Files
CorsixTH/MapEdit/CMakeLists.txt
2015-06-25 19:16:57 +02:00

201 lines
6.7 KiB
CMake

# Project Declaration
PROJECT(MapEdit)
# 2.8.3 is required for the wxWidgets finder to know about ribbon
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.3)
# Generate source files list
# Note: Done after generating config.h
INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR}/CorsixTH/Src/)
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/CorsixTH/Src/)
FILE(GLOB_RECURSE mapedit_source_files
${CMAKE_SOURCE_DIR}/MapEdit/Src/*.cpp
${CMAKE_SOURCE_DIR}/MapEdit/Src/*.c
${CMAKE_SOURCE_DIR}/MapEdit/Src/*.h
${CMAKE_SOURCE_DIR}/MapEdit/MapEdit.rc
${CMAKE_SOURCE_DIR}/CorsixTH/Src/*.h
${CMAKE_SOURCE_DIR}/CorsixTH/Src/*.c
${CMAKE_SOURCE_DIR}/CorsixTH/Src/*.cpp
${CMAKE_SOURCE_DIR}/LFS/*.c
${CMAKE_SOURCE_DIR}/LPEG/*.c
)
# Declaration of the executable
IF(APPLE)
add_definitions(-DIS_MAPEDIT_APP)
set(corsixth_icon_file ${CMAKE_SOURCE_DIR}/MapEdit/Icon.icns)
set_source_files_properties(
${corsixth_icon_file}
PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
set(MACOSX_BUNDLE_ICON_FILE Icon.icns)
add_executable(MapEdit
MACOSX_BUNDLE
${mapedit_source_files}
${corsixth_icon_file}
)
set_target_properties(MapEdit PROPERTIES LINK_FLAGS_MINSIZEREL "-dead_strip")
set_target_properties(MapEdit PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
#Add an extra step at the end of the build process to copy the resources into the bundle.
add_custom_command(TARGET MapEdit
POST_BUILD
COMMAND rsync -rv --include-from ${CMAKE_SOURCE_DIR}/MapEdit/RequiredResources.txt ${CMAKE_SOURCE_DIR}/CorsixTH/ \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME}/Contents/Resources)
ELSE()
add_executable(MapEdit
WIN32
${mapedit_source_files}
)
ENDIF()
# Basic platform dependant stuff
IF(UNIX)
IF(APPLE)
# fruit goes here
ELSE(APPLE)
# regular unix/linux
ENDIF(APPLE)
ELSE(UNIX)
IF(WIN32)
# Win32 specific
IF(MSVC)
# We want to bind against the very latest versions of the MSVC runtimes
add_definitions(/D "_BIND_TO_CURRENT_VCLIBS_VERSION=1")
ELSE(MSVC)
IF(MSYS)
# MSYS stuff
ELSE(MSYS)
# What's left? MINGW? CYGWIN? BORLAND?
ENDIF(MSYS)
ENDIF(MSVC)
ELSE(WIN32)
# other OS (not UNIX, not 32/64 bit Windows)
ENDIF(WIN32)
ENDIF(UNIX)
# Finding libraries
# Find WxWidgets
SET(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${PROJECT_SOURCE_DIR}")
MESSAGE("Module path: ${CMAKE_MODULE_PATH}")
SET(wxWidgets_USE_LIBS gl ribbon core base) # optionally: more than wx std libs
FIND_PACKAGE(wxWidgets REQUIRED)
IF(wxWidgets_FOUND)
LINK_LIBRARIES(${wxWidgets_LIBRARIES})
INCLUDE_DIRECTORIES(${wxWidgets_INCLUDE_DIRS})
INCLUDE(${wxWidgets_USE_FILE})
TARGET_LINK_LIBRARIES(MapEdit ${wxWidgets_LIBRARIES})
message(" wxWidgets found")
ELSE(wxWidgets_FOUND)
message( FATAL_ERROR "error: wxWdigets library (or one of it's components) not found, it is required to build")
message( "Make sure the path is correctly defined or set the envirnomental variable WXWIN to the correct location" )
ENDIF(wxWidgets_FOUND)
# Find SDL
FIND_PACKAGE(SDL2 REQUIRED)
IF(SDL_FOUND)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(MapEdit ${SDL_LIBRARY})
message( " SDL found" )
ELSE(SDL_FOUND)
message( FATAL_ERROR "error: SDL library not found, it is required to build")
message( "Make sure the path is correctly defined or set the envirnomental variable SDLDIR to the correct location" )
ENDIF(SDL_FOUND)
# Find SDL_mixer
IF(CORSIX_TH_USE_SDL_MIXER)
FIND_PACKAGE(SDL2_mixer REQUIRED)
IF(SDLMIXER_FOUND)
TARGET_LINK_LIBRARIES(MapEdit ${SDLMIXER_LIBRARY})
INCLUDE_DIRECTORIES(${SDLMIXER_INCLUDE_DIR})
message( " SDL_mixer found" )
ELSE(SDLMIXER_FOUND)
message( "error: SDL_mixer library not found, it was selected to be included")
ENDIF(SDLMIXER_FOUND)
ENDIF(CORSIX_TH_USE_SDL_MIXER)
# Find FFMPEG
IF(CORSIX_TH_USE_FFMPEG)
FIND_PACKAGE(FFmpeg COMPONENTS AVFORMAT AVCODEC AVUTIL SWSCALE SWRESAMPLE REQUIRED)
IF(FFMPEG_FOUND)
TARGET_LINK_LIBRARIES(MapEdit ${FFMPEG_LIBRARIES})
INCLUDE_DIRECTORIES(${FFMPEG_INCLUDE_DIRS})
IF(APPLE)
TARGET_LINK_LIBRARIES(MapEdit libz.dylib)
ENDIF()
message(" FFmpeg found")
ELSE(FFMPEG_FOUND)
message("Error: FFmpeg library not found, even though it was selected to be included")
ENDIF(FFMPEG_FOUND)
ENDIF(CORSIX_TH_USE_FFMPEG)
# Find Freetype2
IF(CORSIX_TH_USE_FREETYPE2)
FIND_PACKAGE(Freetype REQUIRED)
IF(FREETYPE_FOUND)
TARGET_LINK_LIBRARIES(MapEdit ${FREETYPE_LIBRARIES})
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
IF(APPLE)
TARGET_LINK_LIBRARIES(MapEdit libz.dylib)
TARGET_LINK_LIBRARIES(MapEdit libbz2.dylib)
ENDIF()
message(" FreeType2 found")
ELSE(FREETYPE_FOUND)
message("Error: FreeType2 library not found, even though it was selected to be used")
ENDIF(FREETYPE_FOUND)
ENDIF(CORSIX_TH_USE_FREETYPE2)
# Find OpenGL
IF(CORSIX_TH_USE_OGL_RENDERER)
FIND_PACKAGE(OpenGL REQUIRED)
IF(OPENGL_FOUND)
TARGET_LINK_LIBRARIES( MapEdit ${OPENGL_gl_LIBRARY})
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
message( " OpenGL found" )
ELSE(OPENGL_FOUND)
message( FATAL_ERROR "error: OpenGL library not found, it is required to build")
ENDIF(OPENGL_FOUND)
ENDIF(CORSIX_TH_USE_OGL_RENDERER)
# Find Lua
FIND_PACKAGE(Lua REQUIRED)
IF(Lua_FOUND)
TARGET_LINK_LIBRARIES(MapEdit ${LUA_LIBRARY})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
# Special link flags needed on OSX/64bit, according to: http://luajit.org/install.html
# If these are not specified, luaL_newstate() returns NULL and we get this:
# Fatal error starting CorsixTH: Cannot open Lua state.
IF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND LUA_INTERPRETER_TYPE STREQUAL "LuaJIT" AND CMAKE_SIZEOF_VOID_P EQUAL 8)
TARGET_LINK_LIBRARIES(MapEdit "-pagezero_size 10000" "-image_base 100000000")
ENDIF()
message(" ${LUA_INTERPRETER_TYPE} found")
ELSE(Lua_FOUND)
message(FATAL_ERROR "Error: Lua library not found, it is required to build")
ENDIF(Lua_FOUND)
# Find msinttypes for MSVC
IF(MSVC AND NOT CORSIX_TH_HAS_INTTYPES_H)
FIND_PATH(MSINTTYPES_INCLUDE_DIRS "inttypes.h" NO_DEFAULT_PATH)
MESSAGE(STATUS "Adding include directory: ${MSINTTYPES_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(${MSINTTYPES_INCLUDE_DIRS})
SET(CORSIX_TH_HAS_INTTYPES_H 1)
ENDIF(MSVC AND NOT CORSIX_TH_HAS_INTTYPES_H)
IF(APPLE)
#Just use the prefix as it's sufficient to just set the prefix to /Applications on Mac.
install(TARGETS MapEdit BUNDLE DESTINATION .)
# Fix the OS X bundle to include required libraries (create a redistributable app)
install(CODE "
INCLUDE(BundleUtilities)
SET(BU_CHMOD_BUNDLE_ITEMS ON)
FIXUP_BUNDLE(${CMAKE_INSTALL_PREFIX}/MapEdit.app \"\" \"\")
")
ELSE()
install(TARGETS MapEdit RUNTIME DESTINATION CorsixTH)
ENDIF()