Level Select: Skip path change.
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@@ -6722,6 +6722,9 @@ void Map_Idle_Update(void) {
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movingCamera = false;
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movingCamera = false;
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if (gControllerPress[gMainController].button & A_BUTTON) {
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if (gControllerPress[gMainController].button & A_BUTTON) {
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if (CVarGetInteger("gLevelSelector", 0) == 1) {
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goto loadLevel;
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}
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if ((gLastGameState == GSTATE_PLAY) && (sPrevMissionStatus != MISSION_COMPLETE) && !D_menu_801CEFD0) {
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if ((gLastGameState == GSTATE_PLAY) && (sPrevMissionStatus != MISSION_COMPLETE) && !D_menu_801CEFD0) {
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Audio_PlayMapMenuSfx(1);
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Audio_PlayMapMenuSfx(1);
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D_menu_801CEFC4 = 1;
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D_menu_801CEFC4 = 1;
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@@ -6730,6 +6733,7 @@ void Map_Idle_Update(void) {
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sMapState = MAP_PATH_CHANGE;
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sMapState = MAP_PATH_CHANGE;
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D_menu_801CD94C = 0;
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D_menu_801CD94C = 0;
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} else {
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} else {
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loadLevel:
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for (i = 0; i < TEAM_ID_MAX; i++) {
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for (i = 0; i < TEAM_ID_MAX; i++) {
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D_ctx_80177C58[i] = gTeamShields[i];
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D_ctx_80177C58[i] = gTeamShields[i];
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}
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}
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