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74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
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#include "Buttons.hpp"
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#include "OperatingModes.h"
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#include "ui_drawing.hpp"
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bool showExitMenuTransition = false;
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OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
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if (buttons != BUTTON_NONE && cxt->scratch_state.state1 == 0) {
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return OperatingMode::HomeScreen; // Ignore button press
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} else {
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cxt->scratch_state.state1 = 1;
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}
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switch (buttons) {
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case BUTTON_NONE:
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// Do nothing
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break;
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case BUTTON_BOTH:
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break;
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case BUTTON_B_LONG:
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cxt->transitionMode = TransitionAnimation::Up;
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return OperatingMode::DebugMenuReadout;
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break;
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case BUTTON_F_LONG:
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#ifdef PROFILE_SUPPORT
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if (!isTipDisconnected()) {
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::SolderingProfile;
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} else {
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return OperatingMode::HomeScreen;
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}
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#else
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::TemperatureAdjust;
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#endif
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break;
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case BUTTON_F_SHORT:
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if (!isTipDisconnected()) {
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bool detailedView = getSettingValue(SettingsOptions::DetailedIDLE) && getSettingValue(SettingsOptions::DetailedSoldering);
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cxt->transitionMode = detailedView ? TransitionAnimation::None : TransitionAnimation::Left;
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return OperatingMode::Soldering;
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}
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break;
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case BUTTON_B_SHORT:
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::SettingsMenu;
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break;
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default:
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break;
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}
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return OperatingMode::HomeScreen;
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}
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OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt) {
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currentTempTargetDegC = 0; // ensure tip is off
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getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
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uint32_t tipTemp = TipThermoModel::getTipInC();
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// Setup LCD Cursor location
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if (OLED::getRotation()) {
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OLED::setCursor(50, 0);
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} else {
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OLED::setCursor(-1, 0);
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}
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if (getSettingValue(SettingsOptions::DetailedIDLE)) {
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ui_draw_homescreen_detailed(tipTemp);
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} else {
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ui_draw_homescreen_simplified(tipTemp);
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}
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return handleHomeButtons(buttons, cxt);
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}
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