#include "all.h" #include "../3rdParty/Storm/Source/storm.h" LPDIRECTSOUNDBUFFER DSBs[8]; LPDIRECTSOUND sglpDS; BOOLEAN gbSndInited; int sglMusicVolume; int sglSoundVolume; HMODULE hDsound_dll; HANDLE sghMusic; LPDIRECTSOUNDBUFFER sglpDSB; /* data */ BOOLEAN gbMusicOn = TRUE; BOOLEAN gbSoundOn = TRUE; BOOLEAN gbDupSounds = TRUE; int sgnMusicTrack = NUM_MUSIC; char *sgszMusicTracks[NUM_MUSIC] = { #ifdef SPAWN "Music\\sTowne.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sintro.wav", #else "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", "Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav", #endif }; char unk_volume[4][2] = { { 15, -16 }, { 15, -16 }, { 30, -31 }, { 30, -31 } }; void snd_update(BOOL bStopAll) { DWORD dwStatus, i; for (i = 0; i < 8; i++) { if (!DSBs[i]) continue; if (!bStopAll && DSBs[i]->GetStatus(&dwStatus) == DS_OK && dwStatus == DSBSTATUS_PLAYING) continue; DSBs[i]->Stop(); DSBs[i]->Release(); DSBs[i] = NULL; } } void snd_stop_snd(TSnd *pSnd) { if (pSnd && pSnd->DSB) pSnd->DSB->Stop(); } BOOL snd_playing(TSnd *pSnd) { DWORD dwStatus; if (!pSnd) return FALSE; if (pSnd->DSB == NULL) return FALSE; if (pSnd->DSB->GetStatus(&dwStatus) != DS_OK) return FALSE; return dwStatus == DSBSTATUS_PLAYING; } void snd_play_snd(TSnd *pSnd, int lVolume, int lPan) { LPDIRECTSOUNDBUFFER DSB; DWORD tc; HRESULT error_code; if (!pSnd || !gbSoundOn) { return; } DSB = pSnd->DSB; if (DSB == NULL) { return; } tc = GetTickCount(); if (tc - pSnd->start_tc < 80) { GetTickCount(); // BUGFIX: unnecessary GetTickCount return; } if (snd_playing(pSnd)) { DSB = sound_dup_channel(pSnd->DSB); if (DSB == NULL) { return; } } lVolume += sglSoundVolume; if (lVolume < VOLUME_MIN) { lVolume = VOLUME_MIN; } else if (lVolume > VOLUME_MAX) { lVolume = VOLUME_MAX; } DSB->SetVolume(lVolume); DSB->SetPan(lPan); error_code = DSB->Play(0, 0, 0); if (error_code != DSERR_BUFFERLOST) { if (error_code != DS_OK) { DSErrMsg(error_code, 261, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); } } else if (sound_file_reload(pSnd, DSB)) { DSB->Play(0, 0, 0); } pSnd->start_tc = tc; } LPDIRECTSOUNDBUFFER sound_dup_channel(LPDIRECTSOUNDBUFFER DSB) { DWORD i; if (!gbDupSounds) { return NULL; } for (i = 0; i < 8; i++) { if (!DSBs[i]) { if (sglpDS->DuplicateSoundBuffer(DSB, &DSBs[i]) != DS_OK) { return NULL; } return DSBs[i]; } } return NULL; } BOOL sound_file_reload(TSnd *sound_file, LPDIRECTSOUNDBUFFER DSB) { HANDLE file; LPVOID buf1, buf2; DWORD size1, size2; BOOL rv; if (DSB->Restore() != DS_OK) return FALSE; rv = FALSE; WOpenFile(sound_file->sound_path, &file, FALSE); WSetFilePointer(file, sound_file->chunk.dwOffset, NULL, FILE_BEGIN); if (DSB->Lock(0, sound_file->chunk.dwSize, &buf1, &size1, &buf2, &size2, 0) == DS_OK) { WReadFile(file, buf1, size1); if (DSB->Unlock(buf1, size1, buf2, size2) == DS_OK) rv = TRUE; } WCloseFile(file); return rv; } TSnd *sound_file_load(char *path) { HANDLE file; BYTE *wave_file; TSnd *pSnd; LPVOID buf1, buf2; DWORD size1, size2; HRESULT error_code; if (!sglpDS) return NULL; WOpenFile(path, &file, FALSE); pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd)); memset(pSnd, 0, sizeof(TSnd)); pSnd->sound_path = path; pSnd->start_tc = GetTickCount() - 80 - 1; wave_file = LoadWaveFile(file, &pSnd->fmt, &pSnd->chunk); if (!wave_file) app_fatal("Invalid sound format on file %s", pSnd->sound_path); sound_CreateSoundBuffer(pSnd); error_code = pSnd->DSB->Lock(0, pSnd->chunk.dwSize, &buf1, &size1, &buf2, &size2, 0); if (error_code != DS_OK) DSErrMsg(error_code, 318, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); memcpy(buf1, wave_file + pSnd->chunk.dwOffset, size1); error_code = pSnd->DSB->Unlock(buf1, size1, buf2, size2); if (error_code != DS_OK) DSErrMsg(error_code, 325, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); mem_free_dbg((void *)wave_file); WCloseFile(file); return pSnd; } void sound_CreateSoundBuffer(TSnd *sound_file) { DSBUFFERDESC DSB; HRESULT error_code; memset(&DSB, 0, sizeof(DSBUFFERDESC)); DSB.dwSize = sizeof(DSBUFFERDESC); DSB.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_STATIC; DSB.dwBufferBytes = sound_file->chunk.dwSize; DSB.lpwfxFormat = &sound_file->fmt; error_code = sglpDS->CreateSoundBuffer(&DSB, &sound_file->DSB, NULL); if (error_code != ERROR_SUCCESS) DSErrMsg(error_code, 282, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); } void sound_file_cleanup(TSnd *sound_file) { if (sound_file) { if (sound_file->DSB) { sound_file->DSB->Stop(); sound_file->DSB->Release(); sound_file->DSB = NULL; } mem_free_dbg(sound_file); } } void snd_init(HWND hWnd) { int error_code; snd_get_volume("Sound Volume", &sglSoundVolume); gbSoundOn = sglSoundVolume > VOLUME_MIN; snd_get_volume("Music Volume", &sglMusicVolume); gbMusicOn = sglMusicVolume > VOLUME_MIN; error_code = sound_DirectSoundCreate(NULL, &sglpDS, NULL); if (error_code != DS_OK) sglpDS = NULL; if (sglpDS && sglpDS->SetCooperativeLevel(hWnd, DSSCL_EXCLUSIVE) == DS_OK) sound_create_primary_buffer(NULL); SVidInitialize(sglpDS); SFileDdaInitialize(sglpDS); gbSndInited = sglpDS != NULL; } void snd_get_volume(char *value_name, int *value) { int v = *value; if (!SRegLoadValue(APP_NAME, value_name, 0, &v)) { v = VOLUME_MAX; } *value = v; if (*value < VOLUME_MIN) { *value = VOLUME_MIN; } else if (*value > VOLUME_MAX) { *value = VOLUME_MAX; } *value -= *value % 100; } void sound_create_primary_buffer(HANDLE music_track) { HRESULT error_code; DSBUFFERDESC dsbuf; WAVEFORMATEX format; if (music_track == NULL) { memset(&dsbuf, 0, sizeof(DSBUFFERDESC)); dsbuf.dwSize = sizeof(DSBUFFERDESC); dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER; error_code = sglpDS->CreateSoundBuffer(&dsbuf, &sglpDSB, NULL); if (error_code != DS_OK) DSErrMsg(error_code, 375, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); } if (sglpDSB) { DSCAPS dsbcaps; dsbcaps.dwSize = sizeof(DSCAPS); error_code = sglpDS->GetCaps(&dsbcaps); if (error_code != DS_OK) DSErrMsg(error_code, 383, "C:\\Src\\Diablo\\Source\\SOUND.CPP"); if (!music_track || !LoadWaveFormat(music_track, &format)) { memset(&format, 0, sizeof(WAVEFORMATEX)); format.wFormatTag = WAVE_FORMAT_PCM; format.nSamplesPerSec = 22050; format.wBitsPerSample = 16; format.cbSize = 0; } format.nChannels = 2; format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; sglpDSB->SetFormat(&format); } } HRESULT sound_DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter) { HRESULT(WINAPI * DirectSoundCreate) (LPGUID lpGuid, LPDIRECTSOUND * ppDS, LPUNKNOWN pUnkOuter); if (hDsound_dll == NULL) { hDsound_dll = LoadLibrary("dsound.dll"); } if (hDsound_dll == NULL) { ErrDlg(IDD_DIALOG5, GetLastError(), "C:\\Src\\Diablo\\Source\\SOUND.CPP", 422); } DirectSoundCreate = (HRESULT(WINAPI *)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN))GetProcAddress(hDsound_dll, "DirectSoundCreate"); if (DirectSoundCreate == NULL) { ErrDlg(IDD_DIALOG5, GetLastError(), "C:\\Src\\Diablo\\Source\\SOUND.CPP", 427); } return DirectSoundCreate(lpGuid, ppDS, pUnkOuter); } void sound_cleanup() { snd_update(TRUE); SVidDestroy(); SFileDdaDestroy(); if (sglpDS) { sglpDS->Release(); sglpDS = NULL; } if (gbSndInited) { gbSndInited = FALSE; snd_set_volume("Sound Volume", sglSoundVolume); snd_set_volume("Music Volume", sglMusicVolume); } } void snd_set_volume(char *key, int value) { SRegSaveValue(APP_NAME, key, 0, value); } void music_stop() { if (sghMusic) { SFileDdaEnd(sghMusic); SFileCloseFile(sghMusic); sghMusic = NULL; sgnMusicTrack = NUM_MUSIC; } } void music_start(int nTrack) { BOOL success; assert((DWORD)nTrack < NUM_MUSIC); music_stop(); if (sglpDS && gbMusicOn) { #ifdef _DEBUG SFileEnableDirectAccess(FALSE); #endif success = SFileOpenFile(sgszMusicTracks[nTrack], &sghMusic); #ifdef _DEBUG SFileEnableDirectAccess(TRUE); #endif sound_create_primary_buffer(sghMusic); if (!success) { sghMusic = NULL; } else { SFileDdaBeginEx(sghMusic, 0x40000, 0x40000, 0, sglMusicVolume, 0, 0); sgnMusicTrack = nTrack; } } } void sound_disable_music(BOOL disable) { if (disable) { music_stop(); } else if (sgnMusicTrack != NUM_MUSIC) { music_start(sgnMusicTrack); } } int sound_get_or_set_music_volume(int volume) { if (volume == 1) return sglMusicVolume; sglMusicVolume = volume; if (sghMusic) SFileDdaSetVolume(sghMusic, volume, 0); return sglMusicVolume; } int sound_get_or_set_sound_volume(int volume) { if (volume == 1) return sglSoundVolume; sglSoundVolume = volume; return sglSoundVolume; }