mirror of
https://github.com/diasurgical/devilution.git
synced 2025-07-23 12:33:00 +02:00
* add preprocessor directive for version 1.08 * Update MakefileVC * Missed "endif" * revise handling of diablo version
385 lines
9.7 KiB
C++
385 lines
9.7 KiB
C++
/**
|
|
* @file path.cpp
|
|
*
|
|
* Implementation of the path finding algorithms.
|
|
*/
|
|
#include "all.h"
|
|
|
|
/** Notes visisted by the path finding algorithm. */
|
|
PATHNODE path_nodes[MAXPATHNODES];
|
|
/** size of the pnode_tblptr stack */
|
|
int gdwCurPathStep;
|
|
/** the number of in-use nodes in path_nodes */
|
|
int gdwCurNodes;
|
|
/**
|
|
* for reconstructing the path after the A* search is done. The longest
|
|
* possible path is actually 24 steps, even though we can fit 25
|
|
*/
|
|
int pnode_vals[MAX_PATH_LENGTH];
|
|
/** A linked list of all visited nodes */
|
|
PATHNODE *pnode_ptr;
|
|
/** A stack for recursively searching nodes */
|
|
PATHNODE *pnode_tblptr[MAXPATHNODES];
|
|
/** A linked list of the A* frontier, sorted by distance */
|
|
PATHNODE *path_2_nodes;
|
|
PATHNODE path_unusednodes[MAXPATHNODES];
|
|
|
|
/** For iterating over the 8 possible movement directions */
|
|
const char pathxdir[8] = { -1, -1, 1, 1, -1, 0, 1, 0 };
|
|
const char pathydir[8] = { -1, 1, -1, 1, 0, -1, 0, 1 };
|
|
|
|
/* data */
|
|
|
|
/**
|
|
* each step direction is assigned a number like this:
|
|
* dx
|
|
* -1 0 1
|
|
* +-----
|
|
* -1|5 1 6
|
|
* dy 0|2 0 3
|
|
* 1|8 4 7
|
|
*/
|
|
char path_directions[9] = { 5, 1, 6, 2, 0, 3, 8, 4, 7 };
|
|
|
|
/**
|
|
* find the shortest path from (sx,sy) to (dx,dy), using PosOk(PosOkArg,x,y) to
|
|
* check that each step is a valid position. Store the step directions (see
|
|
* path_directions) in path, which must have room for 24 steps
|
|
*/
|
|
int FindPath(BOOL (*PosOk)(int, int, int), int PosOkArg, int sx, int sy, int dx, int dy, char *path)
|
|
{
|
|
PATHNODE *path_start, *next_node, *current;
|
|
int path_length, i;
|
|
|
|
// clear all nodes, create root nodes for the visited/frontier linked lists
|
|
gdwCurNodes = 0;
|
|
path_2_nodes = path_new_step();
|
|
pnode_ptr = path_new_step();
|
|
gdwCurPathStep = 0;
|
|
path_start = path_new_step();
|
|
path_start->g = 0;
|
|
path_start->h = path_get_h_cost(sx, sy, dx, dy);
|
|
path_start->x = sx;
|
|
path_start->f = path_start->h + path_start->g;
|
|
path_start->y = sy;
|
|
path_2_nodes->NextNode = path_start;
|
|
// A* search until we find (dx,dy) or fail
|
|
while ((next_node = GetNextPath())) {
|
|
// reached the end, success!
|
|
if (next_node->x == dx && next_node->y == dy) {
|
|
current = next_node;
|
|
path_length = 0;
|
|
while (current->Parent) {
|
|
if (path_length >= MAX_PATH_LENGTH)
|
|
break;
|
|
pnode_vals[path_length++] = path_directions[3 * (current->y - current->Parent->y) - current->Parent->x + 4 + current->x];
|
|
current = current->Parent;
|
|
}
|
|
if (path_length != MAX_PATH_LENGTH) {
|
|
for (i = 0; i < path_length; i++)
|
|
path[i] = pnode_vals[path_length - i - 1];
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
// ran out of nodes, abort!
|
|
if (!path_get_path(PosOk, PosOkArg, next_node, dx, dy))
|
|
return 0;
|
|
}
|
|
// frontier is empty, no path!
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @brief heuristic, estimated cost from (sx,sy) to (dx,dy)
|
|
*/
|
|
int path_get_h_cost(int sx, int sy, int dx, int dy)
|
|
{
|
|
int delta_x = abs(sx - dx);
|
|
int delta_y = abs(sy - dy);
|
|
|
|
int min = delta_x < delta_y ? delta_x : delta_y;
|
|
int max = delta_x > delta_y ? delta_x : delta_y;
|
|
|
|
// see path_check_equal for why this is times 2
|
|
#if VERSION == 108
|
|
return min + (2 * max);
|
|
#else
|
|
return 2 * (min + max);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* @brief return 2 if pPath is horizontally/vertically aligned with (dx,dy), else 3
|
|
*
|
|
* This approximates that diagonal movement on a square grid should have a cost
|
|
* of sqrt(2). That's approximately 1.5, so they multiply all step costs by 2,
|
|
* except diagonal steps which are times 3
|
|
*/
|
|
int path_check_equal(PATHNODE *pPath, int dx, int dy)
|
|
{
|
|
if (pPath->x == dx || pPath->y == dy)
|
|
return 2;
|
|
|
|
return 3;
|
|
}
|
|
|
|
/**
|
|
* @brief get the next node on the A* frontier to explore (estimated to be closest to the goal), mark it as visited, and return it
|
|
*/
|
|
PATHNODE *GetNextPath()
|
|
{
|
|
PATHNODE *result;
|
|
|
|
result = path_2_nodes->NextNode;
|
|
if (result == NULL) {
|
|
return result;
|
|
}
|
|
|
|
path_2_nodes->NextNode = result->NextNode;
|
|
result->NextNode = pnode_ptr->NextNode;
|
|
pnode_ptr->NextNode = result;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @brief check if stepping from pPath to (dx,dy) cuts a corner.
|
|
*
|
|
* If you step from A to B, both Xs need to be clear:
|
|
*
|
|
* AX
|
|
* XB
|
|
*
|
|
* @return true if step is allowed
|
|
*/
|
|
BOOL path_solid_pieces(PATHNODE *pPath, int dx, int dy)
|
|
{
|
|
BOOL rv = TRUE;
|
|
switch (path_directions[3 * (dy - pPath->y) + 3 - pPath->x + 1 + dx]) {
|
|
case 5:
|
|
rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx + 1][dy]];
|
|
break;
|
|
case 6:
|
|
rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx - 1][dy]];
|
|
break;
|
|
case 7:
|
|
rv = !nSolidTable[dPiece[dx][dy - 1]] && !nSolidTable[dPiece[dx - 1][dy]];
|
|
break;
|
|
case 8:
|
|
rv = !nSolidTable[dPiece[dx + 1][dy]] && !nSolidTable[dPiece[dx][dy - 1]];
|
|
break;
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
/**
|
|
* @brief perform a single step of A* bread-first search by trying to step in every possible direction from pPath with goal (x,y). Check each step with PosOk
|
|
*
|
|
* @return FALSE if we ran out of preallocated nodes to use, else TRUE
|
|
*/
|
|
BOOL path_get_path(BOOL (*PosOk)(int, int, int), int PosOkArg, PATHNODE *pPath, int x, int y)
|
|
{
|
|
int dx, dy;
|
|
int i;
|
|
BOOL ok;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
dx = pPath->x + pathxdir[i];
|
|
dy = pPath->y + pathydir[i];
|
|
ok = PosOk(PosOkArg, dx, dy);
|
|
if (ok && path_solid_pieces(pPath, dx, dy) || !ok && dx == x && dy == y) {
|
|
if (!path_parent_path(pPath, dx, dy, x, y))
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* @brief add a step from pPath to (dx,dy), return 1 if successful, and update the frontier/visited nodes accordingly
|
|
*
|
|
* @return TRUE if step successfully added, FALSE if we ran out of nodes to use
|
|
*/
|
|
BOOL path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy)
|
|
{
|
|
int next_g;
|
|
PATHNODE *dxdy;
|
|
int i;
|
|
|
|
next_g = pPath->g + path_check_equal(pPath, dx, dy);
|
|
|
|
// 3 cases to consider
|
|
// case 1: (dx,dy) is already on the frontier
|
|
dxdy = path_get_node1(dx, dy);
|
|
if (dxdy != NULL) {
|
|
for (i = 0; i < 8; i++) {
|
|
if (pPath->Child[i] == NULL)
|
|
break;
|
|
}
|
|
pPath->Child[i] = dxdy;
|
|
if (next_g < dxdy->g) {
|
|
if (path_solid_pieces(pPath, dx, dy)) {
|
|
// we'll explore it later, just update
|
|
dxdy->Parent = pPath;
|
|
dxdy->g = next_g;
|
|
dxdy->f = next_g + dxdy->h;
|
|
}
|
|
}
|
|
} else {
|
|
// case 2: (dx,dy) was already visited
|
|
dxdy = path_get_node2(dx, dy);
|
|
if (dxdy != NULL) {
|
|
for (i = 0; i < 8; i++) {
|
|
if (pPath->Child[i] == NULL)
|
|
break;
|
|
}
|
|
pPath->Child[i] = dxdy;
|
|
if (next_g < dxdy->g && path_solid_pieces(pPath, dx, dy)) {
|
|
// update the node
|
|
dxdy->Parent = pPath;
|
|
dxdy->g = next_g;
|
|
dxdy->f = next_g + dxdy->h;
|
|
// already explored, so re-update others starting from that node
|
|
path_set_coords(dxdy);
|
|
}
|
|
} else {
|
|
// case 3: (dx,dy) is totally new
|
|
dxdy = path_new_step();
|
|
if (dxdy == NULL)
|
|
return FALSE;
|
|
dxdy->Parent = pPath;
|
|
dxdy->g = next_g;
|
|
dxdy->h = path_get_h_cost(dx, dy, sx, sy);
|
|
dxdy->f = next_g + dxdy->h;
|
|
dxdy->x = dx;
|
|
dxdy->y = dy;
|
|
// add it to the frontier
|
|
path_next_node(dxdy);
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
if (pPath->Child[i] == NULL)
|
|
break;
|
|
}
|
|
pPath->Child[i] = dxdy;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* @brief return a node for (dx,dy) on the frontier, or NULL if not found
|
|
*/
|
|
PATHNODE *path_get_node1(int dx, int dy)
|
|
{
|
|
PATHNODE *result = path_2_nodes->NextNode;
|
|
while (result != NULL) {
|
|
if (result->x == dx && result->y == dy)
|
|
return result;
|
|
result = result->NextNode;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* @brief return a node for (dx,dy) if it was visited, or NULL if not found
|
|
*/
|
|
PATHNODE *path_get_node2(int dx, int dy)
|
|
{
|
|
PATHNODE *result = pnode_ptr->NextNode;
|
|
while (result != NULL) {
|
|
if (result->x == dx && result->y == dy)
|
|
return result;
|
|
result = result->NextNode;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* @brief insert pPath into the frontier (keeping the frontier sorted by total distance)
|
|
*/
|
|
void path_next_node(PATHNODE *pPath)
|
|
{
|
|
PATHNODE *next, *current;
|
|
int f;
|
|
|
|
next = path_2_nodes;
|
|
if (!path_2_nodes->NextNode) {
|
|
path_2_nodes->NextNode = pPath;
|
|
} else {
|
|
current = path_2_nodes;
|
|
next = path_2_nodes->NextNode;
|
|
f = pPath->f;
|
|
while (next && next->f < f) {
|
|
current = next;
|
|
next = next->NextNode;
|
|
}
|
|
pPath->NextNode = next;
|
|
current->NextNode = pPath;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief update all path costs using depth-first search starting at pPath
|
|
*/
|
|
void path_set_coords(PATHNODE *pPath)
|
|
{
|
|
PATHNODE *PathOld;
|
|
PATHNODE *PathAct;
|
|
int i;
|
|
|
|
path_push_active_step(pPath);
|
|
while (gdwCurPathStep) {
|
|
PathOld = path_pop_active_step();
|
|
for (i = 0; i < 8; i++) {
|
|
PathAct = PathOld->Child[i];
|
|
if (PathAct == NULL)
|
|
break;
|
|
|
|
if (PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y) < PathAct->g) {
|
|
if (path_solid_pieces(PathOld, PathAct->x, PathAct->y)) {
|
|
PathAct->Parent = PathOld;
|
|
PathAct->g = PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y);
|
|
PathAct->f = PathAct->g + PathAct->h;
|
|
path_push_active_step(PathAct);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief push pPath onto the pnode_tblptr stack
|
|
*/
|
|
void path_push_active_step(PATHNODE *pPath)
|
|
{
|
|
int stack_index = gdwCurPathStep;
|
|
gdwCurPathStep++;
|
|
pnode_tblptr[stack_index] = pPath;
|
|
}
|
|
|
|
/**
|
|
* @brief pop and return a node from the pnode_tblptr stack
|
|
*/
|
|
PATHNODE *path_pop_active_step()
|
|
{
|
|
gdwCurPathStep--;
|
|
return pnode_tblptr[gdwCurPathStep];
|
|
}
|
|
|
|
/**
|
|
* @brief zero one of the preallocated nodes and return a pointer to it, or NULL if none are available
|
|
*/
|
|
PATHNODE *path_new_step()
|
|
{
|
|
PATHNODE *new_node;
|
|
|
|
if (gdwCurNodes == MAXPATHNODES)
|
|
return NULL;
|
|
|
|
new_node = &path_nodes[gdwCurNodes];
|
|
gdwCurNodes++;
|
|
memset(new_node, 0, sizeof(PATHNODE));
|
|
return new_node;
|
|
}
|