pFrameTable[nCel]];
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nDataStart = *(WORD *)&pRLEBytes[CelSkip];
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if (!nDataStart)
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return;
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nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
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if (CelCap == 8)
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nDataCap = 0;
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else
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nDataCap = *(WORD *)&pRLEBytes[CelCap];
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if (nDataCap)
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nDataSize = nDataCap - nDataStart;
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else
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nDataSize -= nDataStart;
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CelBlit(pBuff, pRLEBytes + nDataStart, nDataSize, nWidth);
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}
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/**
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* @brief Blit CEL sprite, and apply lighting, to the given buffer
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
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*/
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void CelBlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int w;
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BYTE *tbl;
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assert(pDecodeTo != NULL);
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if (pDecodeTo == NULL)
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return;
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assert(pRLEBytes != NULL);
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if (pRLEBytes == NULL)
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return;
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#ifdef USE_ASM
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__asm {
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mov eax, light_table_index
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shl eax, 8
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add eax, pLightTbl
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mov tbl, eax
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mov esi, pRLEBytes
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mov edi, pDecodeTo
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mov eax, BUFFER_WIDTH
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add eax, nWidth
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mov w, eax
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mov ebx, nDataSize
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add ebx, esi
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label1:
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mov edx, nWidth
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label2:
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xor eax, eax
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lodsb
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or al, al
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js label3
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push ebx
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mov ebx, tbl
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sub edx, eax
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mov ecx, eax
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push edx
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call CelBlitLightEntry
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pop edx
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pop ebx
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or edx, edx
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jnz label2
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jmp label4
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label3:
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neg al
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add edi, eax
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sub edx, eax
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jnz label2
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label4:
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sub edi, w
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cmp ebx, esi
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jnz label1
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jmp labexit
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}
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/* Assembly Macro */
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// clang-format off
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__asm {
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CelBlitLightEntry:
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shr cl, 1
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jnb label5
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mov dl, [esi]
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mov dl, [ebx+edx]
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mov [edi], dl
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add esi, 1
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add edi, 1
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label5:
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shr cl, 1
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jnb label6
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mov dl, [esi]
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mov ch, [ebx+edx]
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mov [edi], ch
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mov dl, [esi+1]
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mov ch, [ebx+edx]
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mov [edi+1], ch
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add esi, 2
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add edi, 2
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label6:
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test cl, cl
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jz labret
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label7:
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mov eax, [esi]
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add esi, 4
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mov dl, al
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mov ch, [ebx+edx]
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mov dl, ah
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ror eax, 10h
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mov [edi], ch
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mov ch, [ebx+edx]
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mov dl, al
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mov [edi+1], ch
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mov ch, [ebx+edx]
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mov dl, ah
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mov [edi+2], ch
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mov ch, [ebx+edx]
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mov [edi+3], ch
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add edi, 4
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dec cl
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jnz label7
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labret:
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retn
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}
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// clang-format on
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__asm {
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labexit:
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}
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#else
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int i;
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BYTE width;
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BYTE *src, *dst;
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src = pRLEBytes;
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dst = pDecodeTo;
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tbl = &pLightTbl[light_table_index * 256];
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (width & 1) {
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dst[0] = tbl[src[0]];
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src++;
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dst++;
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}
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width >>= 1;
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if (width & 1) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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src += 2;
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dst += 2;
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}
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width >>= 1;
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for (; width; width--) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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dst[2] = tbl[src[2]];
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dst[3] = tbl[src[3]];
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src += 4;
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dst += 4;
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}
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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#endif
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}
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|
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/**
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* @brief Blit CEL sprite, and apply lighting, to the given buffer, with transparancy applied
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
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*/
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void CelBlitLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int w;
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BOOL shift;
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BYTE *tbl;
|
|
|
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assert(pDecodeTo != NULL);
|
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if (pDecodeTo == NULL)
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return;
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assert(pRLEBytes != NULL);
|
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if (pRLEBytes == NULL)
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return;
|
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|
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#ifdef USE_ASM
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__asm {
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mov eax, light_table_index
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shl eax, 8
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add eax, pLightTbl
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mov tbl, eax
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mov esi, pRLEBytes
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mov edi, pDecodeTo
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mov eax, BUFFER_WIDTH
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add eax, nWidth
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mov w, eax
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mov ebx, nDataSize
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add ebx, esi
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mov eax, edi
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and eax, 1
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mov shift, eax
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label1:
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mov edx, nWidth
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label2:
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xor eax, eax
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lodsb
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or al, al
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js label9
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push ebx
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mov ebx, tbl
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sub edx, eax
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mov ecx, eax
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mov eax, edi
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and eax, 1
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cmp eax, shift
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jnz label5
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shr ecx, 1
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jnb label3
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inc esi
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inc edi
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jecxz label8
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jmp label6
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label3:
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shr ecx, 1
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jnb label4
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inc esi
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inc edi
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lodsb
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xlat
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stosb
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jecxz label8
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label4:
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lodsd
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inc edi
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ror eax, 8
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xlat
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stosb
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ror eax, 10h
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inc edi
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xlat
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stosb
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loop label4
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jmp label8
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label5:
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shr ecx, 1
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jnb label6
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lodsb
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xlat
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stosb
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jecxz label8
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jmp label3
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label6:
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shr ecx, 1
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jnb label7
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lodsb
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xlat
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stosb
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inc esi
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inc edi
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jecxz label8
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label7:
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lodsd
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xlat
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stosb
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inc edi
|
|
ror eax, 10h
|
|
xlat
|
|
stosb
|
|
inc edi
|
|
loop label7
|
|
label8:
|
|
pop ebx
|
|
or edx, edx
|
|
jz label10
|
|
jmp label2
|
|
label9:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label10:
|
|
sub edi, w
|
|
mov eax, shift
|
|
inc eax
|
|
and eax, 1
|
|
mov shift, eax
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
int i;
|
|
BYTE width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
w = nWidth;
|
|
shift = (BYTE)dst & 1;
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w, shift = (shift + 1) & 1) {
|
|
for (i = w; i;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
i -= width;
|
|
if (((BYTE)dst & 1) == shift) {
|
|
if (!(width & 1)) {
|
|
goto L_ODD;
|
|
} else {
|
|
src++;
|
|
dst++;
|
|
L_EVEN:
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[0] = tbl[src[0]];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[0] = tbl[src[0]];
|
|
dst[2] = tbl[src[2]];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
} else {
|
|
if (!(width & 1)) {
|
|
goto L_EVEN;
|
|
} else {
|
|
dst[0] = tbl[src[0]];
|
|
src++;
|
|
dst++;
|
|
L_ODD:
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[1] = tbl[src[1]];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[1] = tbl[src[1]];
|
|
dst[3] = tbl[src[3]];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
i -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
{
|
|
int nDataSize;
|
|
BYTE *pDecodeTo, *pRLEBytes;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy]];
|
|
|
|
if (light_table_index)
|
|
CelBlitLight(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
else
|
|
CelBlit(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelDrawLight but with the option to skip parts of the top and bottom of the sprite
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
else
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
if (light_table_index)
|
|
CelBlitLight(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
else
|
|
CelBlit(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelBlitLightTrans but with the option to skip parts of the top and bottom of the sprite
|
|
* @param pBuff Target buffer
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap;
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(pBuff != NULL);
|
|
if (pBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
else
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
|
|
if (cel_transparency_active)
|
|
CelBlitLightTrans(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
else if (light_table_index)
|
|
CelBlitLight(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
else
|
|
CelBlit(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
* @param light Light shade to use
|
|
*/
|
|
void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap, w, idx;
|
|
BYTE *pRLEBytes, *dst, *tbl;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
else
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
if (light == 2)
|
|
idx += 256; // gray colors
|
|
if (light >= 4)
|
|
idx += (light - 1) << 8;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov eax, pLightTbl
|
|
add eax, idx
|
|
mov tbl, eax
|
|
mov esi, pRLEBytes
|
|
mov edi, dst
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax /* use C for w? w = BUFFER_WIDTH + nWidth */
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
mov al, [esi]
|
|
inc esi
|
|
test al, al
|
|
js label4
|
|
push ebx
|
|
mov ebx, tbl
|
|
sub edx, eax
|
|
mov ecx, eax
|
|
label3:
|
|
mov al, [esi]
|
|
inc esi
|
|
mov al, [ebx+eax]
|
|
mov [edi], al
|
|
dec ecx
|
|
lea edi, [edi+1]
|
|
jnz label3
|
|
pop ebx
|
|
test edx, edx
|
|
jz label5
|
|
jmp label2
|
|
label4:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label5:
|
|
sub edi, w
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
BYTE width;
|
|
BYTE *end;
|
|
|
|
tbl = &pLightTbl[idx];
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
for (w = nWidth; w;) {
|
|
width = *pRLEBytes++;
|
|
if (!(width & 0x80)) {
|
|
w -= width;
|
|
while (width) {
|
|
*dst = tbl[*pRLEBytes];
|
|
pRLEBytes++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
w -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelBlit but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CEL pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CEL in bytes
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
{
|
|
int w;
|
|
|
|
assert(pDecodeTo != NULL);
|
|
if (pDecodeTo == NULL)
|
|
return;
|
|
assert(pRLEBytes != NULL);
|
|
if (pRLEBytes == NULL)
|
|
return;
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov esi, pRLEBytes
|
|
mov edi, pDecodeTo
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label7
|
|
sub edx, eax
|
|
cmp edi, gpBufEnd
|
|
jb label3
|
|
add esi, eax
|
|
add edi, eax
|
|
jmp label6
|
|
label3:
|
|
mov ecx, eax
|
|
shr ecx, 1
|
|
jnb label4
|
|
movsb
|
|
jecxz label6
|
|
label4:
|
|
shr ecx, 1
|
|
jnb label5
|
|
movsw
|
|
jecxz label6
|
|
label5:
|
|
rep movsd
|
|
label6:
|
|
or edx, edx
|
|
jz label8
|
|
jmp label2
|
|
label7:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label8:
|
|
sub edi, w
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
int i;
|
|
BYTE width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
|
|
for (i = w; i;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
i -= width;
|
|
if (dst < gpBufEnd) {
|
|
if (width & 1) {
|
|
dst[0] = src[0];
|
|
src++;
|
|
dst++;
|
|
}
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = src[3];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
} else {
|
|
src += width;
|
|
dst += width;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
i -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelClippedDraw but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
int nDataStart, nDataSize, nDataCap;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
else
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
CelBlitSafe(
|
|
&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
|
|
pRLEBytes + nDataStart,
|
|
nDataSize,
|
|
nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelClippedBlit but checks for drawing outside the buffer
|
|
* @param pBuff Target buffer
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelClippedBlitSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
int nDataStart, nDataSize, nDataCap;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(pBuff != NULL);
|
|
if (pBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
CelBlitSafe(pBuff, pRLEBytes + nDataStart, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelBlitLight but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CEL pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CEL in bytes
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
{
|
|
int w;
|
|
BYTE *tbl;
|
|
|
|
assert(pDecodeTo != NULL);
|
|
if (pDecodeTo == NULL)
|
|
return;
|
|
assert(pRLEBytes != NULL);
|
|
if (pRLEBytes == NULL)
|
|
return;
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov eax, light_table_index
|
|
shl eax, 8
|
|
add eax, pLightTbl
|
|
mov tbl, eax
|
|
mov esi, pRLEBytes
|
|
mov edi, pDecodeTo
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label5
|
|
push ebx
|
|
mov ebx, tbl
|
|
sub edx, eax
|
|
cmp edi, gpBufEnd
|
|
jb label3
|
|
add esi, eax
|
|
add edi, eax
|
|
jmp label4
|
|
label3:
|
|
mov ecx, eax
|
|
push edx
|
|
call Cel2DecDatLightEntry
|
|
pop edx
|
|
label4:
|
|
pop ebx
|
|
or edx, edx
|
|
jz label6
|
|
jmp label2
|
|
label5:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label6:
|
|
sub edi, w
|
|
cmp ebx, esi
|
|
jnz label1
|
|
jmp labexit
|
|
}
|
|
|
|
/* Assembly Macro */
|
|
// clang-format off
|
|
__asm {
|
|
Cel2DecDatLightEntry:
|
|
shr cl, 1
|
|
jnb label7
|
|
mov dl, [esi]
|
|
mov dl, [ebx+edx]
|
|
mov [edi], dl
|
|
add esi, 1
|
|
add edi, 1
|
|
label7:
|
|
shr cl, 1
|
|
jnb label8
|
|
mov dl, [esi]
|
|
mov ch, [ebx+edx]
|
|
mov [edi], ch
|
|
mov dl, [esi+1]
|
|
mov ch, [ebx+edx]
|
|
mov [edi+1], ch
|
|
add esi, 2
|
|
add edi, 2
|
|
label8:
|
|
test cl, cl
|
|
jz labret
|
|
label9:
|
|
mov eax, [esi]
|
|
add esi, 4
|
|
mov dl, al
|
|
mov ch, [ebx+edx]
|
|
mov dl, ah
|
|
ror eax, 10h
|
|
mov [edi], ch
|
|
mov ch, [ebx+edx]
|
|
mov dl, al
|
|
mov [edi+1], ch
|
|
mov ch, [ebx+edx]
|
|
mov dl, ah
|
|
mov [edi+2], ch
|
|
mov ch, [ebx+edx]
|
|
mov [edi+3], ch
|
|
add edi, 4
|
|
dec cl
|
|
jnz label9
|
|
labret:
|
|
retn
|
|
}
|
|
// clang-format on
|
|
|
|
__asm {
|
|
labexit:
|
|
}
|
|
#else
|
|
int i;
|
|
BYTE width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
w = nWidth;
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
|
|
for (i = w; i;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
i -= width;
|
|
if (dst < gpBufEnd) {
|
|
if (width & 1) {
|
|
dst[0] = tbl[src[0]];
|
|
src++;
|
|
dst++;
|
|
}
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[0] = tbl[src[0]];
|
|
dst[1] = tbl[src[1]];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[0] = tbl[src[0]];
|
|
dst[1] = tbl[src[1]];
|
|
dst[2] = tbl[src[2]];
|
|
dst[3] = tbl[src[3]];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
} else {
|
|
src += width;
|
|
dst += width;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
i -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelBlitLightTrans but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CEL pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CEL in bytes
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
{
|
|
int w;
|
|
BOOL shift;
|
|
BYTE *tbl;
|
|
|
|
assert(pDecodeTo != NULL);
|
|
if (pDecodeTo == NULL)
|
|
return;
|
|
assert(pRLEBytes != NULL);
|
|
if (pRLEBytes == NULL)
|
|
return;
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov eax, light_table_index
|
|
shl eax, 8
|
|
add eax, pLightTbl
|
|
mov tbl, eax
|
|
mov esi, pRLEBytes
|
|
mov edi, pDecodeTo
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
mov eax, edi
|
|
and eax, 1
|
|
mov shift, eax
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label10
|
|
push ebx
|
|
mov ebx, tbl
|
|
sub edx, eax
|
|
cmp edi, gpBufEnd
|
|
jb label3
|
|
add esi, eax
|
|
add edi, eax
|
|
jmp label9
|
|
label3:
|
|
mov ecx, eax
|
|
mov eax, edi
|
|
and eax, 1
|
|
cmp eax, shift
|
|
jnz label6
|
|
shr ecx, 1
|
|
jnb label4
|
|
inc esi
|
|
inc edi
|
|
jecxz label9
|
|
jmp label7
|
|
label4:
|
|
shr ecx, 1
|
|
jnb label5
|
|
inc esi
|
|
inc edi
|
|
lodsb
|
|
xlat
|
|
stosb
|
|
jecxz label9
|
|
label5:
|
|
lodsd
|
|
inc edi
|
|
ror eax, 8
|
|
xlat
|
|
stosb
|
|
ror eax, 10h
|
|
inc edi
|
|
xlat
|
|
stosb
|
|
loop label5
|
|
jmp label9
|
|
label6:
|
|
shr ecx, 1
|
|
jnb label7
|
|
lodsb
|
|
xlat
|
|
stosb
|
|
jecxz label9
|
|
jmp label4
|
|
label7:
|
|
shr ecx, 1
|
|
jnb label8
|
|
lodsb
|
|
xlat
|
|
stosb
|
|
inc esi
|
|
inc edi
|
|
jecxz label9
|
|
label8:
|
|
lodsd
|
|
xlat
|
|
stosb
|
|
inc edi
|
|
ror eax, 10h
|
|
xlat
|
|
stosb
|
|
inc edi
|
|
loop label8
|
|
label9:
|
|
pop ebx
|
|
or edx, edx
|
|
jz label11
|
|
jmp label2
|
|
label10:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label11:
|
|
sub edi, w
|
|
mov eax, shift
|
|
inc eax
|
|
and eax, 1
|
|
mov shift, eax
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
int i;
|
|
BYTE width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
w = nWidth;
|
|
shift = (BYTE)dst & 1;
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w, shift = (shift + 1) & 1) {
|
|
for (i = w; i;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
i -= width;
|
|
if (dst < gpBufEnd) {
|
|
if (((BYTE)dst & 1) == shift) {
|
|
if (!(width & 1)) {
|
|
goto L_ODD;
|
|
} else {
|
|
src++;
|
|
dst++;
|
|
L_EVEN:
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[0] = tbl[src[0]];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[0] = tbl[src[0]];
|
|
dst[2] = tbl[src[2]];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
} else {
|
|
if (!(width & 1)) {
|
|
goto L_EVEN;
|
|
} else {
|
|
dst[0] = tbl[src[0]];
|
|
src++;
|
|
dst++;
|
|
L_ODD:
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[1] = tbl[src[1]];
|
|
src += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
for (; width; width--) {
|
|
dst[1] = tbl[src[1]];
|
|
dst[3] = tbl[src[3]];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
src += width;
|
|
dst += width;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
i -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelDrawLight but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of cel
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelDrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
if (light_table_index)
|
|
CelBlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
else
|
|
CelBlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelClippedBlitLightTrans but checks for drawing outside the buffer
|
|
* @param pBuff Target buffer
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of cel
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelClippedBlitLightTransSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap;
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
|
|
if (cel_transparency_active)
|
|
CelBlitLightTransSafe(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
else if (light_table_index)
|
|
CelBlitLightSafe(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
else
|
|
CelBlitSafe(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelDrawLightRed but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of cel
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
* @param light Light shade to use
|
|
*/
|
|
void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap, w, idx;
|
|
BYTE *pRLEBytes, *dst, *tbl;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
else
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
if (light == 2)
|
|
idx += 256; // gray colors
|
|
if (light >= 4)
|
|
idx += (light - 1) << 8;
|
|
|
|
tbl = &pLightTbl[idx];
|
|
|
|
#ifdef USE_ASM
|
|
w = BUFFER_WIDTH + nWidth;
|
|
|
|
__asm {
|
|
mov esi, pRLEBytes
|
|
mov edi, dst
|
|
mov ecx, nDataSize
|
|
add ecx, esi
|
|
label1:
|
|
push ecx
|
|
mov edx, nWidth
|
|
xor ecx, ecx
|
|
label2:
|
|
xor eax, eax
|
|
mov al, [esi]
|
|
inc esi
|
|
test al, al
|
|
js label5
|
|
mov ebx, tbl
|
|
sub edx, eax
|
|
cmp edi, gpBufEnd
|
|
jb label3
|
|
add esi, eax
|
|
add edi, eax
|
|
jmp label4
|
|
label3:
|
|
mov cl, [esi]
|
|
inc esi
|
|
mov cl, [ebx+ecx]
|
|
mov [edi], cl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label3
|
|
label4:
|
|
test edx, edx
|
|
jz label6
|
|
jmp label2
|
|
label5:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label6:
|
|
pop ecx
|
|
sub edi, w
|
|
cmp ecx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
BYTE width;
|
|
BYTE *end;
|
|
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
for (w = nWidth; w;) {
|
|
width = *pRLEBytes++;
|
|
if (!(width & 0x80)) {
|
|
w -= width;
|
|
if (dst < gpBufEnd) {
|
|
while (width) {
|
|
*dst = tbl[*pRLEBytes];
|
|
pRLEBytes++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
} else {
|
|
pRLEBytes += width;
|
|
dst += width;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
w -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit to a buffer at given coordinates
|
|
* @param pBuff Target buffer
|
|
* @param x Cordinate in pBuff buffer
|
|
* @param y Cordinate in pBuff buffer
|
|
* @param wdt Width of pBuff
|
|
* @param pCelBuff Cel data
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of cel
|
|
*/
|
|
void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth)
|
|
{
|
|
BYTE *pRLEBytes, *dst, *end;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(pBuff != NULL);
|
|
if (pBuff == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov ebx, pCelBuff
|
|
mov eax, nCel
|
|
shl eax, 2
|
|
add ebx, eax
|
|
mov eax, [ebx+4]
|
|
sub eax, [ebx]
|
|
mov end, eax
|
|
mov eax, pCelBuff
|
|
add eax, [ebx]
|
|
mov pRLEBytes, eax
|
|
}
|
|
|
|
dst = &pBuff[y * wdt + x];
|
|
|
|
__asm {
|
|
mov esi, pRLEBytes
|
|
mov edi, dst
|
|
mov eax, wdt
|
|
add eax, nWidth
|
|
mov wdt, eax
|
|
mov ebx, end
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label6
|
|
sub edx, eax
|
|
mov ecx, eax
|
|
shr ecx, 1
|
|
jnb label3
|
|
movsb
|
|
jecxz label5
|
|
label3:
|
|
shr ecx, 1
|
|
jnb label4
|
|
movsw
|
|
jecxz label5
|
|
label4:
|
|
rep movsd
|
|
label5:
|
|
or edx, edx
|
|
jz label7
|
|
jmp label2
|
|
label6:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label7:
|
|
sub edi, wdt
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
int i, nDataSize;
|
|
BYTE width;
|
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
|
|
end = &pRLEBytes[nDataSize];
|
|
dst = &pBuff[y * wdt + x];
|
|
|
|
for (; pRLEBytes != end; dst -= wdt + nWidth) {
|
|
for (i = nWidth; i;) {
|
|
width = *pRLEBytes++;
|
|
if (!(width & 0x80)) {
|
|
i -= width;
|
|
if (width & 1) {
|
|
dst[0] = pRLEBytes[0];
|
|
pRLEBytes++;
|
|
dst++;
|
|
}
|
|
width >>= 1;
|
|
if (width & 1) {
|
|
dst[0] = pRLEBytes[0];
|
|
dst[1] = pRLEBytes[1];
|
|
pRLEBytes += 2;
|
|
dst += 2;
|
|
}
|
|
width >>= 1;
|
|
while (width) {
|
|
dst[0] = pRLEBytes[0];
|
|
dst[1] = pRLEBytes[1];
|
|
dst[2] = pRLEBytes[2];
|
|
dst[3] = pRLEBytes[3];
|
|
pRLEBytes += 4;
|
|
dst += 4;
|
|
width--;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
i -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates
|
|
* @param col Color index from current palette
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CEL buffer
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap, w;
|
|
BYTE *pRLEBytes, *dst;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov ebx, pCelBuff
|
|
mov eax, nCel
|
|
shl eax, 2
|
|
add ebx, eax
|
|
mov eax, [ebx+4]
|
|
sub eax, [ebx]
|
|
mov nDataSize, eax
|
|
mov edx, pCelBuff
|
|
add edx, [ebx]
|
|
mov pRLEBytes, edx
|
|
add edx, CelSkip
|
|
xor eax, eax
|
|
mov ax, [edx]
|
|
mov nDataStart, eax
|
|
mov edx, pRLEBytes
|
|
add edx, CelCap
|
|
mov ax, [edx]
|
|
mov nDataCap, eax
|
|
}
|
|
|
|
if (nDataStart == 0) return;
|
|
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
if (nDataCap != 0)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
__asm {
|
|
mov esi, pRLEBytes
|
|
mov edi, dst
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label5
|
|
sub edx, eax
|
|
mov ecx, eax
|
|
mov ah, col
|
|
label3:
|
|
lodsb
|
|
or al, al
|
|
jz label4
|
|
mov [edi-BUFFER_WIDTH], ah
|
|
mov [edi-1], ah
|
|
mov [edi+1], ah
|
|
mov [edi+BUFFER_WIDTH], ah
|
|
label4:
|
|
inc edi
|
|
loop label3
|
|
or edx, edx
|
|
jz label6
|
|
jmp label2
|
|
label5:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label6:
|
|
sub edi, w
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
BYTE width;
|
|
BYTE *end, *src;
|
|
DWORD *pFrameTable;
|
|
|
|
pFrameTable = (DWORD *)&pCelBuff[4 * nCel];
|
|
pRLEBytes = &pCelBuff[pFrameTable[0]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize = pFrameTable[1] - pFrameTable[0] - nDataStart;
|
|
|
|
src = pRLEBytes + nDataStart;
|
|
end = &src[nDataSize];
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
for (; src != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
for (w = nWidth; w;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
w -= width;
|
|
while (width) {
|
|
if (*src++) {
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[-1] = col;
|
|
dst[1] = col;
|
|
dst[BUFFER_WIDTH] = col;
|
|
}
|
|
dst++;
|
|
width--;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
w -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as CelBlitOutline but checks for drawing outside the buffer
|
|
* @param col Color index from current palette
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CEL buffer
|
|
* @param nCel CEL frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void CelBlitOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nDataCap, w;
|
|
BYTE *pRLEBytes, *dst;
|
|
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(gpBuffer);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov ebx, pCelBuff
|
|
mov eax, nCel
|
|
shl eax, 2
|
|
add ebx, eax
|
|
mov eax, [ebx+4]
|
|
sub eax, [ebx]
|
|
mov nDataSize, eax
|
|
mov edx, pCelBuff
|
|
add edx, [ebx]
|
|
mov pRLEBytes, edx
|
|
add edx, CelSkip
|
|
xor eax, eax
|
|
mov ax, [edx]
|
|
mov nDataStart, eax
|
|
mov edx, pRLEBytes
|
|
add edx, CelCap
|
|
mov ax, [edx]
|
|
mov nDataCap, eax
|
|
}
|
|
|
|
if (nDataStart == 0) return;
|
|
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
if (nDataCap != 0)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize -= nDataStart;
|
|
|
|
pRLEBytes += nDataStart;
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
__asm {
|
|
mov esi, pRLEBytes
|
|
mov edi, dst
|
|
mov eax, BUFFER_WIDTH
|
|
add eax, nWidth
|
|
mov w, eax
|
|
mov ebx, nDataSize
|
|
add ebx, esi
|
|
label1:
|
|
mov edx, nWidth
|
|
label2:
|
|
xor eax, eax
|
|
lodsb
|
|
or al, al
|
|
js label10
|
|
sub edx, eax
|
|
mov ecx, gpBufEnd
|
|
cmp edi, ecx
|
|
jb label3
|
|
add esi, eax
|
|
add edi, eax
|
|
jmp label9
|
|
label3:
|
|
sub ecx, BUFFER_WIDTH
|
|
cmp edi, ecx
|
|
jnb label6
|
|
mov ecx, eax
|
|
mov ah, col
|
|
label4:
|
|
lodsb
|
|
or al, al
|
|
jz label5
|
|
mov [edi-BUFFER_WIDTH], ah
|
|
mov [edi-1], ah
|
|
mov [edi+1], ah
|
|
mov [edi+BUFFER_WIDTH], ah
|
|
label5:
|
|
inc edi
|
|
loop label4
|
|
jmp label9
|
|
label6:
|
|
mov ecx, eax
|
|
mov ah, col
|
|
label7:
|
|
lodsb
|
|
or al, al
|
|
jz label8
|
|
mov [edi-BUFFER_WIDTH], ah
|
|
mov [edi-1], ah
|
|
mov [edi+1], ah
|
|
label8:
|
|
inc edi
|
|
loop label7
|
|
label9:
|
|
or edx, edx
|
|
jz label11
|
|
jmp label2
|
|
label10:
|
|
neg al
|
|
add edi, eax
|
|
sub edx, eax
|
|
jnz label2
|
|
label11:
|
|
sub edi, w
|
|
cmp ebx, esi
|
|
jnz label1
|
|
}
|
|
#else
|
|
BYTE width;
|
|
BYTE *end, *src;
|
|
DWORD *pFrameTable;
|
|
|
|
pFrameTable = (DWORD *)&pCelBuff[4 * nCel];
|
|
pRLEBytes = &pCelBuff[pFrameTable[0]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
nDataCap = *(WORD *)&pRLEBytes[CelCap];
|
|
if (CelCap == 8)
|
|
nDataCap = 0;
|
|
|
|
if (nDataCap)
|
|
nDataSize = nDataCap - nDataStart;
|
|
else
|
|
nDataSize = pFrameTable[1] - pFrameTable[0] - nDataStart;
|
|
|
|
src = pRLEBytes + nDataStart;
|
|
end = &src[nDataSize];
|
|
dst = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
for (; src != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
for (w = nWidth; w;) {
|
|
width = *src++;
|
|
if (!(width & 0x80)) {
|
|
w -= width;
|
|
if (dst < gpBufEnd) {
|
|
if (dst >= gpBufEnd - BUFFER_WIDTH) {
|
|
while (width) {
|
|
if (*src++) {
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[-1] = col;
|
|
dst[1] = col;
|
|
}
|
|
dst++;
|
|
width--;
|
|
}
|
|
} else {
|
|
while (width) {
|
|
if (*src++) {
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[-1] = col;
|
|
dst[1] = col;
|
|
dst[BUFFER_WIDTH] = col;
|
|
}
|
|
dst++;
|
|
width--;
|
|
}
|
|
}
|
|
} else {
|
|
src += width;
|
|
dst += width;
|
|
}
|
|
} else {
|
|
width = -(char)width;
|
|
dst += width;
|
|
w -= width;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Set the value of a single pixel in the back buffer, checks bounds
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param col Color index from current palette
|
|
*/
|
|
void ENG_set_pixel(int sx, int sy, BYTE col)
|
|
{
|
|
BYTE *dst;
|
|
|
|
assert(gpBuffer);
|
|
|
|
if (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X)
|
|
return;
|
|
|
|
dst = &gpBuffer[sx + PitchTbl[sy]];
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov edi, dst
|
|
cmp edi, gpBufEnd
|
|
jnb label1
|
|
mov al, col
|
|
mov [edi], al
|
|
label1:
|
|
}
|
|
#else
|
|
if (dst < gpBufEnd)
|
|
*dst = col;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Set the value of a single pixel in the back buffer to that of gbPixelCol, checks bounds
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
*/
|
|
void engine_draw_pixel(int sx, int sy)
|
|
{
|
|
BYTE *dst;
|
|
|
|
assert(gpBuffer);
|
|
|
|
if (gbRotateMap) {
|
|
if (gbNotInView && (sx < 0 || sx >= SCREEN_HEIGHT + SCREEN_Y || sy < SCREEN_X || sy >= SCREEN_WIDTH + SCREEN_X))
|
|
return;
|
|
dst = &gpBuffer[sy + PitchTbl[sx]];
|
|
} else {
|
|
if (gbNotInView && (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X))
|
|
return;
|
|
dst = &gpBuffer[sx + PitchTbl[sy]];
|
|
}
|
|
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
mov edi, dst
|
|
cmp edi, gpBufEnd
|
|
jnb label1
|
|
mov al, gbPixelCol
|
|
mov [edi], al
|
|
label1:
|
|
}
|
|
#else
|
|
if (dst < gpBufEnd)
|
|
*dst = gbPixelCol;
|
|
#endif
|
|
}
|
|
|
|
/** Macro used in DrawLine() */
|
|
#define GG_SWAP(A, B) \
|
|
{ \
|
|
(A) ^= (B); \
|
|
(B) ^= (A); \
|
|
(A) ^= (B); \
|
|
}
|
|
/** Macro used in DrawLine() */
|
|
#define GG_ABSOLUTE(I, J, K) (((I) - (J)) * ((K) = (((I) - (J)) < 0 ? -1 : 1)))
|
|
|
|
/**
|
|
* Symmetric Double Step Line Algorithm
|
|
* by Brian Wyvill
|
|
* from "Graphics Gems", Academic Press, 1990
|
|
*
|
|
* Exact copy from https://github.com/erich666/GraphicsGems/blob/dad26f941e12c8bf1f96ea21c1c04cd2206ae7c9/gems/DoubleLine.c
|
|
* Except:
|
|
* - not in view checks
|
|
* - global variable instead of reverse flag
|
|
* - condition for pixels_left < 0 removed
|
|
*
|
|
* @brief Draw a line on the back buffer
|
|
* @param x0 Back buffer coordinate
|
|
* @param y0 Back buffer coordinate
|
|
* @param x1 Back buffer coordinate
|
|
* @param y1 Back buffer coordinate
|
|
* @param col Color index from current palette
|
|
*/
|
|
void DrawLine(int x0, int y0, int x1, int y1, BYTE col)
|
|
{
|
|
int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left;
|
|
int sign_x, sign_y, step, i;
|
|
int x1_, y1_;
|
|
|
|
gbPixelCol = col;
|
|
|
|
gbNotInView = FALSE;
|
|
if (x0 < 0 + SCREEN_X || x0 >= SCREEN_WIDTH + SCREEN_X) {
|
|
gbNotInView = TRUE;
|
|
}
|
|
if (x1 < 0 + SCREEN_X || x1 >= SCREEN_WIDTH + SCREEN_X) {
|
|
gbNotInView = TRUE;
|
|
}
|
|
if (y0 < 0 + SCREEN_Y || y0 >= PANEL_Y) {
|
|
gbNotInView = TRUE;
|
|
}
|
|
if (y1 < 0 + SCREEN_Y || y1 >= PANEL_Y) {
|
|
gbNotInView = TRUE;
|
|
}
|
|
|
|
dx = GG_ABSOLUTE(x1, x0, sign_x);
|
|
dy = GG_ABSOLUTE(y1, y0, sign_y);
|
|
/* decide increment sign by the slope sign */
|
|
if (sign_x == sign_y)
|
|
step = 1;
|
|
else
|
|
step = -1;
|
|
|
|
if (dy > dx) { /* chooses axis of greatest movement (make
|
|
* dx) */
|
|
GG_SWAP(x0, y0);
|
|
GG_SWAP(x1, y1);
|
|
GG_SWAP(dx, dy);
|
|
gbRotateMap = TRUE;
|
|
} else
|
|
gbRotateMap = FALSE;
|
|
/* note error check for dx==0 should be included here */
|
|
if (x0 > x1) { /* start from the smaller coordinate */
|
|
x = x1;
|
|
y = y1;
|
|
x1_ = x0;
|
|
y1_ = y0;
|
|
} else {
|
|
x = x0;
|
|
y = y0;
|
|
x1_ = x1;
|
|
y1_ = y1;
|
|
}
|
|
|
|
/* Note dx=n implies 0 - n or (dx+1) pixels to be set */
|
|
/* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
|
|
/* In fact (dx-1)/4 as 2 pixels are already plotted */
|
|
xend = (dx - 1) / 4;
|
|
pixels_left = (dx - 1) % 4; /* number of pixels left over at the end */
|
|
engine_draw_pixel(x, y);
|
|
engine_draw_pixel(x1_, y1_); /* plot first two points */
|
|
incr2 = 4 * dy - 2 * dx;
|
|
if (incr2 < 0) { /* slope less than 1/2 */
|
|
c = 2 * dy;
|
|
incr1 = 2 * c;
|
|
D = incr1 - dx;
|
|
|
|
for (i = 0; i < xend; i++) { /* plotting loop */
|
|
++x;
|
|
--x1_;
|
|
if (D < 0) {
|
|
/* pattern 1 forwards */
|
|
engine_draw_pixel(x, y);
|
|
engine_draw_pixel(++x, y);
|
|
/* pattern 1 backwards */
|
|
engine_draw_pixel(x1_, y1_);
|
|
engine_draw_pixel(--x1_, y1_);
|
|
D += incr1;
|
|
} else {
|
|
if (D < c) {
|
|
/* pattern 2 forwards */
|
|
engine_draw_pixel(x, y);
|
|
engine_draw_pixel(++x, y += step);
|
|
/* pattern 2 backwards */
|
|
engine_draw_pixel(x1_, y1_);
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
} else {
|
|
/* pattern 3 forwards */
|
|
engine_draw_pixel(x, y += step);
|
|
engine_draw_pixel(++x, y);
|
|
/* pattern 3 backwards */
|
|
engine_draw_pixel(x1_, y1_ -= step);
|
|
engine_draw_pixel(--x1_, y1_);
|
|
}
|
|
D += incr2;
|
|
}
|
|
} /* end for */
|
|
|
|
/* plot last pattern */
|
|
if (pixels_left) {
|
|
if (D < 0) {
|
|
engine_draw_pixel(++x, y); /* pattern 1 */
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y);
|
|
if (pixels_left > 2)
|
|
engine_draw_pixel(--x1_, y1_);
|
|
} else {
|
|
if (D < c) {
|
|
engine_draw_pixel(++x, y); /* pattern 2 */
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y += step);
|
|
if (pixels_left > 2)
|
|
engine_draw_pixel(--x1_, y1_);
|
|
} else {
|
|
/* pattern 3 */
|
|
engine_draw_pixel(++x, y += step);
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y);
|
|
if (pixels_left > 2)
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
}
|
|
}
|
|
} /* end if pixels_left */
|
|
}
|
|
/* end slope < 1/2 */
|
|
else { /* slope greater than 1/2 */
|
|
c = 2 * (dy - dx);
|
|
incr1 = 2 * c;
|
|
D = incr1 + dx;
|
|
for (i = 0; i < xend; i++) {
|
|
++x;
|
|
--x1_;
|
|
if (D > 0) {
|
|
/* pattern 4 forwards */
|
|
engine_draw_pixel(x, y += step);
|
|
engine_draw_pixel(++x, y += step);
|
|
/* pattern 4 backwards */
|
|
engine_draw_pixel(x1_, y1_ -= step);
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
D += incr1;
|
|
} else {
|
|
if (D < c) {
|
|
/* pattern 2 forwards */
|
|
engine_draw_pixel(x, y);
|
|
engine_draw_pixel(++x, y += step);
|
|
|
|
/* pattern 2 backwards */
|
|
engine_draw_pixel(x1_, y1_);
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
} else {
|
|
/* pattern 3 forwards */
|
|
engine_draw_pixel(x, y += step);
|
|
engine_draw_pixel(++x, y);
|
|
/* pattern 3 backwards */
|
|
engine_draw_pixel(x1_, y1_ -= step);
|
|
engine_draw_pixel(--x1_, y1_);
|
|
}
|
|
D += incr2;
|
|
}
|
|
} /* end for */
|
|
/* plot last pattern */
|
|
if (pixels_left) {
|
|
if (D > 0) {
|
|
engine_draw_pixel(++x, y += step); /* pattern 4 */
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y += step);
|
|
if (pixels_left > 2)
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
} else {
|
|
if (D < c) {
|
|
engine_draw_pixel(++x, y); /* pattern 2 */
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y += step);
|
|
if (pixels_left > 2)
|
|
engine_draw_pixel(--x1_, y1_);
|
|
} else {
|
|
/* pattern 3 */
|
|
engine_draw_pixel(++x, y += step);
|
|
if (pixels_left > 1)
|
|
engine_draw_pixel(++x, y);
|
|
if (pixels_left > 2) {
|
|
if (D > c) /* step 3 */
|
|
engine_draw_pixel(--x1_, y1_ -= step);
|
|
else /* step 2 */
|
|
engine_draw_pixel(--x1_, y1_);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Calculate the best fit direction between two points
|
|
* @param x1 Tile coordinate
|
|
* @param y1 Tile coordinate
|
|
* @param x2 Tile coordinate
|
|
* @param y2 Tile coordinate
|
|
* @return A value from the direction enum
|
|
*/
|
|
int GetDirection(int x1, int y1, int x2, int y2)
|
|
{
|
|
int mx, my;
|
|
int md, ny;
|
|
|
|
mx = x2 - x1;
|
|
my = y2 - y1;
|
|
|
|
if (mx >= 0) {
|
|
if (my >= 0) {
|
|
md = DIR_S;
|
|
if (2 * mx < my)
|
|
md = DIR_SW;
|
|
} else {
|
|
my = -my;
|
|
md = DIR_E;
|
|
if (2 * mx < my)
|
|
md = DIR_NE;
|
|
}
|
|
if (2 * my < mx)
|
|
return DIR_SE;
|
|
} else {
|
|
if (my >= 0) {
|
|
ny = -mx;
|
|
md = DIR_W;
|
|
if (2 * ny < my)
|
|
md = DIR_SW;
|
|
} else {
|
|
ny = -mx;
|
|
my = -my;
|
|
md = DIR_N;
|
|
if (2 * ny < my)
|
|
md = DIR_NE;
|
|
}
|
|
if (2 * my < ny)
|
|
return DIR_NW;
|
|
}
|
|
|
|
return md;
|
|
}
|
|
|
|
/**
|
|
* @brief Set the RNG seed
|
|
* @param s RNG seed
|
|
*/
|
|
void SetRndSeed(int s)
|
|
{
|
|
SeedCount = 0;
|
|
sglGameSeed = s;
|
|
orgseed = s;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the current RNG seed
|
|
* @return RNG seed
|
|
*/
|
|
int GetRndSeed()
|
|
{
|
|
SeedCount++;
|
|
sglGameSeed = RndMult * sglGameSeed + RndInc;
|
|
return abs(sglGameSeed);
|
|
}
|
|
|
|
/**
|
|
* @brief Main RNG function
|
|
* @param idx Unused
|
|
* @param v The upper limit for the return value
|
|
* @return A random number from 0 to (v-1)
|
|
*/
|
|
int random_(BYTE idx, int v)
|
|
{
|
|
if (v <= 0)
|
|
return 0;
|
|
if (v < 0xFFFF)
|
|
return (GetRndSeed() >> 16) % v;
|
|
return GetRndSeed() % v;
|
|
}
|
|
|
|
/**
|
|
* @brief Unallocate all remaining pointers
|
|
* @param show_cursor unused
|
|
*/
|
|
void engine_debug_trap(BOOL show_cursor)
|
|
{
|
|
/*
|
|
TMemBlock *pCurr;
|
|
|
|
sgMemCrit.Enter();
|
|
while(sgpMemBlock != NULL) {
|
|
pCurr = sgpMemBlock->pNext;
|
|
SMemFree(sgpMemBlock, "C:\\Diablo\\Direct\\ENGINE.CPP", 1970);
|
|
sgpMemBlock = pCurr;
|
|
}
|
|
sgMemCrit.Leave();
|
|
*/
|
|
}
|
|
|
|
/**
|
|
* @brief Multithreaded safe malloc
|
|
* @param dwBytes Byte size to allocate
|
|
*/
|
|
BYTE *DiabloAllocPtr(DWORD dwBytes)
|
|
{
|
|
BYTE *buf;
|
|
|
|
sgMemCrit.Enter();
|
|
buf = (BYTE *)SMemAlloc(dwBytes, "C:\\Src\\Diablo\\Source\\ENGINE.CPP", 2236, 0);
|
|
sgMemCrit.Leave();
|
|
|
|
if (buf == NULL) {
|
|
ErrDlg(IDD_DIALOG2, GetLastError(), "C:\\Src\\Diablo\\Source\\ENGINE.CPP", 2269);
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
/**
|
|
* @brief Multithreaded safe memfree
|
|
* @param p Memory pointer to free
|
|
*/
|
|
void mem_free_dbg(void *p)
|
|
{
|
|
if (p) {
|
|
sgMemCrit.Enter();
|
|
SMemFree(p, "C:\\Src\\Diablo\\Source\\ENGINE.CPP", 2317, 0);
|
|
sgMemCrit.Leave();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Load a file into a buffer
|
|
* @param pszName Path of file
|
|
* @param pdwFileLen Will be set to file size if non-NULL
|
|
* @return Buffer with content of file
|
|
*/
|
|
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen)
|
|
{
|
|
HANDLE file;
|
|
BYTE *buf;
|
|
int fileLen;
|
|
|
|
WOpenFile(pszName, &file, FALSE);
|
|
fileLen = WGetFileSize(file, NULL);
|
|
|
|
if (pdwFileLen)
|
|
*pdwFileLen = fileLen;
|
|
|
|
if (!fileLen)
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
buf = (BYTE *)DiabloAllocPtr(fileLen);
|
|
|
|
WReadFile(file, buf, fileLen);
|
|
WCloseFile(file);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/**
|
|
* @brief Load a file into the given buffer
|
|
* @param pszName Path of file
|
|
* @param p Target buffer
|
|
* @return Size of file
|
|
*/
|
|
DWORD LoadFileWithMem(const char *pszName, BYTE *p)
|
|
{
|
|
DWORD dwFileLen;
|
|
HANDLE hsFile;
|
|
|
|
assert(pszName);
|
|
if (p == NULL) {
|
|
app_fatal("LoadFileWithMem(NULL):\n%s", pszName);
|
|
}
|
|
|
|
WOpenFile(pszName, &hsFile, FALSE);
|
|
|
|
dwFileLen = WGetFileSize(hsFile, NULL);
|
|
if (dwFileLen == 0) {
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
}
|
|
|
|
WReadFile(hsFile, p, dwFileLen);
|
|
WCloseFile(hsFile);
|
|
|
|
return dwFileLen;
|
|
}
|
|
|
|
/**
|
|
* @brief Apply the color swaps to a CL2 sprite
|
|
* @param p CL2 buffer
|
|
* @param ttbl Palette translation table
|
|
* @param nCel Frame number in CL2 file
|
|
*/
|
|
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel)
|
|
{
|
|
int i, nDataSize;
|
|
char width;
|
|
BYTE *dst;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(p != NULL);
|
|
assert(ttbl != NULL);
|
|
|
|
for (i = 1; i <= nCel; i++) {
|
|
pFrameTable = (DWORD *)p;
|
|
dst = &p[SwapLE32(pFrameTable[i]) + 10];
|
|
nDataSize = SwapLE32(pFrameTable[i + 1]) - SwapLE32(pFrameTable[i]) - 10;
|
|
while (nDataSize) {
|
|
width = *dst++;
|
|
nDataSize--;
|
|
assert(nDataSize >= 0);
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
nDataSize--;
|
|
assert(nDataSize >= 0);
|
|
*dst = ttbl[*dst];
|
|
dst++;
|
|
} else {
|
|
nDataSize -= width;
|
|
assert(nDataSize >= 0);
|
|
while (width--) {
|
|
*dst = ttbl[*dst];
|
|
dst++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CL2 sprite to the given buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
static void Cl2Blit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
xor eax, eax
|
|
mov ebx, nWidth
|
|
mov ecx, nDataSize
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label6
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
mov dl, [esi]
|
|
inc esi
|
|
sub ebx, eax
|
|
label2:
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label5
|
|
label3:
|
|
sub ecx, eax
|
|
sub ebx, eax
|
|
label4:
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label4
|
|
label5:
|
|
test ebx, ebx
|
|
jnz label10
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label10
|
|
label6:
|
|
cmp eax, ebx
|
|
jle label7
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label8
|
|
label7:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label8:
|
|
sub ebx, edx
|
|
jnz label9
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label9:
|
|
test eax, eax
|
|
jnz label6
|
|
label10:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE fill;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
fill = *src++;
|
|
w -= width;
|
|
while (width) {
|
|
*dst = fill;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
} else {
|
|
nDataSize -= width;
|
|
w -= width;
|
|
while (width) {
|
|
*dst = *src;
|
|
src++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth Width of sprite
|
|
* @param col Color index from current palette
|
|
*/
|
|
static void Cl2BlitOutline(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
xor eax, eax
|
|
mov ebx, nWidth
|
|
xor edx, edx
|
|
mov ecx, nDataSize
|
|
mov dl, col
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label7
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
mov dh, [esi]
|
|
inc esi
|
|
test dh, dh
|
|
jz label7
|
|
mov [edi-1], dl
|
|
sub ebx, eax
|
|
mov [edi+eax], dl
|
|
label2:
|
|
mov [edi-BUFFER_WIDTH], dl
|
|
mov [edi+BUFFER_WIDTH], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label6
|
|
label3:
|
|
sub ecx, eax
|
|
sub ebx, eax
|
|
label4:
|
|
mov dh, [esi]
|
|
inc esi
|
|
test dh, dh
|
|
jz label5
|
|
mov [edi-1], dl
|
|
mov [edi+1], dl
|
|
mov [edi-BUFFER_WIDTH], dl
|
|
mov [edi+BUFFER_WIDTH], dl
|
|
label5:
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label4
|
|
label6:
|
|
test ebx, ebx
|
|
jnz label11
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label11
|
|
label7:
|
|
cmp eax, ebx
|
|
jle label8
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label9
|
|
label8:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label9:
|
|
sub ebx, edx
|
|
jnz label10
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label10:
|
|
test eax, eax
|
|
jnz label7
|
|
mov dl, col
|
|
label11:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
if (*src++) {
|
|
w -= width;
|
|
dst[-1] = col;
|
|
dst[width] = col;
|
|
while (width) {
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[BUFFER_WIDTH] = col;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
} else {
|
|
nDataSize -= width;
|
|
w -= width;
|
|
while (width) {
|
|
if (*src++) {
|
|
dst[-1] = col;
|
|
dst[1] = col;
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[BUFFER_WIDTH] = col;
|
|
}
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth Width of sprite
|
|
* @param pTable Light color table
|
|
*/
|
|
static void Cl2BlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
mov ebx, nWidth
|
|
mov ecx, nDataSize
|
|
mov edx, pTable
|
|
push ebp
|
|
mov sgnWidth, ebx
|
|
mov ebp, edx
|
|
xor eax, eax
|
|
xor edx, edx
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label6
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
sub ebx, eax
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov dl, [ebp+edx]
|
|
label2:
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label5
|
|
label3:
|
|
sub ecx, eax
|
|
sub ebx, eax
|
|
label4:
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov dl, [ebp+edx]
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label4
|
|
label5:
|
|
test ebx, ebx
|
|
jnz label10
|
|
mov ebx, sgnWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label10
|
|
label6:
|
|
cmp eax, ebx
|
|
jle label7
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label8
|
|
label7:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label8:
|
|
sub ebx, edx
|
|
jnz label9
|
|
mov ebx, sgnWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label9:
|
|
test eax, eax
|
|
jnz label6
|
|
label10:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop ebp
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE fill;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
sgnWidth = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
fill = pTable[*src++];
|
|
w -= width;
|
|
while (width) {
|
|
*dst = fill;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
} else {
|
|
nDataSize -= width;
|
|
w -= width;
|
|
while (width) {
|
|
*dst = pTable[*src];
|
|
src++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2Blit but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth Width of sprite
|
|
*/
|
|
static void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
xor eax, eax
|
|
mov ebx, nWidth
|
|
mov ecx, nDataSize
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label7
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
mov dl, [esi]
|
|
inc esi
|
|
cmp edi, gpBufEnd
|
|
jge label7
|
|
sub ebx, eax
|
|
label2:
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label6
|
|
label3:
|
|
sub ecx, eax
|
|
cmp edi, gpBufEnd
|
|
jl label4
|
|
add esi, eax
|
|
jmp label7
|
|
label4:
|
|
sub ebx, eax
|
|
label5:
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label5
|
|
label6:
|
|
test ebx, ebx
|
|
jnz label11
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label11
|
|
label7:
|
|
cmp eax, ebx
|
|
jle label8
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label9
|
|
label8:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label9:
|
|
sub ebx, edx
|
|
jnz label10
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label10:
|
|
test eax, eax
|
|
jnz label7
|
|
label11:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE fill;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
fill = *src++;
|
|
if (dst < gpBufEnd) {
|
|
w -= width;
|
|
while (width) {
|
|
*dst = fill;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
} else {
|
|
nDataSize -= width;
|
|
if (dst < gpBufEnd) {
|
|
w -= width;
|
|
while (width) {
|
|
*dst = *src;
|
|
src++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
} else {
|
|
src += width;
|
|
}
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2BlitOutline but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth Width of sprite
|
|
* @param col Color index from current palette
|
|
*/
|
|
static void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
xor eax, eax
|
|
mov ebx, nWidth
|
|
xor edx, edx
|
|
mov ecx, nDataSize
|
|
mov dl, col
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label9
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
mov dh, [esi]
|
|
inc esi
|
|
test dh, dh
|
|
jz label9
|
|
cmp edi, gpBufEnd
|
|
jge label9
|
|
mov [edi-1], dl
|
|
sub ebx, eax
|
|
mov [edi+eax], dl
|
|
label2:
|
|
mov [edi-BUFFER_WIDTH], dl
|
|
mov [edi+BUFFER_WIDTH], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label7
|
|
label3:
|
|
sub ecx, eax
|
|
cmp edi, gpBufEnd
|
|
jl label4
|
|
add esi, eax
|
|
jmp label9
|
|
label4:
|
|
sub ebx, eax
|
|
label5:
|
|
mov dh, [esi]
|
|
inc esi
|
|
test dh, dh
|
|
jz label6
|
|
mov [edi-1], dl
|
|
mov [edi+1], dl
|
|
mov [edi-BUFFER_WIDTH], dl
|
|
mov [edi+BUFFER_WIDTH], dl
|
|
label6:
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label5
|
|
label7:
|
|
test ebx, ebx
|
|
jnz label13
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label13
|
|
label9:
|
|
cmp eax, ebx
|
|
jle label10
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label11
|
|
label10:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label11:
|
|
sub ebx, edx
|
|
jnz label12
|
|
mov ebx, nWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label12:
|
|
test eax, eax
|
|
jnz label9
|
|
mov dl, col
|
|
label13:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
if (*src++ && dst < gpBufEnd) {
|
|
w -= width;
|
|
dst[-1] = col;
|
|
dst[width] = col;
|
|
while (width) {
|
|
dst[-BUFFER_WIDTH] = col;
|
|
dst[BUFFER_WIDTH] = col;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
} else {
|
|
nDataSize -= width;
|
|
if (dst < gpBufEnd) {
|
|
w -= width;
|
|
while (width) {
|
|
if (*src++) {
|
|
dst[-1] = col;
|
|
dst[1] = col;
|
|
dst[-BUFFER_WIDTH] = col;
|
|
// BUGFIX: only set `if (dst+BUFFER_WIDTH < gpBufEnd)`
|
|
dst[BUFFER_WIDTH] = col;
|
|
}
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
} else {
|
|
src += width;
|
|
}
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = nWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2BlitLight but checks for drawing outside the buffer
|
|
* @param pDecodeTo The output buffer
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
* @param nDataSize Size of CL2 in bytes
|
|
* @param nWidth With of CL2 sprite
|
|
* @param pTable Light color table
|
|
*/
|
|
static void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
|
|
{
|
|
#ifdef USE_ASM
|
|
__asm {
|
|
push ebx
|
|
push esi
|
|
push edi
|
|
mov esi, edx /// UNSAFE: use 'mov esi, pRLEBytes'
|
|
mov edi, ecx /// UNSAFE: use 'mov edi, pDecodeTo'
|
|
mov ebx, nWidth
|
|
mov ecx, nDataSize
|
|
mov edx, pTable
|
|
push ebp
|
|
mov sgnWidth, ebx
|
|
mov ebp, edx
|
|
xor eax, eax
|
|
xor edx, edx
|
|
label1:
|
|
mov al, [esi]
|
|
inc esi
|
|
dec ecx
|
|
test al, al
|
|
jns label7
|
|
neg al
|
|
cmp al, 41h
|
|
jle label3
|
|
sub al, 41h
|
|
dec ecx
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov dl, [ebp+edx]
|
|
cmp edi, gpBufEnd
|
|
jge label7
|
|
sub ebx, eax
|
|
label2:
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label2
|
|
jmp label6
|
|
label3:
|
|
sub ecx, eax
|
|
cmp edi, gpBufEnd
|
|
jl label4
|
|
add esi, eax
|
|
jmp label7
|
|
label4:
|
|
sub ebx, eax
|
|
label5:
|
|
mov dl, [esi]
|
|
inc esi
|
|
mov dl, [ebp+edx]
|
|
mov [edi], dl
|
|
dec eax
|
|
lea edi, [edi+1]
|
|
jnz label5
|
|
label6:
|
|
test ebx, ebx
|
|
jnz label11
|
|
mov ebx, sgnWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
jmp label11
|
|
label7:
|
|
cmp eax, ebx
|
|
jle label8
|
|
mov edx, ebx
|
|
add edi, ebx
|
|
sub eax, ebx
|
|
jmp label9
|
|
label8:
|
|
mov edx, eax
|
|
add edi, eax
|
|
xor eax, eax
|
|
label9:
|
|
sub ebx, edx
|
|
jnz label10
|
|
mov ebx, sgnWidth
|
|
sub edi, BUFFER_WIDTH
|
|
sub edi, ebx
|
|
label10:
|
|
test eax, eax
|
|
jnz label7
|
|
label11:
|
|
test ecx, ecx
|
|
jnz label1
|
|
pop ebp
|
|
pop edi
|
|
pop esi
|
|
pop ebx
|
|
}
|
|
#else
|
|
int w;
|
|
char width;
|
|
BYTE fill;
|
|
BYTE *src, *dst;
|
|
|
|
src = pRLEBytes;
|
|
dst = pDecodeTo;
|
|
w = nWidth;
|
|
sgnWidth = nWidth;
|
|
|
|
while (nDataSize) {
|
|
width = *src++;
|
|
nDataSize--;
|
|
if (width < 0) {
|
|
width = -width;
|
|
if (width > 65) {
|
|
width -= 65;
|
|
nDataSize--;
|
|
fill = pTable[*src++];
|
|
if (dst < gpBufEnd) {
|
|
w -= width;
|
|
while (width) {
|
|
*dst = fill;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
}
|
|
} else {
|
|
nDataSize -= width;
|
|
if (dst < gpBufEnd) {
|
|
w -= width;
|
|
while (width) {
|
|
*dst = pTable[*src];
|
|
src++;
|
|
dst++;
|
|
width--;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
continue;
|
|
} else {
|
|
src += width;
|
|
}
|
|
}
|
|
}
|
|
while (width) {
|
|
if (width > w) {
|
|
dst += w;
|
|
width -= w;
|
|
w = 0;
|
|
} else {
|
|
dst += width;
|
|
w -= width;
|
|
width = 0;
|
|
}
|
|
if (!w) {
|
|
w = sgnWidth;
|
|
dst -= BUFFER_WIDTH + w;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CL2 sprite, to the back buffer at the given coordianates
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
int nDataStart, nDataSize;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
Cl2Blit(
|
|
&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
|
|
pRLEBytes + nDataStart,
|
|
nDataSize - nDataStart,
|
|
nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates
|
|
* @param col Color index from current palette
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize;
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
Cl2BlitOutline(
|
|
&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
|
|
pRLEBytes + nDataStart,
|
|
nDataSize - nDataStart,
|
|
nWidth,
|
|
col);
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CL2 sprite, and apply a given lighting, to the back buffer at the given coordianates
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
* @param light Light shade to use
|
|
*/
|
|
void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light)
|
|
{
|
|
int nDataStart, nDataSize, idx, nSize;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
nSize = nDataSize - nDataStart;
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
if (light == 2)
|
|
idx += 256; // gray colors
|
|
if (light >= 4)
|
|
idx += (light - 1) << 8;
|
|
|
|
Cl2BlitLight(
|
|
pDecodeTo,
|
|
pRLEBytes,
|
|
nSize,
|
|
nWidth,
|
|
&pLightTbl[idx]);
|
|
}
|
|
|
|
/**
|
|
* @brief Blit CL2 sprite, and apply lighting, to the back buffer at the given coordinates
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nSize;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
nSize = nDataSize - nDataStart;
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
if (light_table_index)
|
|
Cl2BlitLight(pDecodeTo, pRLEBytes, nSize, nWidth, &pLightTbl[light_table_index * 256]);
|
|
else
|
|
Cl2Blit(pDecodeTo, pRLEBytes, nSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2Draw but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2DrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
int nDataStart, nDataSize;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
Cl2BlitSafe(
|
|
&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
|
|
pRLEBytes + nDataStart,
|
|
nDataSize - nDataStart,
|
|
nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2DrawOutline but checks for drawing outside the buffer
|
|
* @param col Color index from current palette
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2DrawOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize;
|
|
BYTE *pRLEBytes;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
gpBufEnd -= BUFFER_WIDTH;
|
|
Cl2BlitOutlineSafe(
|
|
&gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]],
|
|
pRLEBytes + nDataStart,
|
|
nDataSize - nDataStart,
|
|
nWidth,
|
|
col);
|
|
gpBufEnd += BUFFER_WIDTH;
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2DrawLightTbl but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
* @param light light shade to use
|
|
*/
|
|
void Cl2DrawLightTblSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light)
|
|
{
|
|
int nDataStart, nDataSize, idx, nSize;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
nSize = nDataSize - nDataStart;
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
if (light == 2)
|
|
idx += 256; // gray colors
|
|
if (light >= 4)
|
|
idx += (light - 1) << 8;
|
|
|
|
Cl2BlitLightSafe(
|
|
pDecodeTo,
|
|
pRLEBytes,
|
|
nSize,
|
|
nWidth,
|
|
&pLightTbl[idx]);
|
|
}
|
|
|
|
/**
|
|
* @brief Same as Cl2DrawLight but checks for drawing outside the buffer
|
|
* @param sx Back buffer coordinate
|
|
* @param sy Back buffer coordinate
|
|
* @param pCelBuff CL2 buffer
|
|
* @param nCel CL2 frame number
|
|
* @param nWidth Width of sprite
|
|
* @param CelSkip Skip lower parts of sprite, must be multiple of 2, max 8
|
|
* @param CelCap Amount of sprite to render from lower to upper, must be multiple of 2, max 8
|
|
*/
|
|
void Cl2DrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap)
|
|
{
|
|
int nDataStart, nDataSize, nSize;
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
DWORD *pFrameTable;
|
|
|
|
assert(gpBuffer != NULL);
|
|
if (gpBuffer == NULL)
|
|
return;
|
|
assert(pCelBuff != NULL);
|
|
if (pCelBuff == NULL)
|
|
return;
|
|
assert(nCel > 0);
|
|
if (nCel <= 0)
|
|
return;
|
|
|
|
pFrameTable = (DWORD *)pCelBuff;
|
|
assert(nCel <= (int)pFrameTable[0]);
|
|
pRLEBytes = &pCelBuff[pFrameTable[nCel]];
|
|
nDataStart = *(WORD *)&pRLEBytes[CelSkip];
|
|
if (!nDataStart)
|
|
return;
|
|
|
|
if (CelCap == 8)
|
|
nDataSize = 0;
|
|
else
|
|
nDataSize = *(WORD *)&pRLEBytes[CelCap];
|
|
if (!nDataSize)
|
|
nDataSize = pFrameTable[nCel + 1] - pFrameTable[nCel];
|
|
|
|
nSize = nDataSize - nDataStart;
|
|
pRLEBytes += nDataStart;
|
|
pDecodeTo = &gpBuffer[sx + PitchTbl[sy - 16 * CelSkip]];
|
|
|
|
if (light_table_index)
|
|
Cl2BlitLightSafe(pDecodeTo, pRLEBytes, nSize, nWidth, &pLightTbl[light_table_index * 256]);
|
|
else
|
|
Cl2BlitSafe(pDecodeTo, pRLEBytes, nSize, nWidth);
|
|
}
|
|
|
|
/**
|
|
* @brief Fade to black and play a video
|
|
* @param pszMovie file path of movie
|
|
*/
|
|
void PlayInGameMovie(const char *pszMovie)
|
|
{
|
|
PaletteFadeOut(8);
|
|
play_movie(pszMovie, FALSE);
|
|
ClearScreenBuffer();
|
|
force_redraw = 255;
|
|
scrollrt_draw_game_screen(TRUE);
|
|
PaletteFadeIn(8);
|
|
force_redraw = 255;
|
|
}
|