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55 lines
2.0 KiB
C
55 lines
2.0 KiB
C
/*
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C-Dogs SDL
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A port of the legendary (and fun) action/arcade cdogs.
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Copyright (c) 2022 Cong Xu
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "game_loop.h"
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#include <cdogs/draw/draw_buffer.h>
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#include <cdogs/grafx.h>
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#include <cdogs/map.h>
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#include <cdogs/pic.h>
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typedef struct
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{
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const Pic *logo;
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const Pic *panel;
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GraphicsDevice *g;
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CArray panelIndices; // of int
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Mix_Chunk *sndTick;
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} LoadingScreen;
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extern LoadingScreen gLoadingScreen;
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void LoadingScreenInit(LoadingScreen *l, GraphicsDevice *g);
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void LoadingScreenTerminate(LoadingScreen *l);
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void LoadingScreenDraw(
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LoadingScreen *l, const char *loadingText, const float showPct);
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GameLoopData *ScreenLoading(
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const char *loadingText, const bool ascending, GameLoopData *nextLoop, const bool removeParent);
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