Files
devilution/Source/gamemenu.cpp
2020-03-02 02:29:28 +01:00

316 lines
7.1 KiB
C++

/**
* @file gamemenu.cpp
*
* Implementation of the in-game menu functions.
*/
#include "all.h"
TMenuItem sgSingleMenu[6] = {
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, "Save Game", &gamemenu_save_game },
{ GMENU_ENABLED, "Options", &gamemenu_options },
{ GMENU_ENABLED, "New Game", &gamemenu_new_game },
{ GMENU_ENABLED, "Load Game", &gamemenu_load_game },
{ GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game },
{ GMENU_ENABLED, NULL, NULL }
// clang-format on
};
TMenuItem sgMultiMenu[5] = {
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, "Options", &gamemenu_options },
{ GMENU_ENABLED, "New Game", &gamemenu_new_game },
{ GMENU_ENABLED, "Restart In Town", &gamemenu_restart_town },
{ GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game },
{ GMENU_ENABLED, NULL, NULL }
// clang-format on
};
TMenuItem sgOptionsMenu[6] = {
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume },
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume },
{ GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma },
{ GMENU_ENABLED , NULL, &gamemenu_color_cycling },
{ GMENU_ENABLED , "Previous Menu", &gamemenu_previous },
{ GMENU_ENABLED , NULL, NULL }
// clang-format on
};
char *music_toggle_names[] = { "Music", "Music Disabled" };
char *sound_toggle_names[] = { "Sound", "Sound Disabled" };
char *color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" };
void gamemenu_on()
{
void (*proc)(TMenuItem *);
TMenuItem *item;
if (gbMaxPlayers == 1) {
proc = gamemenu_update_single;
item = sgSingleMenu;
} else {
proc = gamemenu_update_multi;
item = sgMultiMenu;
}
gmenu_set_items(item, proc);
PressEscKey();
}
void gamemenu_update_single(TMenuItem *pMenuItems)
{
BOOL enable;
gmenu_enable(&sgSingleMenu[3], gbValidSaveFile);
enable = FALSE;
if (plr[myplr]._pmode != PM_DEATH && !deathflag)
enable = TRUE;
gmenu_enable(sgSingleMenu, enable);
}
void gamemenu_update_multi(TMenuItem *pMenuItems)
{
gmenu_enable(&sgMultiMenu[2], deathflag);
}
void gamemenu_off()
{
gmenu_set_items(0, NULL);
}
void gamemenu_handle_previous()
{
if (gmenu_is_active())
gamemenu_off();
else
gamemenu_on();
}
void gamemenu_previous(BOOL bActivate)
{
gamemenu_on();
}
void gamemenu_new_game(BOOL bActivate)
{
int i;
for (i = 0; i < MAX_PLRS; i++) {
plr[i]._pmode = PM_QUIT;
plr[i]._pInvincible = TRUE;
}
deathflag = FALSE;
force_redraw = 255;
scrollrt_draw_game_screen(TRUE);
gbRunGame = FALSE;
gamemenu_off();
}
void gamemenu_quit_game(BOOL bActivate)
{
gamemenu_new_game(bActivate);
gbRunGameResult = FALSE;
}
void gamemenu_load_game(BOOL bActivate)
{
WNDPROC saveProc = SetWindowProc(DisableInputWndProc);
gamemenu_off();
SetCursor_(CURSOR_NONE);
InitDiabloMsg(EMSG_LOADING);
force_redraw = 255;
DrawAndBlit();
LoadGame(FALSE);
ClrDiabloMsg();
PaletteFadeOut(8);
deathflag = FALSE;
force_redraw = 255;
DrawAndBlit();
PaletteFadeIn(8);
SetCursor_(CURSOR_HAND);
interface_msg_pump();
SetWindowProc(saveProc);
}
void gamemenu_save_game(BOOL bActivate)
{
if (pcurs != CURSOR_HAND) {
return;
}
if (plr[myplr]._pmode == PM_DEATH || deathflag) {
gamemenu_off();
return;
}
WNDPROC saveProc = SetWindowProc(DisableInputWndProc);
SetCursor_(CURSOR_NONE);
gamemenu_off();
InitDiabloMsg(EMSG_SAVING);
force_redraw = 255;
DrawAndBlit();
SaveGame();
ClrDiabloMsg();
force_redraw = 255;
SetCursor_(CURSOR_HAND);
interface_msg_pump();
SetWindowProc(saveProc);
}
void gamemenu_restart_town(BOOL bActivate)
{
NetSendCmd(TRUE, CMD_RETOWN);
}
void gamemenu_options(BOOL bActivate)
{
gamemenu_get_music();
gamemenu_get_sound();
gamemenu_get_gamma();
gamemenu_get_color_cycling();
gmenu_set_items(sgOptionsMenu, NULL);
}
void gamemenu_get_music()
{
gamemenu_sound_music_toggle(music_toggle_names, sgOptionsMenu, sound_get_or_set_music_volume(1));
}
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume)
{
if (gbSndInited) {
menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER;
menu_item->pszStr = *names;
gmenu_slider_steps(menu_item, 17);
gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume);
return;
}
menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER);
menu_item->pszStr = names[1];
}
void gamemenu_get_sound()
{
gamemenu_sound_music_toggle(sound_toggle_names, &sgOptionsMenu[1], sound_get_or_set_sound_volume(1));
}
void gamemenu_get_color_cycling()
{
sgOptionsMenu[3].pszStr = color_cycling_toggle_names[palette_get_color_cycling() & 1];
}
void gamemenu_get_gamma()
{
gmenu_slider_steps(&sgOptionsMenu[2], 15);
gmenu_slider_set(&sgOptionsMenu[2], 30, 100, UpdateGamma(0));
}
void gamemenu_music_volume(BOOL bActivate)
{
int volume;
if (bActivate) {
if (gbMusicOn) {
gbMusicOn = FALSE;
music_stop();
sound_get_or_set_music_volume(VOLUME_MIN);
gamemenu_get_music();
return;
}
gbMusicOn = TRUE;
sound_get_or_set_music_volume(VOLUME_MAX);
music_start(leveltype);
gamemenu_get_music();
return;
}
volume = gamemenu_slider_music_sound(sgOptionsMenu);
sound_get_or_set_music_volume(volume);
if (volume == VOLUME_MIN) {
if (gbMusicOn) {
gbMusicOn = FALSE;
music_stop();
}
gamemenu_get_music();
return;
}
if (gbMusicOn) {
gamemenu_get_music();
return;
}
gbMusicOn = TRUE;
music_start(leveltype);
gamemenu_get_music();
}
int gamemenu_slider_music_sound(TMenuItem *menu_item)
{
return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX);
}
void gamemenu_sound_volume(BOOL bActivate)
{
int volume;
if (bActivate) {
if (gbSoundOn) {
gbSoundOn = FALSE;
FreeMonsterSnd();
sound_get_or_set_sound_volume(VOLUME_MIN);
} else {
gbSoundOn = TRUE;
sound_get_or_set_sound_volume(VOLUME_MAX);
}
} else {
volume = gamemenu_slider_music_sound(&sgOptionsMenu[1]);
sound_get_or_set_sound_volume(volume);
if (volume == VOLUME_MIN) {
if (gbSoundOn) {
gbSoundOn = FALSE;
FreeMonsterSnd();
}
} else if (!gbSoundOn) {
gbSoundOn = TRUE;
}
}
PlaySFX(IS_TITLEMOV);
gamemenu_get_sound();
}
void gamemenu_gamma(BOOL bActivate)
{
int gamma;
if (bActivate) {
gamma = UpdateGamma(0);
if (gamma == 30)
gamma = 100;
else
gamma = 30;
} else {
gamma = gamemenu_slider_gamma();
}
UpdateGamma(gamma);
gamemenu_get_gamma();
}
int gamemenu_slider_gamma()
{
return gmenu_slider_get(&sgOptionsMenu[2], 30, 100);
}
void gamemenu_color_cycling(BOOL bActivate)
{
BOOL color_cycling;
color_cycling = palette_set_color_cycling(palette_get_color_cycling() == 0);
sgOptionsMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1];
}