+ New Features/Enhancements:
+
+ - A new machine menu has been added. Now you can view the status of
+ all your hospital machines in one place!
+ - Changing speed in game now happens immediately
+ - Patient happiness can now be a win/lose factor in custom games
+ - Transparent walls can now be toggled using Shift + X
+ - Soda price can now be configured in the level file
+ - Improvements and fixes for the ChirzmanTV custom campaign
+
+ Changes:
+
+ - Improved how staff look for work if idle
+ - Machine strength reduction after repair now more closely aligned
+ with the original game
+ - Machine strength now has a minimum value of 2 after repair
+ - Mouse is now only captured when in game, or using the map editor
+ - Improved measurement on the progress report chart columns
+ - Annual rewards and trophies now have more robust evaluation
+ criteria
+ - A patient's treatment cost is now decided at the point they agree
+ to pay
+ - VIPs now walk slower, as in the original game
+ - Gamelogs now include the date and time of the crash in their file
+ name, and the last 10 logs are now held in the Logs folder
+ - Finding files for custom campaigns is now more reliable, and
+ supports storing your campaign inside its own folder
+ - Custom Campaigns can no longer be played in Free Build mode, as they
+ could break campaign progression
+ - For games compiled using fluidsynth (such as our Windows and Flatpak
+ builds), you can now set the soundfont in the configuration file
+ - Video files can now be missing during TH installation corruption
+ checks
+ - You can now hear patients vomiting, instead of just the vomit
+ splatters
+ - Lakes no longer show in the Town Map as per the original game
+
+ Translations:
+
+ - The original game's numerals for the money bar can now be
+ toggled by translators using the isArabicNumerals flag. This setting
+ is set to off currently for CJK languages
+ - Reworded cheat failure messages, some translations still require
+ updating
+ - Improved hotkey window and research tooltips, some translations
+ still require updating
+ - A new Japanese translation has been added. Thanks @ShimaKen523
+ - Brazilian Portuguese translation has been updated. Thanks
+ @altiereslima
+ - Russian translation has been updated. Thanks @ARGAMX @Matroftt
+ - French translation has been updated. Thanks @Sanndow @legluondunet
+ - Dutch translation has been updated. Thanks @Alberth289346 &
+ @jetenergy
+
+ Bug Fixes:
+
+ - Game speed tick rates have been smoothed out again, improving
+ animations and sound playback for objects
+ - Improved colour accuracy for fonts in unicode languages now means
+ you can actually read when your game is paused
+ - Many fixes for the position of staff and patient moods in the game!
+ More are scheduled to come in future
+ - Fixed a (very annoying) bug with walks that caused new patients to
+ enter rooms along their path
+ - Rework to the operating theatre room to prevent patient/staff
+ lockups
+ - Free build now always comes with free heating and free parcel
+ purchases!
+ - Epidemic timer now ends once all patients are resolved
+ - Old serious radiation epidemics can no longer cause a game crash.
+ In future, this epidemic type will be reinstated again
+ - Failed cheats will now always provide feedback messages
+ - Spawning a contagious patient via cheating now works in levels
+ without a helipad
+ - Long windows now correctly count as a window
+ - Dynamic info for machines now displays correctly when cycling between
+ them
+ - Fixed a bug where changing doctor in General Diagnosis could break
+ the room and patient
+ - Fixed a scenario where clicking on a staff member in an exploding
+ room caused a game crash
+ - Fixed some anomalies in the original campaign's map files
+ - And more... Check out the project changelog for the full list
+
+
+