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Probably a finally proper fix for #2076
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@@ -160,6 +160,13 @@ void guiRenderLoop(void) {
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memset(&context.scratch_state, 0, sizeof(context.scratch_state));
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currentOperatingMode = newMode;
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}
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bool detailedView = getSettingValue(SettingsOptions::DetailedIDLE) && getSettingValue(SettingsOptions::DetailedSoldering);
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if (detailedView && ((newMode == OperatingMode::HomeScreen && context.previousMode == OperatingMode::Soldering) || (newMode == OperatingMode::Soldering && context.previousMode == OperatingMode::HomeScreen))) {
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// Exclude side-slide-scroll animation if we do transition between soldering/home back and forth while detailed view setting for both modes is set
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return OLED::refresh();
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}
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// If the transition marker is set, we need to make the next draw occur to the secondary buffer so we have something to transition to
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if (context.transitionMode != TransitionAnimation::None) {
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OLED::useSecondaryFramebuffer(true);
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