mirror of
https://github.com/CorsixTH/CorsixTH.git
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* Allow ctest to run from build dir * Remove extra libs linked to ctest * Prevent test from running twice Manually adding tests isn't useful as we have catch_discover_tests which does the same thing on a granular basis for catch2
183 lines
5.4 KiB
CMake
183 lines
5.4 KiB
CMake
# Cmake File for CorsixTH
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# OPTIONS AVAILABLE:
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# Any of the following: (default)
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# CorsixTH Features and behaviour
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# - WITH_AUDIO : Activate sound (yes)
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# - WITH_FREETYPE2 : Active support for non-Latin script alphabets (yes)
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# - WITH_FONT : Path of a font that will be used if the user does not set one (empty, Arial on macOS)
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# - WITH_MOVIES : Activate movies (requires with_audio, FFmpeg) (yes)
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# - WITH_UPDATE_CHECK : Activates support to check for new version on launch (requires libcurl) (yes)
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# - USE_SOURCE_DATADIRS : Use the source directory for loading resources. Incompatible with the install target (no)
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# - SEARCH_LOCAL_DATADIRS : Search resources in the working directory and the
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# program directory where the executable stores. Makes the executable
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# portable (yes for Apple)
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# Dependency resolution
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# - WITH_LUAJIT : Use LuaJIT instead of Lua (must specify library path) (no)
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# - WITH_LUAROCKS : Install required luarocks in the macOS app (requires luarocks)
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# - FETCH_CATCH2: Use FetchContent to obtain Catch2 if ENABLE_UNIT_TESTS=yes
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# Tests and debug options
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# - ENABLE_UNIT_TESTS : Enable Unit Testing Target (requires Catch2) (no)
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# - ENABLE_SANITIZERS : Build with AddressSanitizer (ASan) and UndefinedBehaviorSanitizer (UBSan) enabled (no)
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# Additional build targets
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# - BUILD_ANIMVIEW : Generate AnimView build files (no)
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# - BUILD_TOOLS : Generate cli tools
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cmake_minimum_required(VERSION 3.14)
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# Define our options
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option(BUILD_CORSIXTH "Builds the main game" ON)
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option(WITH_AUDIO "Activate sound" ON)
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option(WITH_FREETYPE2 "Enhanced font support" ON)
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option(WITH_MOVIES "Activate in game movies" ON)
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option(WITH_LUAJIT "Use LuaJIT instead of Lua" OFF)
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option(WITH_UPDATE_CHECK "Check for new versions" ON)
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option(USE_SOURCE_DATADIRS "Use the source directory for loading resources. Incompatible with the install target" OFF)
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option(ENABLE_UNIT_TESTS "Enables Unit Testing Targets" OFF)
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option(BUILD_ANIMVIEW "Build the animation viewer as part of the build process" OFF)
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option(BUILD_TOOLS "Build additional CLI tools (rnc_decode)" OFF)
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option(ENABLE_SANITIZERS "Build with ASan and UBSan enabled" OFF)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake)
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if(WITH_FREETYPE2)
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list(APPEND VCPKG_MANIFEST_FEATURES "freetype")
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endif()
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if(WITH_AUDIO)
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list(APPEND VCPKG_MANIFEST_FEATURES "audio")
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if(WITH_MOVIES)
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list(APPEND VCPKG_MANIFEST_FEATURES "movies")
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endif()
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endif()
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if(BUILD_ANIMVIEW)
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list(APPEND VCPKG_MANIFEST_FEATURES "animview")
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endif()
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if(WITH_UPDATE_CHECK)
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list(APPEND VCPKG_MANIFEST_FEATURES "updatecheck")
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endif()
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if(ENABLE_UNIT_TESTS)
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list(APPEND VCPKG_MANIFEST_FEATURES "catch2")
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endif()
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project(CorsixTH_Top_Level)
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if(ENABLE_UNIT_TESTS)
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enable_testing()
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endif()
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if(MINGW)
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set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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if(ENABLE_SANITIZERS)
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if(MSVC)
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# https://learn.microsoft.com/en-us/cpp/build/reference/fsanitize?view=msvc-170
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add_compile_options(/fsanitize=address)
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else()
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add_compile_options(-fsanitize=address,undefined)
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add_link_options(-fsanitize=address,undefined)
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endif()
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endif()
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include(CheckIncludeFiles)
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set(CORSIX_TH_DONE_TOP_LEVEL_CMAKE ON)
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if(APPLE)
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set(SEARCH_LOCAL_DATADIRS_DEFAULT ON)
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else()
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set(SEARCH_LOCAL_DATADIRS_DEFAULT OFF)
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endif()
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option(SEARCH_LOCAL_DATADIRS
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"Search resources in the working directory and the program directory where the executable stores."
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${SEARCH_LOCAL_DATADIRS_DEFAULT})
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if(WITH_FREETYPE2)
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if(APPLE)
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set(WITH_FONT_DEFAULT "/Library/Fonts/Arial Unicode.ttf")
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else()
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set(WITH_FONT_DEFAULT "")
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endif()
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set(WITH_FONT ${WITH_FONT_DEFAULT} CACHE FILEPATH "Use this font if one is not set in the game settings")
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endif()
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# Dependency management
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if(APPLE)
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option(WITH_LUAROCKS "Install required luarocks in the app" OFF)
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endif()
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if(WITH_AUDIO)
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set(CORSIX_TH_USE_SDL_MIXER ON)
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message("Note: SDL audio is enabled (default)")
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else()
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set(CORSIX_TH_USE_SDL_MIXER OFF)
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message("Note: SDL audio is disabled")
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endif()
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if(WITH_MOVIES)
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if(WITH_AUDIO)
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set(CORSIX_TH_USE_FFMPEG ON)
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message("Note: FFmpeg video is enabled (default)")
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else()
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set(CORSIX_TH_USE_FFMPEG OFF)
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message("Note: FFmpeg video disabled since it requires SDL audio.")
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endif()
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else()
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set(CORSIX_TH_USE_FFMPEG OFF)
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message("Note: FFmpeg video is disabled")
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endif()
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if(WITH_FREETYPE2)
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set(CORSIX_TH_USE_FREETYPE2 ON)
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message("Note: FreeType2 is enabled (default)")
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else()
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set(CORSIX_TH_USE_FREETYPE2 OFF)
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message("Note: FreeType2 is disabled")
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endif()
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if(WITH_UPDATE_CHECK)
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message("Note: Update check is enabled (default)")
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else()
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message("Note: Update check is disabled")
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endif()
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if(VCPKG_TARGET_TRIPLET AND NOT WITH_LUAROCKS)
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set(CORSIX_TH_LINK_LUA_MODULES ON)
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else()
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set(CORSIX_TH_LINK_LUA_MODULES OFF)
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endif()
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include(GNUInstallDirs)
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# Include individual projects
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message("")
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message("Building common libraries")
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add_subdirectory("libs")
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# We build CorsixTH if BUILD_CORSIXTH is set. This is set by default and should generally be set.
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if(BUILD_CORSIXTH)
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message("Building CorsixTH")
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add_subdirectory(CorsixTH)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT CorsixTH)
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endif()
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if(BUILD_ANIMVIEW)
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message("Building AnimView")
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add_subdirectory(AnimView)
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endif()
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if(BUILD_TOOLS)
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message("Building Tools")
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add_subdirectory("tools")
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endif()
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message("")
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# Documentation generation, construct 'doc' target
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include(GenerateDoc)
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